
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая, атмосферная игра. Графика супер. Озвучка прекрасная. Сюжет супер короткий, но то, что рассказали и показали за это время стоит внимания.
Отличная игра, но короткая Графика приятна глазу Озвучка буквально ласкает твои уши Мини игры вписываются в атмосферу Однозначно стоит своих денег
Fue extraño, corto y muy filosofico, compralo!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | #198 | not modelled |
| $24.99 | — | — | — | $0 |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Разработчики очень постарались, сценарист и гейм дизайнеры - просто вау. но я концовку не понял
в таких годах так еще и в руси игр еще не встречал ваще игра кайф но возможно на 1 раз
l'histoire d'une soeur schyzophrène qui perd la foi
I already didn't believe in god, now this game has added to my depression.
Weird game, I liked the theme. The game is short 3-4 hours. There isn't really much to do though which lets it down. It's a tough one because it's pretty on the surface but the gameplay isn't fleshed out, is practically an interactive movie.
I played this as a walking simulator, and really enjoyed it. I had expected it to be one, going in. It turned out to be a game with three things. 1. Wonderful, eerie landscapes. Mostly snow and weird early 20th century industrial complexes. Whoever crafted the snow scenes really understands snow. The way it sometimes seems to form parallel strings when falling in a wind shear, the way it piles up in specific places and leaves (for example) a small stretch at the foot of one wall empty. Also, the buildings and some of the landcapes have a surreal quality. Very well done, all of it. I wish I were able to read russian, I really wanted to know what all the printed posters, notes on walls, tin labels, etc. say. 2. Interesting dialogs. People are really divided on this. Most of the things philosophy says about life I have never heard. So most of what is said in the game I have never seen spelled out so concisely. It was fun to see what I agreed with and what I didn't. 3. Difficult mini games and lots of missable achievements. I have NO idea why those were included in the game. I failed most of the physics puzzles (had to look them up in a guide) and had a hard time with some of the platforming (I already knew beforehand that I am terrible at that sort of game). Watch a minute or so of a random outdoors section on Youtube, maybe also a section with architecture or an indoors section. Don't worry, you won't spoil the game unless as long as you avoid the last 30 minutes of a playthrough video. If you think you may enjoy a walking simulator that looks like that, give this game a chance. If you have little knowledge of philosophy and religion, this game may give you interesting new ideas about how to see life and human society. If you absolutely loathe weird difficult platforming sections and other mini games every half hour or so, pass up on this game. For me the other parts made were good enough to carry me through those annoying sections.
10/10, советую к прохождению
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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