
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4/10 ниче особенного только пиксельные эпизоды порадовали.
Если общими словами, то игра не для всех, так как смысл сюжета не каждый поймёт, без критического мышления, и человек который по своему поверхностному характеру, не вывезет такое давление, и не посмотрит на неё со стороны. А так INDIKA большой пример для индустрии, куда надо двигаться, чтобы передавать глубокие смыслы, и вопросы в коротком повествовании, и оставлять сильное послевкусие. Я сторонник выбора, в INDIKA ты словно по рельсам смотришь на историю со стороны, это выглядит по большей части как просто хорошее тяжёлое кино на один раз, с одним из лучших глубоких сюжетов в игровой индустрии. P.S Не советую проходить в соло, если вы эмоциональны, если купили то лучше отложите в долгий ящик, до лучших времён, так-как она не про расслабон, и я не про простые головоломки.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 138ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A beautifully designed game that wants to be a lot of things at once - it's several diffrrent genres and mechanics, an alternate history narrative, a meditation on the themes of faith, industrialisation and poverty, vulnerability...I enjoyed playing it and the subversive tone it set, but I was genuinely surprised when it ended, as I thought it had only set up the first half of the narrative. An interesting idea that was worth a little bit more refinement.
«INDIKA — это не просто "странная прогулка", как её иногда называют, а глубокий, мрачный и невероятно честный психологический шедевр. Игра поднимает тяжелые темы, которые заставляют задуматься надолго. Одна из самых сильных сторон сюжета — беспощадное разоблачение религии как инструмента власти. Игра проводит гениальную параллель: церковные догматы здесь работают ровно так же, как деньги — это иллюзия, социальная конструкция, созданная власть имущими для контроля над "послушным стадом". Настоящие демоны в этом мире не рогатые чудовища из ада, а высокопоставленные священники чиновники и вся система . Они грешат, убивают, лицемерят и прикрываются "добром", пока система перемалывает души простых людей. Но гениальность INDIKA раскрывается через личную трагедию героини. История её детства и любви к молодому цыганёнку — это разбитое сердце игры. Её чувство было своего рода "иллюзией выбора": отчаянная попытка 15-летней девочки сбежать от участи, которую ей уготовил отец (брак со старым купцом). Но в момент истины, когда отец их поймал, она не смогла побороть животный страх. Она промолчала и сделала вид, что не знает его. Любовь оказалась слабее страха. Именно эта невыносимая вина, детские сомнения и сломленная воля раскололи её психику. "Бес" в её голове — это не внешний паразит, а порождение её же подавленного страха и боли. Многие ругают концовку за то, что она кажется оборванной на полуслове. Но это самое гениальное решение сценаристов! Финал не обрывается — он идеально подытоживает путь Индики. Момент, когда она осознает всю фальшь системы, срывает маски с "праведников" и принимает свою правду, становится моментом её исцеления. Ей больше не нужно бороться с собой. Бес исчезает, потому что она наконец перестает быть рабой иллюзий. Страх самый сильный инструмент давления на людей , животных... INDIKA — это тяжелое, сюрреалистичное, но необходимое произведение. Это история о том, как страх и догмы ломают личность, и как сложно, но необходимо найти в себе силы разорвать эти цепи. Однозначно рекомендую всем, кто готов думать, чувствовать и искать скрытые смыслы. 10/10»
На столько мерзотная русская хтонь дореволюционной глубинки тут передана, что даже хорошо
Well i have to say i have mix feelings about this game, its just a walking simulator with just some puzzles! Its very short dispite the big space it requires! Played it on my steam deck and it requires 97GB. The story is really nice with many good cinematic scenes!
[spoiler]-Да господи как же воняет твоя рука[/spoiler]
The worst ending ever. Blasphemous game.
A philosophical fever dream is probably the best way to describe this game. I found the idea of the nun and the devil really interesting and it was the main reason why the game caught my attention in the first place. Unfortunately I felt like the concept could have been explored much further. Visually though, I thought the game was genuinely impressive. Especially later on there are some really creative designs and interesting changes to the environment that I enjoyed a lot Unfortunately the game didn’t manage to fully deliver on all of its interesting ideas. Especially towards the end I was a bit disappointed. The ending came very suddenly and didn’t really feel satisfying to me. Even so, it is still a very interesting and unique game with some really great ideas. It just didn’t quite manage to reach its full potential in my opinion.
这啥玩意莫名奇妙的,游戏性烂得要死。像素小游戏开车摇杆根本不受控,根本没法玩。水车里面那个平衡木我走了好几次都过不去,我还没动呢就摔下去了。全网无攻略,有病,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.6M | 14.7K | 90% | $4.99 |