
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Completion:[/b] Story completed, 7/16 achievements [b]Overall Score:[/b] 8.5/10 [hr][/hr] [h1]An unusual puzzle game with a strong story[/h1] Recommended if you enjoy atmospheric puzzle-platformers with religious symbolism, moral ambiguity, and an unconventional story. [hr][/hr] [h2]Context[/h2] Platform: PC Controls: controller Playtime at review: ~7 hours Mode played: single-player [hr][/hr] [h2]What This Game Is in 2-3 Sentences[/h2] This is a story-driven puzzle-platformer following Indika, a young nun struggling with faith, guilt, morality, and her own internal conflict. It combines atmospheric 3D exploration and environmental puzzles with deliberately difficult pixel-art platforming sections that represent a very different layer of her experience. The core loop: explore oppressive environments, solve inventive puzzles, experience character-driven scenes, and work through challenging pixel-art platforming segments. What makes it interesting/unique: its religious themes are not treated as simple rules about good and evil, but as questions of interpretation, context, and contradiction. [hr][/hr] [h2]What Is Especially Good[/h2] 1. The story constantly twists biblical rules and moral expectations, showing that an action can appear sinful in isolation while becoming understandable or even justified in its actual context. Indika's internal conflict makes these questions feel personal rather than purely philosophical. 2. Both sides of the gameplay work well. The pixel-art sections are surprisingly challenging, while the 3D environmental puzzles are inventive enough that the game succeeds as an actual puzzle title rather than merely an interactive story. [hr][/hr] [h2]What Is Problematic[/h2] 3. The ending is intentionally open, but it still feels slightly cut short. We do not learn whether [spoiler]Indika escapes, is captured, remains a nun elsewhere, or abandons that life entirely[/spoiler], although this makes sense because the story ultimately resolves her internal problem rather than her entire future. 4. The subject matter is very specific and sometimes grotesque. Players uninterested in religion, uncomfortable with moral ambiguity, sensitive to disturbing imagery, or strongly opposed to its treatment of faith, gender roles, and institutional power may find it difficult to enjoy. [hr][/hr] [h2]Technical State[/h2] FPS / stability / loading: consistently smooth and stable Bugs: rare [hr][/hr] [h2]Price / Value / Monetization[/h2] Full price: worth it despite the relatively short runtime On sale: an easy recommendation Microtransactions / DLC: none [hr][/hr] [h2]Summary in 2 Sentences[/h2] Who I recommend it to: puzzle and platformer fans who enjoy oppressive atmosphere, morally complex stories, religious themes, and games reminiscent of INSIDE or Little Nightmares. Who I do not recommend it to: players looking for action, a straightforward moral message, a fully explained ending, or a comfortable and conventional portrayal of religion.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прошёл Indika — и до сих пор под впечатлением! Это не просто игра, а настоящее авторское высказывание: мрачная, гротескная, местами абсурдная, но невероятно цепляющая. Особенно поразила атмосфера: холодный, немного сюрреалистичный мир альтернативной России конца XIX века с элементами стимпанка будто живёт своей жизнью. Архитектура, декорации, операторские приёмы — всё работает на погружение. Визуально игра очень стильная, хочется рассматривать каждый кадр. Сюжет держит в напряжении от начала и до конца: история монахини Индики, её внутренние конфликты и диалог с голосом в голове поднимают непростые вопросы о вере, сомнениях и природе добра и зла. При этом в игре хватает и мрачного юмора — он здорово разбавляет тяжёлую драму и делает персонажей живее. Отдельно хочу отметить озвучку: голос беса в исполнении Ефима Шифрина — это отдельный вид удовольствия, ироничный и харизматичный. Геймплей не перегружен: прогулки по локациям, головоломки и эпизодические погони не отвлекают от главного — от истории. И здорово, что игра не растянута: за 4–6 часов успеваешь прочувствовать всю эмоциональную дугу без провисаний. Indika — это как артхаусное кино в формате видеоигры: не для всех, но если зайдёт, то надолго. Однозначно рекомендую тем, кто ищет необычный нарратив и глубокую атмосферу!
Игра для философов, это не хоррор как я предпологал. Мне понравились диалоги, графика за такие деньги плохая(я купил за 2800 тенге, за такую цену вменяемо). Одежда у Индики красивая, сама она не очень лицом вышла, было бы круто еслиб добавили разновидности одежды, хотя на 4 часа сюжета оно не нужно. Хотелось бы dlc с продолжением сюжета было бы неплохо. Ставлю 6\10 за сюжет и оптимизацию
Сложно это произведение назвать именно игрой, но пройти ее безусловно стоит. Визуал очень впечатляющий, есть над чем подумать по итогу. Очень понравился момент с переносами арок, особенно диалоги Ильи и мужика за кадром.
QUERO MAIS.
.
Что такое добро и зло? Есть ли разница между 1000 украденных писем или убийством? Что есть Бог? А можно ли какие то действия приковать к добру и злу? А вообще есть ли нам прощение, есть ли сам Бог? В кого мы верим? Много вопросов на которые даст каждый игрок сам себе ответ. Игра дает засомневаться в некоторых циклах жизни.
просто великолепная игра, люблю монашек, жаль на середину не перемотать
I am mad that this game is so short. Credits rolled when I felt like the story was just getting started. Beautifully made. Loved every minute of it. Even wasting my time at the well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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