
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah it is entertaining.
Indika è un gioco visivamente sbalorditivo, ma la sua storia fa veramente schifo ed è un insulto al tempo del giocatore. Se cercate un'esperienza interattiva memorabile, fareste meglio a guardare altrove: la pretenziosità artistica ha soffocato completamente il divertimento e la logica narrativa. L'unico vero elogio va al comparto tecnico. La grafica è pazzesca e regala scorci di una Russia alternativa di fine Ottocento che sembrano quasi reali. La cura per i dettagli, la resa della neve, i volti e l'uso della telecamera sono da vero e proprio film d'autore. Visivamente è un gioiello che cattura lo sguardo fin dai primi minuti, creando un'atmosfera gelida e angosciante impeccabile. Purtroppo, la bellezza estetica è l'unica cosa che si salva. Una storia pretenziosa e un finale orribile. Il problema centrale è che la storia fa veramente un enorme buco nell'acqua. Le premesse erano intriganti, una suora tormentata dalla voce del diavolo, ma la sceneggiatura si perde rapidamente in una narrazione sconclusionata e irritante. Il gioco preferisce costantemente il simbolismo forzato e astratto a uno sviluppo coerente dei personaggi. I dialoghi saltano continuamente da riflessioni religiose pesantissime a battute di umorismo bizzarro e grottesco, spezzando qualsiasi tipo di immedesimazione. Il finale, in particolare, è uno dei più anticlimatici e confusionari di sempre, lasciando lo spettatore con un senso di vuoto, frustrazione e rabbia per aver perso ore del proprio tempo. I difetti di Indika vanno ben oltre la trama campata in aria ed i trailer mostravano un mistero surreale pieno di momenti folli e allucinazioni dinamiche. In realtà, quelle scene durano pochissimi minuti all'inizio, lasciando spazio a ore di noia. Il gioco è incredibilmente piatto. Si passa il tempo a camminare lentamente da un dialogo all'altro, risolvendo enigmi ambientali banali, ripetitivi e per nulla stimolanti. All'inizio passerete i primi 5 minuti a riempire un secchio d'acqua solo per vederlo svuotare. Inoltre, il sistema di "punti fede" che si accumula raccogliendo oggetti sacri è letteralmente inutile, dato che il gioco stesso ti dice che non servono a nulla. Una provocazione stilistica che a lungo andare risulta solo frustrante. I minigiochi in pixel art a 8-bit che interrompono l'avventura spezzano totalmente il ritmo. Quello che gli sviluppatori considerano "geniale e meta-narrativo" è in realtà solo noioso e fuori contesto. Indika si crede un'opera d'arte profonda alla Dostoevskij, ma finisce per essere solo un progetto scolastico pretenzioso con un ottimo budget grafico. Non bastano i paesaggi fotorealistici a salvare un titolo che non ha un briciolo di gameplay divertente e che fallisce miseramente nel raccontare una storia sensata. Sconsigliato.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5.3K | 90% | $19.99 | |
| $2.6M | 5.1K | 90% | $39.99 | |
| $2.6M | 63.7K | 93% | $1.99 | |
| $2.6M | 7.3K | 76% | $14.99 | |
| $2.6M | 7.3K | 52% | $9.99 | |
| $2.6M | 14.7K | 90% | $4.99 |
Related
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
灵魂的好坏早已没法分清、主到最后也未显灵…苦痛终于是与现象相称,从此神与我再无主次。
hail stan
incredible
decent game, not a lot going on. Pretty shot and also I got it for a dollar so no complains.
Не переборщили с сюром, что беспокоило больше всего. Драма переплетается с черным юмором в декорациях умирающего мира. По атмосфере очень напоминается "Syberia II" и "Inside". За потрясающие дизайн и озвучку хочется всем причастным отдельно по медали выдать 🏅🏅🏅
a very strange and interesting time to be had indeed
Niezwykle oryginalna, głęboka i dojrzała opowieść z genialnym, surrealistycznym klimatem, która zostaje w pamięci na długo. Gra zachwyca nieszablonowym podejściem do trudnych tematów oraz świetnie napisanymi dialogami. To absolutne arcydzieło dla każdego, kto szuka w grach wyjątkowej i dającej do myślenia historii.
Всё что нужно знать - это великая игра. Давно такого не видел... всем советую это пережить.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.