
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Miserable and misery inducing piece of beautiful ugly artwork.
крайне вайбово, вспоминается родной Житомир
那么,印蒂卡有罪吗? 很显然,恶魔是印蒂卡的另一面。她因为自己的胆怯害死了那个男孩,之后她自己无法原谅自己。而修道院,或者说宗教,并不能带给其心安。她一方面无法宽恕自己的罪,一方面也不喜欢修道院的戒律。最终她的内心挣扎变成了人格割裂。而她的格格不入,也让她被集体所排斥。 游戏中出现的积分,是在其获得宗教物品,或者是行宗教信徒之事时获得的。这看起来更像是印蒂卡自己给自己计算量化的功德积分。也是恶魔拿来挑衅和反驳印蒂卡的话题。功德能被量化吗? 当然不能。执着于功德本身就是一种虚妄。不过,这是印蒂卡想要自我救赎的台阶。她得给自己一个原谅自己的理由。但是很显然恶魔不认账,她自己也知道这是虚幻的自我哄骗。也是宗教不能让其心安的根。所以最后她打破了这种无意义的积分量化的自我救赎。看样子宏大叙事确实很难填平人内心深处的良心谴责。 值得玩味的是,游戏中印蒂卡在马克思的画像前点起蜡烛是没有积分的。这段怎么解读就因人而异了。 回到游戏本身。我得说这游戏的优化真的很烂。不过也许所谓的第九艺术性能填补这部分不足?谁知道呢。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Шо в нём, шо в нём. Шо в нём? Шо в нём.... Шото.... Шо в нём....[/h1] Долго смотрел. Долго хотел. И тут подвернулся ключик. Сразу с самого начала игры в глаза бросается кинематографичность и сцены. Чувство, что это должен был быть фильм, а не игра. Помимо сцен, здесь также очень хорошая атмосфера, эффекты, идея и голоса. Вот с кастингом постарались на славу, и голоса подходят и всё звучит живо, опять же, как в фильме. Идея очень смелая, особенно в нынешних реалиях, было бы интересно посмотреть что бы получилось, если бы такие проекты получили финансирование заместо смуты. За что можно поругать, так это за модельки. Вся игра выглядит сочно, но не модельки, на протяжении всей игры не покидало ощущение будто играю в трешатину по типу русы против ящеров. Касается это не только качества моделей, но и их размеров. Я понимаю все стёбы насчёт религии и тд (тот же сбор и подсчёт веры), но для чего было делать животных огромными, я не понял. (сюда же 100 метровые рыбы и их же трёхметровые консервы) Так же увидел споры насчёт концовки. Тут момент 50/50. [spoiler]Можно и согласиться с вознёй, что концовка оборвана, но меня она вполне устраивает. Как бы, после разочарования в кудце и всего пути которому держалась Индика - приходит полнее разочарование тому, во что она верила и то, что по сути, дьявол говорил ей правду. Особенно после заточения её мир и вера разрушились, и когда она это понимает, игра заканчивается. Как бы тут и добавить нечего, но возня принимается, например почему Илью отпустили я не понял.[/spoiler] [h1]Итог[/h1] На самом деле, на удивление, годнота, особенно от наших, особенно сейчас. Да, по сути это просто бродилка интерактивная, но её неплохо разбавили и побегами, и головоломками и даже 2д мини-игры добавили. Пусть она в каких-то планах хромает, но всё равно проект годный, хоть и ОЧЕНЬ короткий к сожалению. Поэтому и цена в 1000р. это лютый оверпрайс, максимум 400 рублей за это можно выложить (при учёте, что ключ я вообще брал за 80 рублей) А так идея 10/10 Атмосфера 8/10 Геймплейно 7/10 Общак где-то 8.8/10
A ver la idea no esta mala, los puzles zafan salvo los dos del final que ya te agota pero la historia es bastante meh, esperaba que por la premisa y las calificaciones de la gente encontrarme con algo muchísimo mejor.
Brilliant game, not because it is perfect (it is not) but because it takes chances and experiments. Sometimes it succeeds and sometimes it fails, yet I enjoyed the whole thing because it is interesting and unpredictable and I kept wanting to know what happens next. Too many games play it safe and stick to tropes and predictable mechanics, but such games increasingly blur into an undifferentiated mass that don't pique my interest. Indika doesn't do that. Indika stands out for doing whatever the hell this is, and it is all the better for it.
Just started so take my review with a grain of salt.. So far I LOVE this one. The art style is gorgeous, the writing is clever, and the entire game walks a fine line between psychological drama, dark comedy, and surrealism. It constantly has you questioning what's real without ever feeling like it's trying too hard. It reminded me of what Hellblade was aiming for, but in a way that felt far less contrived. Instead of beating you over the head with its themes, INDIKA trusts the player to piece things together. The result is a story that's weird, thought-provoking, and unlike anything else I've played. The setting alone is enough to make it stand out from the crowd. It's not an action game and it won't be for everyone, but if you appreciate games that take creative risks and treat the medium as art, don't skip this one. 9/10. Beautiful, bizarre, and one of the most unique narrative experiences in recent years.
[b]Тема релігії для мене дуже делікатна. [/b] Був час, коли я ходив до церкви майже кожен ранок. Я люблю такі наративи всією душею. І те, як це подали тут — під яким соусом... у мене просто немає слів. Мабуть тому що думи Індики це жиза Не хочу нічого зайвого казати чи спойлерити. Питання лише одне: коли друга частина?? 12/12. Легенда з легенд [spoiler]За моєю особистою шкалою, де: 1-6 — скіп, 7 — ЯкщоДужеХочеться, 8 — ніша, 9 — міцний норміс, 11-12 — легенди.[/spoiler]
Well, the story is kind of interesting, but its basicly a walking nun simulator. If you're bored and want to kill some time this game is okay . But only if it's on discount
ну и херь, потраченных денег жаль тем более что цена завышена, а ещё чтобы получить достижение за прохождение игры нужно отсмотреть субтитры, вдумайтесь только, они были убеждены в том что их игра не унылое говно с псевдо глубоким смыслом да настолько что ради достижения тебе нужно терпеть субтитры чтоб КАЖДЫЙ поименно знал тех бездарей что сделал игру на 4-5 часов на анриле весом в 50 гигов и требует за это ещё +-15$ (в зависимости от региона), хотите попробовать спиратьте
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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