
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Господи, это крутая игра. Аминь!
Una cosa loca que me agrada haber experimentado, tiene una atmósfera onírica bien brutal. :3
⛪ [h1] INDIKA — Uma Viagem Surreal, Filosófica e Absurdamente Original [/h1] INDIKA é uma daquelas experiências raras que desafiam qualquer gênero. O jogo acompanha uma jovem freira em uma Rússia alternativa do século XIX que foi expulsa de seu convento e parte em uma jornada tendo ninguém menos que o próprio Diabo como seu companheiro de viagem (ela está quase sempre dialogando com ele, que aparece sendo uma voz em sua cabeça). É uma mistura genial de drama existencial, humor ácido, quebra-cabeças e puro surrealismo. Se você está procurando algo totalmente fora da curva para jogar no PC, aqui estão 5 pontos positivos que podem fazer a sua gameplay em INDIKA valer a pena: # A Relação Entre Indika e o Diabo: O cerne do jogo são os diálogos. O Diabo não é um monstro de chifres genérico, mas sim um manipulador cínico e sarcástico que passa o tempo todo questionando a fé de Indika, a hipocrisia da igreja e a moralidade humana. A dinâmica entre os dois é incrivelmente bem escrita, ácida e rende momentos que te fazem rir e pensar ao mesmo tempo. Quanto mais vc avança no game, parece que INDIKA começa a concordar com o que o Diabo diz e pensa sobre sua fé, e a INDIKA do final não me parece a do começo. # Mudanças Drásticas de Gameplay e Minigames Retrô: O jogo adora quebrar a sua expectativa. Do nada, o visual fotorrealista em terceira pessoa é interrompido por minigames em pixel art de 16 bits que representam as memórias de infância de Indika. Essas transições são brilhantes, divertidas e servem para contar o passado da protagonista de um jeito super dinâmico. # Puzzles de Fé e Alucinação Visual: As tentações e crises de pânico de Indika afetam diretamente o cenário. Em vários momentos, o mundo literalmente se rasga ao meio ou deforma em uma arquitetura impossível. Para avançar, você precisa usar as mecânicas de oração para acalmar a mente de Indika, fazendo o cenário voltar ao normal e revelando o caminho. É uma sacada visual e de gameplay fantástica. Confesso que fiquei preso em alguns puzzles kkkkk. # Direção de Arte e Ambientação Impressionantes: A atmosfera da Rússia ortodoxa industrial e congelante é espetacular. Os cenários misturam igrejas gigantescas, vilarejos decadentes e maquinários de proporções absurdas e surreais (como peixes gigantes mecânicos). Rodando no PC, o jogo entrega uma fidelidade visual impressionante e uma direção de fotografia digna de cinema de autor. # Uma Crítica Afiada e Sem Medo de Chocar: Assim como os grandes clássicos da literatura russa (Dostoievski e Tolstói mandam lembranças), o jogo mergulha fundo em temas pesados como religião, dogmas, culpa e livre-arbítrio. Ele faz isso de um jeito totalmente escrachado e desconfortável, sem medo de satirizar o fanatismo religioso e as estruturas de poder. 📊 Resumo da Ópera: [ ] Ruim [ ] Genérico [ ] Bom [ ] Excelente [X] Uma das experiências mais bizarras e geniais da história recente * Vale o seu tempo? Se você cansou de jogos de mundo aberto com 100 horas de enrolação e quer uma história linear curta (cerca de 4 a 6 horas), impactante e com uma personalidade única, INDIKA é um achado na Steam. Nota: 8.5/10 — Prepare-se para questionar a sua própria sanidade e rir do absurdo junto com o capiroto hahaha.
Media

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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
其实不是很推荐,但是steam的不推荐又像打差评,虽然不推荐但还不至于打差评。 走路模拟器,总体来说不明所以的剧情,大体是讽刺宗教,还有女主这个人塑造的很难评。总之这游戏玩了跟没玩没区别,不推荐游玩
i really wanted to enjoy this game because i am super into any religious themed games in any aspect. It has an insanely cool atmosphere and story (for the 1.5 hours i played) but has a weird arcade element that really takes me completely out of the game. You go around collecting 8 bit coins and have this absolutely abhorrent 8 bit music playing that completely ruins the divine atmosphere and feeling of the game. I may purchase this game again some day now that I know what to expect, but I cannot, in good conscious, recommend a game themed around anti-religion that has a childish narrator and way too many things that rip you right out of the immersion of the game. I love the exploration and limited help the game gives you but I just can not get past the annoying narrator and confusing 8 bit segments. TL;DR - Game was not a realistic style religious game as I thought, and has many immersion breaking features (such as the narrator and minigames) about it that I cannot stand at this time.
Weird ♥♥♥♥♥♥♥ game, absolutely loved it
よかったです。
As a former Catholic, I can confirm that this accurately reflects what it's like being a Catholic.
[h1]Шо в нём, шо в нём. Шо в нём? Шо в нём.... Шото.... Шо в нём....[/h1] Долго смотрел. Долго хотел. И тут подвернулся ключик. Сразу с самого начала игры в глаза бросается кинематографичность и сцены. Чувство, что это должен был быть фильм, а не игра. Помимо сцен, здесь также очень хорошая атмосфера, эффекты, идея и голоса. Вот с кастингом постарались на славу, и голоса подходят и всё звучит живо, опять же, как в фильме. Идея очень смелая, особенно в нынешних реалиях, было бы интересно посмотреть что бы получилось, если бы такие проекты получили финансирование заместо смуты. За что можно поругать, так это за модельки. Вся игра выглядит сочно, но не модельки, на протяжении всей игры не покидало ощущение будто играю в трешатину по типу русы против ящеров. Касается это не только качества моделей, но и их размеров. Я понимаю все стёбы насчёт религии и тд (тот же сбор и подсчёт веры), но для чего было делать животных огромными, я не понял. (сюда же 100 метровые рыбы и их же трёхметровые консервы) Так же увидел споры насчёт концовки. Тут момент 50/50. [spoiler]Можно и согласиться с вознёй, что концовка оборвана, но меня она вполне устраивает. Как бы, после разочарования в кудце и всего пути которому держалась Индика - приходит полнее разочарование тому, во что она верила и то, что по сути, дьявол говорил ей правду. Особенно после заточения её мир и вера разрушились, и когда она это понимает, игра заканчивается. Как бы тут и добавить нечего, но возня принимается, например почему Илью отпустили я не понял.[/spoiler] [h1]Итог[/h1] На самом деле, на удивление, годнота, особенно от наших, особенно сейчас. Да, по сути это просто бродилка интерактивная, но её неплохо разбавили и побегами, и головоломками и даже 2д мини-игры добавили. Пусть она в каких-то планах хромает, но всё равно проект годный, хоть и ОЧЕНЬ короткий к сожалению. Поэтому и цена в 1000р. это лютый оверпрайс, максимум 400 рублей за это можно выложить (при учёте, что ключ я вообще брал за 80 рублей) А так идея 10/10 Атмосфера 8/10 Геймплейно 7/10 Общак где-то 8.8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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