
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tons of potential. keep it up guys.
This game is a great extraction shooter for computer
at the time of writing this review I have clocked 30 hours or so in the game. I love the game which gives a proper EFT feel without the scummy, sweaty tryhards out to ruin your game and vacuum your loot. The bots provide enough of a resistance for you to be careful so as to not go frolicking around like you are iron man in a princess pretty pink floral skirt. I am not ashamed to say that there have been times where I have just sat for 10 minutes figuring out how to take as much loot as I possibly can sitting in a corner like I am in a timeout. [spoiler] (dont judge me) [/spoiler] The graphics are a bit smudgy (I have tried every possible combination) but that's purely cause the game is in Alpha. The devs are doing super and have actually built a solid community around this game. IMO give this game a chance if you are not one to judge or compare instantly to a complete game like EFT.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 6K | 93% | $29.99 | |
| $4.7M | 17.3K | 83% | $9.89 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 10.9K | 94% | $14.99 | |
| $4.7M | 44.6K | 95% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.1K | 829 | 78% | $19.99 | |
| $512.1K | 1.2K | 64% | $9.99 | |
| $221K | 851 | 57% | $13.99 | |
| $18.5K | 47 | 68% | $9.99 | |
| — | 0 | — | — | |
| $264.3K | 871 | 50% | $9.99 |
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mínusy : Omezení prostoru , pohyb, Vegetace... chybí komunita hráčů .... Jeden Crash hry a komplet inventář v hajzlu... Clound je divný... , peníze a vše pryč... Prázdné prostředí v mapách repetetivní opakování dvou druhů misí. Nedodělané interiéry budov .... po těch 80hodinách nuda ... Alfa dva roky a přidaná jedna mapa... hmmmm Chyby v misích... stává se že nejdou plnit... Neskutecně otravné mise s terminály... nebýt Youtube tak komplikace ... příkazy a chaos Plusy : Pokavaď se tomu bude tým dále věnovat mohla by to být docela fajn hra... možná za další čtyři roky to bude ok .....
Solid game cant wait for more to come as the game progresses and future updates
I love it, I can take my time and roam around to my hearts content. It is also very nice to able to adjust the AI difficulty.
搜打撤玩法,但有太多的地方需要修复。画面也很卡 超级缝合怪,塔科夫的操作搜打撤玩法,但可以直接压弹一整个弹匣,地图景色像绿色地狱,做任务,搜物资,撤离,杀人机,和朋友开黑。
turning out to be a great game the new road map looks promising
A little rough around the edges, but definitely has potential - AI is not as bad as most people say (but it is bad nonetheless), meaning that they don't have sharp reflexes and they walk towards you before shooting, which can be easily exploited. Other than that the game feels good to play and not sloppish at all. (I still haven't played enough to talk about progression, so I will talk about it once I have put a bit more time into it.) Overall it's a good game for anyone who likes the idea of an *APPROACHABLE* military extraction shooter without it being too punitive, overly clunky or unnecessarily cryptic and dispersive - so it's a good change from the usual stuff :3
评价是比塔科夫好玩 官中快点上来吧。可惜热度太低了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.