
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Play Grey zone warfare instead: This game is very unoptimized and your limited to an area while in the mission, and the loading screen is like 5 minutes. I understand its in early access but this is bad even at max graphics. Grey zone warfare only has 1 loading screen and you can free explore the whole map without a loading screen, and you load into a heli and drop at a proper LZ then spawning on some road. Grey zone warfare also have PvE and you can play with a whole community in one server.
The worst wannabe Tarkov i know
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 49.1K | 88% | $4.79 | |
| $4.7M | 5.9K | 93% | $29.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 11.8K | 88% | $19.99 | |
| $4.7M | 10.5K | 95% | $19.99 | |
| $4.7M | 10.9K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.3K | 788 | 78% | $19.99 | |
| $511.4K | 1.2K | 64% | $9.99 | |
| $221.2K | 851 | 57% | $13.99 | |
| $18.5K | 47 | 68% | $9.99 | |
| — | 0 | — | — | |
| $565.6K | 871 | 50% | $19.99 |
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Considering GZW is also in pre-alpha, I can't really recommend this in it's current state. Edit after a few months: The game's performance is now garbage...
整体玩下来挺有意思的,但是——我们需要汉化! 讲一讲缺点吧:枪械后坐力控制不住,跟吃鸡的肌无力一样。打药的时候不能打断,不然猛猛卡bug,把打药的动画卡掉你整局都打不了药了,难绷。
Only negative due to optimization issues regarding UE5. I had some great gunfights and i love the gameplay but this is almost unplayable and maybe part of that problem is my 7 year old card at 1440P low. Still makes no sense either way as the card has the same performance as a RTX 3060 or 2070 Super and i am playing at 50% TSR on the lowest settings that is almost less then 1080P rescaled. I can not be asked or bothered to buy a 649€ Video card like the RX 9070 to bruteforce performance or a 544€ RTX 5060 TI just to fix the blurry mess with DLSS it is just not a option. This needs to be adressed , it is generally ridiculous as i will follow up on the development of the game over time.
This is alpha stage development, and even the goal of the game isn't clear, everything is off here, sounds, ligths .. everything.
We need Chinese plz.
Really enjoy playing this in Early Access, of course there are some bugs, but the gameplay and that you can play with friends and scale the AI is a great experience, the AI pathing needs some work, but really a great experience and definitely great work. The visuals are great and I enjoy the missions.
still after 2 years most buildings are empty, no direction or map so no idea what you need to do or where to go. save your money go play tarkov pve at this point.
Jogo ainda esta no alpha. Porém, bastante promissor. Para uma fase alpha você tem muita coisa pra fazer, a IA dos inimigos ainda é meio bugada eles ficam atirando em vc através das paredes em alguns momentos, mas bem dinâmicas, flanqueiam, se escondem e se comunicam entre si, até fazem ronda atrás de algum suposto barulho que um deles ouviram. O core é poder jogar com amigos o que deixa mais dinâmico nas operações pelos mapas e objetivos, é um jogo bem punitivo onde morrer nunca é vantajoso, pois achar itens para melhorar sua esconderijo não é nada fácil. O que me agrada na progressão, pois é lenta estendendo a vida útil do jogo. As incursões nos mapas não são nada enjoativas, já fiquei +1hr em uma incursão com um amigo, e não parecia nem que jogamos 30 minutos de tão imersivo que o jogo se torna. Um ponto é a questão das bags, devem melhorar mas tem muitas poucas opções e pouco slot, é um ponto positivo e negativo pois vc precisa gerenciar o que realmente quer levar, o contra é que normalmente vc precisa de tudo que acha kkkkkkkk, mas até o presente momento não me incomoda tanto. E acho que o loots dos bots são bem escassos, acredito que deveria ter mais itens aleatórios ao saquear os inimigos. Enfim, vale a pena investir e apoiar no momento que esta, pois pelo que acompanho no discord do jogo, tem muita coisa pra vir e ser um dos melhores do gênero PVE do mercado. PS: Jamais toque no terminal em um base militar -'
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.