
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] I genuinely love this game, It has so much potential and the AI is awesome, genuinely human like and challenging! I think the dev team have an absolute gem on their hands and I hope they don't mess it up like Tarkov[/h3] [b]HOWEVER[/b] there are some personal notes I would LOVE to see added in the game at some point: [b]1. Full medical, damage and potentially indivual body part health overhaul:[/b] (yes similar to tarkov), I don't mind the one healthbar for everything system but we atleast need more advanced healing items then a single usage bandage to stop any bleeding (rarely even happens in game) , a painkiller that just temporarily gives you more health and a "Health injector" that just fully heals you. I feel like this game is supposed to be realistic but this is very arcadey. this ties into my next complaint: [b]2. I want more of a survival element with more status effects in raid:[/b] I know this game shouldn't just be an eft clone and it definitely doesn't have to be as complicated as that. but i feel like it's alr unique enough and I love that type of immersion in games. Not only does it give food and drink items an actual reason to pickup in raid but it can also add positive/negative status effects. More status effects for health would be sweet as well (atleast like a light and a heavy bleed). Plus later down the line more medical consumables for combat boost effects would be so cool! [b]3. An RPG ish character skill leveling:[/b] (yes ik eft but this is the last thing one I promise) I love the recoil in this game but it some times I feel like it's a little extreme for a presumably well trained PMC. HOWEVER I'm not saying lower the recoil because it's perfect for someone who's a bit of a rooky IMO. It would be perfect if you had some skill you could level up for different types of guns or shooting in general that improves stuff like handling and recoil control as you use them so you really feel like your character is becoming more of an experienced veteran over time. Also a few other slills for different effects would be so cool and fun to grind. [b]4. Complaint abt gun nerd stuff:[/b] The velocities of some of the rifles are way out of wack; an AK 103 and 104 should not have the same velocity. The shorter the barrel the less velocity you get, same for all the other guns with multiple barrel lengths. THEN we got 7.62x39! IN WHAT WORLD is a 5.56 or 5.45 doing more damage then a 7.62 against against raw flesh. The intermediate rifle calibers need tweaking. 7.62x39 should have higher flesh damage, bleed chance and recoil then 5.56 and 5.45 but less armour penetration. If the ingame damage statistics are correct then there's literally no point in using 7.62x39 at all it's garbage. Can we please also add folding stocks that affect storage space? Last note for now the AK-12 is missing the 2 round burst option :( [b] 5th and final Guns I really wanna see in the game:[/b] More old school guns! the game's set in vietnam so seeing some old school vietnam war era and more locally produced guns would be awesome! Plus it would make so much sense lore wise that the lower level enemies or the VLF would mainly be using older guns already in the country. My ideas would definitely be: K-50M, K14VN or just the regular K54/TT33, PPSH (yes ik you'd have to add 7.62 tokarev for everything previosuly mentioned but it NEEDS to be in this game at some point), more of the STV range, AKM, Type 56, old school ghalil, m14s, old school m16s, m60, RPD, PKM, some type of pump action shotty (R870), Mosin nagant, fully auto glock18 OR even bettter add the option for a full auto endplate switch attacment for the glock already in the game, and finally some old low level pistols like the m1911 and the mackarov. It would be great to have some weapon variety and add some crappy/cheap/not great guns. I know your going for a modern theme with most of the weapons tho so my personal pick would be the Aussie EF88/f90. It's a fully modernized unique variant of the aug thath I'm sure would absolutely end up in the hands of some UICS mercs considering how close Australia and Vietnam are and the fact that the F90 has been sold to proffesional buyers across the region (India and South Korea) Anyway sorry about my autisitic ramblings about a dream game but it would be so great to have at least a few of these ideas implemented in this awesome game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 49.1K | 88% | $4.79 | |
| $4.7M | 5.9K | 93% | $29.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 11.8K | 88% | $19.99 | |
| $4.7M | 10.5K | 95% | $19.99 | |
| $4.7M | 10.9K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.3K | 788 | 78% | $19.99 | |
| $512.6K | 941 | 64% | $9.99 | |
| $221.2K | 851 | 57% | $13.99 | |
| $18.5K | 47 | 68% | $9.99 | |
| — | 0 | — | — | |
| $264.6K | 302 | 68% | $19.99 |
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Disclaimer:[/b] Written by casual gamers on mid-level hardware. We decided to give IRR a try for two main reasons: 1. To really [i]REALLY[/i] support smaller development teams and give them an opportunity - the most important overall reason! 2. The recent Reworked AI by Solarint sounded promising. In an era where intelligent opponents often make or break a shooter, this was our key gameplay reason! [b]The experience?[/b] While playing on Hard I had an enemy right in front of me for about an entire minute shooting 3 meters to my left. This is not what we expected. To keep it short and to the point, rendering had its issues when loading up a mission and yes, loading times are [a bit] too long but these are things we could easily overlook. Once all textures loaded, the game ran fine on High settings and the world looked very - if not extremely - nice! Movement was good, sounds were good, and I could go on, and on, and on but these are essentially sidenotes if I am to be faithful to my priorities and WHY we bought the game. [b]A Broader Thought:[/b] As someone somewhat involved in the industry, it puzzles me [i]why[/i] developers (not necessary Games Of Tomorrow GmbH in IRR but in general) seem to prioritize using AI for sloppy content generation rather than harnessing that technology to create intelligent, reactive enemy behavior as this is where the real magic happens for us players. [b]Conclusion:[/b] We [i]truly[/i] loved this game. We are more than willing to give it another shot once the enemy AI has been further refined however, having already played 1.5hrs it will be hard to do so considering Steam's current policies.
Its great NO CHEATERS!
grinded for 90 hours just for the game to get update and delete all my progras....
when i tried it kinda felt unpolished and empty. it definitely has a lot of potential but i dont recommend it in its current state. ill definitely try it again after its gotten some updates and im hopeful this will be a great game some day
70+ GIGABYTES FOR THIS?! EXCUSE ME?! LMAOOOOO 9 MINUTES. That's how long I played this game before I knew exactly why my review was going to be this low. I downloaded Incursion: Red River thinking, “70+ GB? This better be one hell of a game.” I launch it… BRO. The graphics suck. The gameplay sucks. And after about 9 minutes, I'm sitting there thinking: “Yeah… I'm done.” I genuinely don't understand how a game can take up 70+ GB and then give me an experience that feels this underwhelming. The graphics look dated, the gameplay feels clunky, and absolutely nothing grabbed my attention enough to make me want to keep playing. And before someone says: “You only played for 9 minutes!” YES. EXACTLY. If a game can't make me want to keep playing after the first few minutes, that's a problem. I'm not going to force myself to play for 10 hours just so I can pretend I had fun. 70+ GB downloaded. 9 minutes played. Review score: LOW. And people are going to wonder why it's so low… THAT'S WHY My SSD sacrificed 70+ GB just for me to spend 9 minutes discovering that I didn't like this game. HEAVILY DISAPPOINTED. 70+ GB → 9 minutes → UNINSTALLED. LMAOOOOO.
觉得尼沙皇做得还不够?那你来对地方了! 喜欢抖M的你现在就可以马上入手,你会觉得尼沙皇还是太仁慈了。 一旦开局给你的装备没了就是没了,找齐那堆垃圾和一大波难崩的资源解锁那两个傻逼工作台之前,你除了去摸概率低到几乎没有的武器包就只能去扒敌人身上那个耐久不到40%的破烂。弹挂头盔护甲?对不起,当地帮派和你不熟你有钱也不卖!哦对了背包小得就和个女士手提包一样出门背一趟回来还不够修一次,想花钱修?那继续去找垃圾吧要解锁二级哦。搞不好半路身上的报纸壳壳已经被削没耐久了等于白出门一趟。 没护甲那靠药抗行不行?可以,你唯一的回血道具就是那个急救针只能用一次地图上还找不到几根满地的急救包全是空的,你就用吧。想买?对不起还是和你不熟不卖。
Games rubbish, wish i could get my money back! avoid!
game is okay at best; guns recoil way too much for a pmc, feels more like playing as a child with how much recoil throws off your shot placement game runs terribly, even on the lowest possible settings i cannot get a stable framerate with a machine that can run cyberpunk on high with over 600 mods
my step by step of what I did from getting the game. 1. install game. 2. get friends to get game. 3. all 3 of us load up the game and explore the HQ and get the free upgrades for structure and range. 4. we all do the 1st mission. 5. I forgot to grab the objective so we ran it back. 6. get some nice loot and guns from the mission. 7. store it all in my stash and keep the nice new gun on me. 8. load up the game the next day. 9. realize my inventory and stash and all the loot I got was wiped but everything else such as mission progress and upgrades saved. 10. thanks for wiping my entire 1st day of progression, really good job at making me really want to refund the game. will edit if anything changes
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Players by region
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