
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1099 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, but it needs some hotfixes: 1. Even if your inventory is full, when you reload the empty mag should take the place of the full one in your inventory. Dropping them in this kind of game should never be a thing and need to be fix asap. 2. When your inventory is full and you find and object to pick up, it doesn't tell you what it is, just says that you "don't have space". 3. You should be able to swap item location by picking it up and dragging it over another. Having to place it some place first or dropping it is annoying to inventory manage. Including Primary and Secondary gun slots.
A wonderful project; you can tell the game is still in development, but I wish the developers the best of luck the game definitely deserves to improve and get an official release.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ai는 그럴싸한데 나머지는 향만 나는 느낌이라. 뭔가 뭔가임
I like the idea of an extraction shooter that's PvE focused , but I don't want to see yet another *Tarkov* clone that’s buggy and unfinished. Here's some ideas to make this game good and focused on ppl that are looking for some PvE with friends: 1. Make the game about a prisoner who must survive on those maps to earn his freedom. This will allow the player to instantly understand the situation their character is in , why he does all of this ♥♥♥♥ , and would make it interesting without giving too much context ( giving you time to work on a good story for later on , season to season.. ) 2. Make all the npcs hunt you. Let the npcs actively look for you , hunt you down , using gear that you may want , making you take risks. You can go even further than this , making them alert each other when one squad is down , making one of the nearby squads come and look at the last know location and the others look for you. 3. Create a simpler way to pick up objects and store them in the backpack. ( remove the tarkov ♥♥♥♥ ). Take a look at what Arc Raiders did, for example, and add your own personal touch to it. You could make the backpack storage system work like in *Arc Raiders* and add extra slots based on the equipment used, making the decision of removing/replacing something into a risky one. 4. Add a survival touch. Adding a system where you need to eat , sleep , and drink before a game , could make items like canned fish, water bottles, bags of chips, biscuits, wine bottles, and beer cans extremely important. You would have to decide if you take items to sell , build , or survive , giving the game a unique identity and a purpose. 5. Vehicles. Do i have to say more ? Fine , let us be able to build vehicles (I’m thinking of a car for trios and duos and a motorcycle for solo). You could bring them in the game and would offer more storage. 6. Make it so the game doesn't let you exit until you survive for a time. 7. The rest is up to you and the feedback. Good luck !
A very apathetic 'recommend' simply because there's nothing here that really makes me dislike it. I can only damn this game with saying it's... fine. If this game was a colour at the time of review it would be beige. It looks pretty, plays fine, the gunplay is fine, the base is fine, the options are fine, the weapon roster is fine and the usual run of modern guns (AR15 platforms, AK platforms, m3 shotgun, mp5 and a grab bag of random other stuff. Shout out to having the FAL.) The base building system that unlocks things like gun repairs and customisation is, unfortunately, rather tedious and it is annoying that I can't get 'basic' stuff like the ability to repair weapons unlocked without what feels like significant progress into the game. I will make points in it's favour of mentioning you can customise the AI very granularly, from "Sees you and domes you from across the map first shot" to "A-Team firing if they even notice you" and everything in between. You can even adjust how many enemies spawn. I've played the game for a bit and I do get engrossed in the game when I play it, but there's simply no... 'hook'. Nothing really 'pops' about this game, nothing that makes me go 'Oh boy, I want to play this game!' when I'm away from the computer like I do with other games. As I said before, if this game was a colour I feel it would be 'beige'. The performance is something I can't really comment on because my system can simply brute force through pretty much all but the worst of stuff. I will make a point of noting the audio issue of hearing enemies on the other side of the map that many reviews mentioned in earlier versions is dead and gone. If you hear someone yapping, they're actually nearby now.
The AI is braindead. Essentially this is the discount bin tarkov pve with no timer and bots that are blindfolded when shooting.
A great extraction shooter, rather if you want to play sweaty, or fun (very customizable difficulty) advised to play with friends, as coop is way better then solo, much fun :D
Have been on and off this game for the last year. Cannot recommend atm, game STILL crashes even with quality settings on low/medium, ambient audio constantly cutting in and out during runs, constant stuttering at the worst possible times i.e. in the middle of gunfights. I'm meant to be able to run this game on high/epic quality no problem but for me it's just unplayable. Bit of a shame as it was running perfectly when I first installed it but within the last year its been absolute dogs balls.
Although I don't have much experience with the entire game, from what Ive seen so far, its one of the better PVE extraction shooters Ive seen. The customization for a single player experience is all, if not, mostly there. The variability in AI is nice and allows for a more challenging experience or a more relaxed one. The game is a bit grindy, but that is with all extraction shooters, so its not much of a problem overall. The gunplay feels nice and what I would expect from most extraction shooters. My only issue with this game is that I CANNOT for the life of my get this game to run at a stable 60 fps. Ive tried picking around at all the settings, resolution changes, graphic changes, etc. The only solution Ive tried that worked the best was a lower resolution which sucks and is awful to look at, but it worked for the most part. Mostly its just game stuttering and 1% lows, not necessarily the overall game. If you do plan to buy this game, I would, the performance issues will more or likely be fixed later on in development, since this game is still early access.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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