
Defend. Upgrade. Dominate. A relaxing incremental base-defense game, packed with powerful skills and a deep skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Incrempire is an incremental survival game where you have to help defend your kingdom from the incoming hordes of monsters. You cannot win every battle, but each defeat makes you even stronger.

Hover your cursor over the incoming enemies to slay them.
Defeated enemies give you money!

Spend your money on the skill tree.
Unlock mighty spells or boost your stats permanently to defeat even the strongest enemies.

Before each run, choose a temporary blessing.
Every battle feels unique.

25 levels
4 unique biomes
9 achievements
2-5 hours of gameplay depending on your strategy and playstyle
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
too short with too few upgrades.
It's okay, it's just very repetitive. At it's current price, I'd recommend against it, but if you can get it on sale or in a bundle (Like I did), absolutely. It's similar to a tower defence, except lacking the track. Your cursor does damage, there's no visual reason for why that is, your cursor just does damage. The upgrade tree is somewhat railroaded, as things gradually get more expensive in a very specific direction. Sometimes a level will be absurdly difficult out from nowhere and you're going to have to grind that level for a very long time without getting anywhere, except more upgrades from the trees. Eventually when you do pass it, for some reason the level after it will be far easier. I found this a few times while playing, I think the difficulty is poorly tuned at times. There's an in game roadmap, so that shows that they are intent on doing more with their game. Which is very good... because they need to. One thing the game lacks which it sorely needs, is an option to increase font size. Because some upgrades have very small font and it can be difficult to read, even for people with healthy vision. I haven't finished the game yet, because I got bored. I will finish it, I want to get all the achievements, that's a thing I do with games when I can. But man... it's just boring. You eventually unlock more currencies and that becomes a whole new grind. Repeat the same levels over, and over, and over again.... I actually clicked yes on recommend at first... hence why I sound slightly more positive at first... but on second thought after reading what I've typed so far.... This game is not good. Especially at it's cost. But worse than that, I recommend against free games, if they waste your time... This game WASTES YOUR TIME. Upgrades take AGES to unlock*. You're going to have to replay the same level 5-10 times just to get enough upgrades to pass it, then replay the next level 5-10 times. Do you know how boring that is? Developer, why not just have twice as many levels, it's not like you put any effort into making each level unique. * I don't mean that individual upgrades take ages to unlock. I mean anything meaningful that will help you beat the level. The cursor attacks 0.05 seconds faster.... What the ♥♥♥♥ is this? 0.05? Do you know how little time that is? It's more time than this game deserves quite frankly. It comes in three upgrades for a total of 0.15 seconds. Again.... what is that? I'm starting to get a little mean here... I was going to recommend this game to you. But instead, I'm going to recommend a different game. https://store.steampowered.com/app/1637320/Dome_Keeper/ This is Dome Keeper. It's a similar vibe, but instead of a cursor, you dig for the ores and currency yourself. You upgrade your tower that has enemies coming toward it. You get awesome upgrades that keep between levels and you get way more play time out of it. Why am I recommending a game that costs twice the cost of this one? Because unlike this game, Dome Keeper is actually good. My apologies to the developer... I did want to like your game. So much so that I was going to give it a positive review. But when you are writing a review, you have to think about your over all experience. I like to think of how my first hour felt. Well, the first hour was losing the same level over and over to eventually get strong enough to beat it and then losing again a lot... And while that might be the point of the game, it isn't a fun experience. I will try this game again once it's been updated a few times, get a little further on that roadmap. Maybe even flip this to a positive. But in it's current state, I recommend avoiding it. Thank you for reading, or skipping to the end. Whether or not you agree with me, have a lovely day.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Russian*languages with full audio support
Hours played at review time, across 163 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s simply good, not especially original or ambitious, but clearly made with more love than the basic idea probably deserved. It’s a small game, and I’d say it’s worth the current €8.15 price. If you just want to spend a pleasant hour or two for about the cost of lunch, it’s a good choice.
Very fun, I enjoy the progression. Don't know how long it is but I'm a few hours in and there seems to be plenty more so well worth the price.
Sehr schönes Spiel macht auf jeden Fall Spaß, schreit nach mehr !!
Incrempire takes the familiar satisfaction of incremental games and wraps it in a fantasy kingdom under siege, resulting in an experience that is both relaxing and surprisingly engaging. Developed by FMGames and Regnum Noctis and published by FMGames, the title leans heavily into the "lose, improve, repeat" formula that has become a hallmark of the genre. Instead of treating failure as a setback, every defeat becomes another step toward building a stronger empire. This philosophy gives the game an addictive rhythm from the outset, encouraging players to continually push their limits while watching their kingdom grow more capable with every attempt. The game's premise is simple but effective. Players defend their castle from relentless monster invasions using a cursor-driven combat system while collecting resources to unlock permanent enhancements. At first glance, it resembles a traditional clicker game, but Incrempire introduces enough strategic considerations to elevate itself above its inspirations. The expansive skill tree allows players to customize their progression, offering upgrades that affect damage output, spell efficiency, survivability, and numerous passive bonuses. Because each upgrade contributes to long-term advancement, even brief sessions feel rewarding, creating a steady stream of accomplishments that keeps the gameplay loop compelling. Progression is where Incrempire shines the brightest. The game features five unique biomes spread across 25 stages, each introducing tougher enemies and fresh environmental themes. Temporary blessings selected at the beginning of runs provide additional variety, encouraging players to experiment with different combinations and playstyles. These roguelite-inspired mechanics help prevent repetition from setting in too quickly, especially when paired with the game's achievement system and multiple upgrade paths. While a full playthrough can be completed in a relatively short amount of time, players interested in unlocking everything and refining their strategies will likely spend many additional hours pursuing optimal builds. Visually, Incrempire adopts a colorful and approachable art direction that complements its casual nature. The battlefield remains easy to read even when enemy numbers increase dramatically, and the interface presents important information without cluttering the screen. The fantasy setting may not be particularly groundbreaking, but it is executed with enough charm to remain enjoyable throughout the experience. The soundtrack and accompanying effects further reinforce the feeling of gradual empowerment as players transform from struggling defenders into nearly unstoppable rulers. The Steam description also notes the use of AI-assisted artwork, which may divide opinions among players, though it does not significantly detract from the overall presentation. That said, Incrempire's streamlined design can occasionally work against it. Players seeking a deep strategic experience may find its mechanics somewhat limited once the initial excitement of progression begins to taper off. Enemy encounters eventually become predictable, and the lack of extensive endgame content means some players may reach the limits of what the game has to offer sooner than expected. Nevertheless, these shortcomings are tempered by the title's affordable scope and its clear understanding of its target audience. Ultimately, Incrempire succeeds by embracing accessibility and delivering a satisfying sense of growth. It doesn't attempt to redefine incremental gaming, but it executes its ideas with confidence and consistency. The combination of permanent upgrades, replayable runs, and light roguelite elements creates a gameplay loop that is easy to pick up and difficult to put down. Fans of idle and incremental titles looking for a fantasy-themed adventure with active participation will find plenty to appreciate here. Rating: 7/10
Really cool indie game ! But ive finished it in 3,6 hours. Honestly this game is better short, othervise it would be extremely repetitive. So its a short game, but in a good way.
Four hours of gameplay. Talent tree peters out a couple stages before the end. It seemed like an interesting upgrade tree but just falls flat at the end. Gameplay isn't too complicated, but doesn't evolve enough.
Game is fun, but very short. 2.5 hours for normal mode, then hard mode is the same just harder. Worth getting when it's on sale.
poh
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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