
An Idle Incremental game where you explore an infinite, procedurally generated skill tree. Defend yourself against ever-growing waves of numbers. Unlock new abilities, complete quests and expand the skill tree to become infinitely powerful.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Incremental Infinity is a game about reaching infinity. In an abstract world ruled by numbers, you’ll grow exponentially stronger through a truly infinite, procedurally generated skill tree.
You fire automatically. No action is required other than interacting with the skill tree.


Your number isn’t just your Health—it’s also your size. The bigger your number, the larger and more powerful you become. But be careful: one defeat sends you all the way back to “1”, though you’ll keep your upgrades when you restart.
Unlock new sectors of the infinite skill tree, discover unique upgrades, and keep pushing your growth farther and faster.
An infinite, procedurally generated skill tree
Unlock new sectors to expand the skill tree endlessly
Add new upgrades to the pool to customize your build
Play in full screen or as a side-window companion while doing other things
Complete quests to earn more resources
Ascend to unlock permanent upgrades and boost XP gain
No limit to your power
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]リミナルスペースでタワーディフェンス[/h1] [b]このゲームを超簡単に説明すると [/b]、 [i]「迫りくるエネミーから防衛し、得たスキルポイントで自分を強化し次のウェーブに備える。」[/i] これだけ聞くとVampire Survivorsだが自分が移動できない点で異なり、操作感はタワーディフェンスに近い。 特筆すべきは[b]サウンド[/b]と[b]アートスタイル[/b]だ。エネミーはただの文字。BGMは単調で緊迫感に欠ける。SEも玩具のようだ。 [b]しかし!これは決して決してネガティブな評価ではない!このゲームのケノプティックで不気味な世界観に最高にマッチしている。[/b] [h1]ゲーム全体の流れ[/h1] [b][i]敵を倒す、レベルが上がる、得たスキルポイントで強化。[/i][/b] このサバイバルゲームの定番の流れでガンガン強くなるのだが、[b]ツリーを広げていくとアセンション(転生)ができるようになる[/b]。アセンションとは進行度をリセットする代わりに、今後永続的にレベルが上がりやすくなったり、ダメージが上がったりする強力な強化だ。 [b]要は、「スキルツリーで強化→アセンション」という流れになる。[/b] [h1]注意点[/h1] ストアページの紹介文には[b]"無限に広がるスキルツリー"[/b]、[b]"放置系インクリメンタルゲーム!"[/b]とあるが、[b]V1.01現在そういったゲーム体験は味わえない。[/b] 具体的には、 [list] [*]スキルツリーは無限に広がるが得られるスキルポイントは有限 [*]放置しても旨味がない [*]放置せずに遊ぶにはゲーム性が単調 [*]映えそうなスキルに人権が無いのでフラストレーションがたまる [/list] といった感じだ。 [h1]総括[/h1] [b]500円の価値は間違いなくあった。[/b]しかし紹介文に期待して購入すると落胆するかもしれない。
《Watching the Paint Dry:Click》
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| $1.6M | 13.8K | 97% | $2.99 | |
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| $19.3K | 159 | 94% | $2.99 | |
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| $5.2K | 61 | 84% | $3.99 |
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A simple, enjoyable incremental game with virtually no end. Mostly an idler game, but a late-game upgrade unlock can add some skill to earning XP and damaging enemies. There is a luck element to building each run, though you can limit the upgrade pool by avoiding certain abilities and going for one of two builds: One being Multi-Shot + Lightning Chain, and the other being Turrets, Mines, and Missiles. Your starting abilities effectively determine your build path. Once your Ascension XP multiplier is high enough, you can merge the two builds without too much loss. There's also strategy in making efficient paths in the skill tree to chests, stars, and certain upgrades, as well as completing certain quests for the best rewards. It's also important to expand the skill tree and look for rare upgrades. Some suggestions: A pause feature would be appreciated to give time to determine which upgrades to get in the moment. I wouldn't recommend adding a fast-forward button, as that would largely defeat the purpose of the Wave Start upgrades. Another Quality of Life feature would be a way to keep all upgrades of a certain type highlighted without having to hover over one. As it is, when the skill tree gets really large, I have to zoom out a lot to see where the other upgrades of a type are, and text boxes can obscure some. Overall, for $5, I'd say it's worth it.
Fun
É um tower defense incremental, mas muito mais incremental do que tower defense. Eu curto muito esse estilo e o conceito simples me chamou atenção. Curti, vício instantâneo.
보는 맛도 없는데 주기적으로 초기화까지 됨
Pretty good game, took like a week to 100%, wish there was more element-like upgrades, like freeze or burn. would play again once I learn how to mod, 5/5
最初はインクリメンタル部分が面白いと思いましたが、やってるうちに画面はずっと同じで虚無感が半端ない。 安いから買いましたが数字見るだけなら他の放置ゲーの方が遥かに面白いと思います。
tres satisfaitant
!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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