
An Idle Incremental game where you explore an infinite, procedurally generated skill tree. Defend yourself against ever-growing waves of numbers. Unlock new abilities, complete quests and expand the skill tree to become infinitely powerful.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Incremental Infinity is a game about reaching infinity. In an abstract world ruled by numbers, you’ll grow exponentially stronger through a truly infinite, procedurally generated skill tree.
You fire automatically. No action is required other than interacting with the skill tree.


Your number isn’t just your Health—it’s also your size. The bigger your number, the larger and more powerful you become. But be careful: one defeat sends you all the way back to “1”, though you’ll keep your upgrades when you restart.
Unlock new sectors of the infinite skill tree, discover unique upgrades, and keep pushing your growth farther and faster.
An infinite, procedurally generated skill tree
Unlock new sectors to expand the skill tree endlessly
Add new upgrades to the pool to customize your build
Play in full screen or as a side-window companion while doing other things
Complete quests to earn more resources
Ascend to unlock permanent upgrades and boost XP gain
No limit to your power
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
こういうスキルツリーを眺める人ってのは大抵自分だけのビルドとか組んだりそういう層だと思うんですよ。 多分そうですね? あなたも異常ビルド組みますね? 組まない? で、このゲームは決まったビルド(と言うか能力) 決まったビルドの決まった成長を決まった数値で伸ばしていく。 スキルツリーの意味が全くない。単に広いだけ。 徐々に拡大する喜びより「あー次開けなきゃ、めんどくせ」になる。
Fun idle game for my second monitor while I'm working from home. Progress feels good and difficult curve isn't too insane.
Really boring.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.4K | 172 | 82% | $9.99 | |
| $35.4K | 122 | 87% | $8.99 | |
| $35.4K | 128 | 57% | $9.99 | |
| $35.4K | 57 | 91% | $13.99 | |
| $35.4K | 102 | 94% | $5.99 | |
| $35.4K | 84 | 45% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 14.1K | 97% | $2.99 | |
| $456.7K | 3.4K | 88% | $6.99 | |
| $19.3K | 159 | 94% | $2.99 | |
| $17K | 63 | 94% | $6.99 | |
| $14.1K | 129 | 81% | $3.99 | |
| $5.2K | 61 | 84% | $3.99 |
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is an incremental game, mostly a puzzle game and very abstract. Here are a few things I wish I had known right from the start: [list] [*]You can complete more than one quest simultaneously. If you have a "claim x nodes of type y" quest and a "spend z skill points" quest, make sure to send the last of those z skill points on the x-th node of type y. [*]You can not soft lock your savegame. In theory it is possible to run out of skill points before you unlock the ability to ascend. If that happens, go to menu > options > "reset your run". As the tooltip of that button says, it does NOT reset your ascension bonuses or ascension count, only the current run. [*]Look at the tooltips of your skill points and diamonds, for an explanation of how to get them. [*]Also look at the tooltip of the counter in the upper right corner of the skill tree. There are three types of ascension nodes. And all three will appear on the same run, as you reach blinking stars after the counter has gone down to 0. You start out with only a single type unlocked, though. Ascend a few times to unlock the other two. [/list]
Very satisfying sense of progression
Огромная проблема с тем что нет автоматизации. Прогресс без рутинного тыканья ручками, постоянно сбрасывается. Должна быть какая-то автоматизация, не требующая участие игрока. В игре должно быть больше 3 вариантов меты. По факту сейчас есть мета опыта, урона и алмазов. Я бы добавлял мету связанную с нанесением урона конкретным типом. Наносишь урон турелями? Пусть идёт в мету прокачка турелей. Наносишь урон ракетами? Пусть идёт в мету прокачка ракет. Это сделает более интересным построение билдов. В плане билдов я бы посмотрел на Infinite tower или тот же Revolution idle и оттуда взял механики. Если сильно не заморачиваться, то игру на 100 процентов можно пройти за 2-3 часа. Уже после двух вознесений игра спокойно проходится до очень больших цифр и дальше всё идёт очень вяло, потому что мета с прибавлением 2 к множителю, приводит к тому что количество усилий для реально изменения результата постоянно растёт. Ну то есть чтобы убить врага в 10 раз сильнее, нужно 5 забегов по 4 часа сыграть. А чтобы убить следующего врага в 10 раз сильнее, нужно 50 забегов по 6 часов сыграть. Это я говорю уже про потолки по урону. Конечно в рамках забега можно бесконечно прокачиваться, но это тоже особо смысла не имеет.
i wish there was a neutral review. it's okay for what it is. but i expected more depth and content. it's more of a skill-tree puzzle game than a incremental/idler. so if that's your thing, you may want to check it out
Pretty enjoyable incremental game, with a clean style. +Skill tree (I like the idea on a infinite tree) +Clean interface (like the style, simple but elegant) =Hard to fail (I prefer it when my games have a proper failure state) -Missing numbers (a lot of the upgrades, for example missile, doesn't have any numbers to them, so hard to know which upgrades are worth taking) -Weird interactions (you would assume that turrets could crit by default since they get their damage based on yours, but when you unlock turrets can crit, very had to know which mechanics work together)
ирал себе спокойно, гриндил, всё нравилось, но решил как-то раз я обновить дрова))))))))) так вот, после обновления, банка ребутнулась и всё и минус сохранения, я хз куда они улетели, но факт в том, что 70+ часов гринда в трубу)
way to shallow, sounds way more fun than it is. you can't do any builds because everything in the skilltree is just pure random, that leads to a very shallow gameplayloop where you randomly pick things on the tree without using any brainpower
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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