
Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good
play the demo ,, if you like it you will like the game . i have almost 7k hours played so i liked it
Ciekawa. Oto ojciec wszystkich gier pętli. Jak na pioniera, jest solidny. Czasem postęp powoli zachodzi, ale poznawanie nowości co jakiś czas rekompensuje czekanie. Szkoda, że od dłuższego czasu żadna aktualizacja nie wyszła. Może kiedyś wyjdzie? Warto czekać.
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
If you like clicking a button every 20-30 minutes and watching bars fill up and repeat, this game is for you. There is basically no offline progress since you need to come back every 20-30 minutes else you don't progress.
i liked it
I think I have a love-hate relationship with this game, and that's probably got a lot to do with the play style. I'll probaby keep trying to progress for a bit because I struggle to walk away from any story once I've started. That said, the way this game is built feels pretty repetitive. I think maybe having some illustrations pop up to go along with each piece of the story as it unlocks might help a bit with immersion? I'd say this game is probably best suited for those with the patience for grinding. If you're more the type to look for consistent story flow this might not be your ideal game. Credit where credit is due, it is very accessible for those of us with limited gaming experience.
unique active idle game
durne i nie rozumiem dlaczego uzależniające
My only gripe is... Well... I just need more! When I got Early Access, I didn't expect such a long wait. It's not dead, there was an update the end of 2025. But I mean; five years? I hope Gniller finds the time to finish this game soon.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 87 | 77% | $1.99 | |
| — | 0 | — | — | |
| $284 | 0 | — | $4.99 | |
| $446.6K | 2.4K | 79% | $5.99 | |
| $3.7K | 33 | 88% | $5.99 | |
| $1.3K | 25 | 72% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.9K | 656 | 85% | $4.99 | |
| $82.9K | 957 | 95% | $5.99 | |
| $82.9K | 666 | 85% | $4.99 | |
| $82.9K | 1.6K | 69% | $2.99 | |
| $82.9K | 1.2K | 89% | $4.99 | |
| $82.8K | 164 | 50% | $14.99 |