
An Incremental game about Slaying a Dragon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short incremental game about a Knight slaying a Dragon
The evil dragon had destroyed the town!
The king sent its strongest knight to slay him.
The dragon's lair is filled with monsters defending it. you must fight them in order to get to him!
Sell the loot from slaying monsters to buy new skills, powers. and weapons!
Learn powerful spells from the wizard and unleash them on the monsters in the dungeon!
Genres
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very love this game!
Yeah pretty good auto attacker game. The main pull is the upgrade system. Lots of upgrades for you to get. It also has gambling with the forge if you like gambling. It's definitely worth $5.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Thai* +2 more
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un petit jeu Incrémentale très cool !
Приятная игра. Есть чувство прогрессии, и есть мини-стены, для преодоления которых нужно немного погриндить. Геймплей незамысловат, но не могу назвать его плохим.
https://youtube.com/shorts/pylY7ggY208 자동으로 숫자만 커지는 평범한 인크리멘탈 게임일 줄 알았는데, 직접 기사를 조작하며 전투를 이어가는 점이 생각보다 재미있었습니다. 단순히 방치하는 것이 아니라 스킬을 사용하고 적을 처치하며, 새로운 동료와 능력을 해금할 때마다 점점 강해지는 성장의 재미가 확실했습니다. 인크리멘탈 특유의 꾸준한 성장과 직접 플레이하는 액션이 자연스럽게 어우러져 계속 한 판만 더 하게 만드는 매력이 있습니다. 직접 플레이하는 인크리멘탈 게임을 찾는 분들에게 추천합니다. 👍
Нет облачных сейвов, третий раз проходить не буду, сейвы портятся при неправильном выходе из игры
I had so much fun 100%ing this game! It's simple, great fun. Not overstaying its welcome, plot is simple and the numbers go way up. Buy it. Worth every penny.
IncreKnight is a clean, focused action incremental that gets its strength from simple but satisfying progression. You’re not constantly swapping out a huge arsenal of weapons—instead, you stick with the same core setup and steadily improve it. Upgrading your weapon, Fireball, Lightning, and the other ability is what drives the whole game forward, and it actually feels meaningful each time you invest in something. The Tarot system adds a nice layer of variety between runs, giving you small build changes that can shift how you approach fights. The Forge is more of a run-based boost system rather than permanent progression, which keeps each run feeling self-contained instead of overly grindy. What works best is how focused everything is. There’s no unnecessary bloat, just a clear loop of fighting, upgrading, and pushing further. It’s simple, but it’s also very easy to keep playing “one more run.”
Прикольная и не душная инкременталка. Добрый разработчик (спойлеры). P.S. Фидбек - при перезапуске уровня, хотелось бы чтобы голда за ран сохранялась, а не сбрасывалась, немного напрягало когда мажешь кнопкой в конце рана
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.3K | 20 | 80% | $4.99 | |
| $1.5M | 18K | 99% | $4.99 | |
| $309 | 9 | 67% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.7K | 463 | 83% | $4.49 | |
| $54.7K | 216 | 81% | $11.99 | |
| $54.7K | 1.9K | 78% | $2.49 | |
| $54.7K | 128 | 95% | $6.99 | |
| $54.7K | 178 | 96% | $19.99 | |
| $54.8K | 440 | 68% | $4.99 |