
An Incremental game about Slaying a Dragon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A short incremental game about a Knight slaying a Dragon
The evil dragon had destroyed the town!
The king sent its strongest knight to slay him.
The dragon's lair is filled with monsters defending it. you must fight them in order to get to him!
Sell the loot from slaying monsters to buy new skills, powers. and weapons!
Learn powerful spells from the wizard and unleash them on the monsters in the dungeon!
Genres
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short but fun game. Finished all but the extra levels in under 3 hours.
난 분명 1시간 정도 한거같았는데
Prostota oraz balans
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.2K | 155 | 56% | $9.99 | |
| $55.2K | 164 | 39% | $9.99 | |
| $55.2K | 345 | 79% | $4.99 | |
| $55.2K | 325 | 92% | $5.99 | |
| $55.2K | 232 | 95% | $9.99 | |
| $55.2K | 130 | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 20 | 80% | $4.99 | |
| $1.5M | 18K | 99% | $4.99 | |
| $241 | 7 | 71% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Thai* +2 more
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра
Хорошая прогрессия, игра не затянута
竟然沒有雲端存檔 認真的嗎?
[h1]Only took me 4 Hours to 100%[/h1] Quick and dirty lil dopamine goblin. Highly recommend if you like Incremental + Actions Roguelike elements
нормульчик
IncreKnight is a clean, focused action incremental that gets its strength from simple but satisfying progression. You’re not constantly swapping out a huge arsenal of weapons—instead, you stick with the same core setup and steadily improve it. Upgrading your weapon, Fireball, Lightning, and the other ability is what drives the whole game forward, and it actually feels meaningful each time you invest in something. The Tarot system adds a nice layer of variety between runs, giving you small build changes that can shift how you approach fights. The Forge is more of a run-based boost system rather than permanent progression, which keeps each run feeling self-contained instead of overly grindy. What works best is how focused everything is. There’s no unnecessary bloat, just a clear loop of fighting, upgrading, and pushing further. It’s simple, but it’s also very easy to keep playing “one more run.”
Incremental with a skill check?.. sure! Dev gave me a key to play this on my channel and I'm glad he did. The game was fantastic and honestly.. I kind of want to play through it again. It's got a mix of brain off / brain on play, which is so weird. Most incrementals.. you're just kind of along for the ride. For example.. the skill tree in this game is mostly brain off, you're following the tree from start to end and have no real choices there, but there's choices in your build as you fill out the tarot cards and decide how hard you wanna skill check yourself, or the gear you equip through the blacksmith matters. anyways.. 5 bucks, is it worth it? In my opinion, YES.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.