
Grow arms and legs to transform into a snake, spider, butterfly, or fifty-legged horror - anything you can imagine. Control your creations in a fumblecore dash to solve each puzzle. Learn to swing through the trees, climb sheer cliffs, or even fly.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10
Yes.
Moitié jeu de plateforme, moitié puzzle de construction. Incredipede a un charme visuel, des créatures grotesques et des mécaniques de jeu créatives qui vont vous faire passer un court mais bon moment.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tự Tạo Cỗ Máy Di Chuyển Để Vượt Qua Thử Thách
TLDR: Not bad, but not for me. I didn’t enjoy it and don’t recommend it, but if you enjoy QUOP style puzzle games you probably will. [b][u]General Thoughts/Overview:[/u][/b] A QUOP like game which looks like it may have served some inspiration for Getting over it. Incredipede (INC) is a frustrating awkward movement centric game. The base premise is that you are some kind of beastie, and you need to collect doodads to progress through levels, in which you take on different forms in an effort to master the movement mechanics of the levels beastie and collect the doodad and move to the next level. There is a story, but it has no purpose in the game and it utterly irrelevant. All that matters is the mechanics. Honestly, the base levels in the game are not at all interesting. As I mentioned before it is simply frustrating, though there is satisfaction to be found in mastering each beasties mechanics. But, no. The game’s most unique and worthwhile mode is Hardmode. In this mode you can design you own beastie. Growing limbs and attempting the levels with your own designs. Honestly, this is far more interesting, but is still frustrating. [b][u]Pros:[/u][/b] [list][*] The music and sound design in general is peaceful and pleasant. It fits the aesthetics nicely and gives the game a super chilled out feel. Which is necessary given the rage inducing nature of the gameplay. [*] The hardmode build your own beastie is a super interesting mechanic I think would really appeal to a lot of people. It makes the game standout from the other frustration generators I’ve played. [*] If you are into this game, then there is so much content available. Community and construct your own challenges, combined with the capacity to construct your own beasties gives INC a massive pool of levels to draw on. [/list] [b][u]Cons:[/u][/b] [list][*] Frustrating as all hell. I just don’t find the movement in this game satisfying. It could be the ever changing format of muscles, but for whatever reason I just didn’t get along with it. [*] The puzzles aren’t. I like challenging movement games. Octodad in particular was great fun to try and master. Linking into the above, I guess with movement being a challenge all the time it isn’t possible to develop the puzzles hugely. It really shows in this with every level being short and every doodad being clearly visible. The challenge is always fighting to learn this particular beasties method of motion… and not mastery or problem solving, which doesn’t appeal to me at all. [*] The levels all feel kind of samey. The art work is lovely, but when we’re faced with repetition even a beautiful scene becomes boring. [/list] [b][u]Suggested improvements:[/u][/b] [list][*] Control reminders would be helpful. I forgot which buttons do what after minutes away, let alone hours. [*] Option to remove the foreground terrain. Sometimes the biggest barrier to learning how to move was the inability to see which parts were moving due to the beastie being behind some lovingly drawn plants. [*] Some kind of meaning or impactable story would be nice. I guess in this kind of puzzle game it isn’t really easy to make an interconnected story. [/list] [b][u]Overall Recommendation:[/u][/b] If you like frustrating movement centric games then you might get a lot from this. If you don’t like frustrating movement centric games, you will hate this. For me, it just didn’t hit home. The individual ingredients were all good, but when put together I found it samey, and frustrating in the wrong way. I found myself asking “How am I meant to do this beyond trial and error?” quite often, to have enjoyed the process “I need to get better at [X] to get through this.” would be what I want to say. It had its moments, like learning to jump and fly, but overall I have to say no to this one. [url=https://store.steampowered.com/curator/44852412/]My curator page[/url] with reviews by genre. In case you want to find more games, or even reviews, like this one.
Meh. It's not a bad game but also not something I'd spend money on again. You can have this experience for free in a browser.
This is a strange but endearing little puzzle game with an interesting control scheme that feels a bit like QWOP. The levels are all very short but gradually increase in complexity and difficulty, and while it can be a challenge to obtain some of the collectibles needed to progress to the next world, I never found myself too frustrated with the experience. It was also really cool that all of the achievements are things you do in the real world (unless you just want to lie and claim them all immediately). It's always nice to discover a unique game like this, and I'm glad I had Incredipede to keep me entertained for an afternoon.
it was impossible to play because of the frames
Cute and tricky!
i have nostalgia for the iOS version of this game as i played it when i was younger so this is pretty chill i think i dont remember how i discovered this game all those years back but its a cool indie experience. a little difficult but i think i just need to get the hang of the game after all of these years the OST has lingered in my head since i played it all those years back and thats cause the main theme is lowkey such a great earworm i love it
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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