
Incredicer is a short, incremental dice game where you roll dice, earn money, upgrade and buy helper hands to automate and increase your income.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roll dice to earn money.
Buy helper hands to automate proccess.
Unlock active skills to roll more dice.
Extract dark matter from dice, use it in skill tree to upgrade dice.
Explore skill tree to unlock various upgrades.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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good but not enough content
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese* +3 more
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nicely polished, short incremental that starts active but turns idle after a while. I felt like the currency used on the skill tree took way too long to earn. Spent a majority of the game just waiting to get enough of it to complete the skill tree. Earning income on the other hand is waaay more scalable.
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ddd
low cortisol
was cool
Easy ahh game
strong
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $110K | 577 | 89% | $6.99 | |
| $101.6K | 666 | 92% | $3.99 | |
| $61.9K | 437 | 79% | $3.99 | |
| $48.9K | 227 | 89% | $4.49 | |
| $35.6K | 310 | 82% | $1.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $281.7K | 1.4K | 89% | $9.99 | |
| $281.7K | 3.9K | 97% | $4.99 | |
| $281.6K | 1.1K | 64% | $9.99 | |
| $281.8K | 1.3K | 85% | $8.99 | |
| $281.6K | 1.3K | 58% | $6.59 | |
| $281.5K | 556 | 78% | $19.99 |