
Incredicer is a short, incremental dice game where you roll dice, earn money, upgrade and buy helper hands to automate and increase your income.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roll dice to earn money.
Buy helper hands to automate proccess.
Unlock active skills to roll more dice.
Extract dark matter from dice, use it in skill tree to upgrade dice.
Explore skill tree to unlock various upgrades.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun short game!
Коротко неинтересно, почти всё перки(99.6%) из дерева это просто + к циферке, вообще не стоило своих денягов
It's a decent little incremental game, though one thing worth knowing is that it's impossible to play completely idle, nor completely active. In the beginning, you're going to be doing a LOT of work manually, and it's a while before you even unlock the ability to *be* idle. But then once you're about halfway through, actively playing becomes so inefficient (lots of work for little gain) that you HAVE to start letting it run idle while you do other things. That mix of "not completely one or the other" makes it a *little* weird in my book, but it's not like I didn't have fun, especially having gotten it on sale for 25% off. Another small criticism I have is that the skill tree overstays its welcome, to an extent. There's a handful of really good and interesting upgrades, but a vast majority of them are "+income when you roll a 1", and "+income when you roll a 2", and so on. Repeated for every unique type of dice. That granularity makes it feel a little less valuable, but it's a small point overall.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese* +3 more
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, i do not wanna to not reccomend that game, but also don't wanna reccomend it. It's neurtal, but i'll give it "Not Reccomend". Game is very boring. It's just same updates for every single dice, actually after 1h. of gameplay i just wanna close game and refound. Absolutley broing after 30 mins.
potato
cool
very fun incremental game
molto rilassante, un po' lento all'inizio ma quando inizi ad avere la possiblità di automatizzare il tutto è molto più veloce
Bem tranquilinho, é aquele idle que não vai te irritar porque tá demorando demais. E ao mesmo tempo gostaria de ter sido desafiado a ir mais longe, depois de desbloquear todos os upgrades não há o que fazer com os dinheiros do jogo; algum tipo de progressão infinita deixaria ainda melhor.
gg
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $110K | 577 | 89% | $6.99 | |
| $101.6K | 666 | 92% | $3.99 | |
| $61.9K | 437 | 79% | $3.99 | |
| $48.9K | 227 | 89% | $4.49 | |
| $35.6K | 310 | 82% | $1.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $281.7K | 1.4K | 89% | $9.99 | |
| $281.7K | 3.9K | 97% | $4.99 | |
| $281.6K | 1.1K | 64% | $9.99 | |
| $281.8K | 1.3K | 85% | $8.99 | |
| $281.6K | 1.3K | 58% | $6.59 | |
| $281.5K | 556 | 78% | $19.99 |