
Protect your brain from viruses in Increbraintal, an incremental auto battler. Build your team and unlock upgrades in the Skill Tree to eliminate the contamination taking over the body.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Protect your brain from viruses in Increbraintal, an incremental auto battler. Build your team and unlock upgrades in the Skill Tree to eliminate the contamination taking over the body.
The resources you collect can be used in the Skilltree to unlock permanent upgrades. When it comes to dominating viruses, you can never be too careful!
Count on your companions, which can be found in the Deck. Build an effective layout where everyone can complement each other in some way.
Need long-range support as well? Let your minions handle it. Even though they’re tiny little cuties, they can take care of the dirty work.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 174reviews | 82% | — | $18.2K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The problem with this game is it's as shallow as a puddle. * As a player, you don't really do anything apart from pointing your mouse to collect coins during the actual gameplay. * The tech tree is a mess. You can see multiple damage upgrades, than suddenly those upgrades change to health, then to damage again. There is no way to plan your upgrade, because you have no idea what is behind the ones you can buy. Either put them in proper places or reveal more of the tree. * I was putting things randomly on the deck, I don't think that matter in the end. I have played games that done that well and without good placement, you were not progressing well. * The whole game feels like a mess from a theme point of view. I could not understand what was the point of putting body parts as levels. Why those levels have names, when you only get fingers as things that can do stuff. Feels like things were just named randomly without a thought. * 1.1 hrs to finish without trying. I got bored quickly and just started playing and unlocking random upgrades. The issue with that, the whole time I was not really doing anything apart from clicking what to upgrade that did not really matter in what order I was doing them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que jogo incrível! Pena que é muito curtinho, mas é uma experiência maravilhosa. Espero muito sucesso para o dev solo e que ele tenha a oportunidade de criar mais jogos nesse estilo. Só acho que precisa melhorar na variedade de músicas, o jogo conta com apenas uma faixa instrumental que fica se repetindo, e isso acaba incomodando depois de um tempo. Fora isso, está tudo incrível.
Esse jogo é simplesmente maravilhoso, muito bom para passar o tempo, eu me diverti muito, achei que iria só dar uma testada e sair mas acabou que em menos de 3 horas eu joguei um pouco e voltei novamente e platinei. Uma sugestão que eu deixo é a opção de conseguir diminuir um pouco o contraste das cores, elas parecem muito brilhantes/vibrantes, mas é uma opinião pessoal minha, o jogo é perfeito. O desenvolvedor certamente tem um caminho de sucesso pela frente
the games ok but not worth a price plese add more of the game
Jogo brasileiro bom, viciante, bonito e fácil de platinar. Com certeza 10/10. Recomendo muito esse game.
The idea is fun, the game has pixel perfection and the game loop is tight. The issues I have with this game. I don't get to play with already existent stats. There exists a "correct way" for the way you need to play. Once you unlock a new Currency type there is no way to spend the old one outside of converting it to the new one. The last currency can only be gained fighting the boss so you cannot win the game without fighting the boss only which is boring for many rounds. There is no zooming in the upgrade tree. There is movement in the upgrade tree is slow. Overall the game is a rough gem. If it had allowed an infinite mode and fixes few of its issues it would've been far more enyoable. Still, it was fun, juicy, and very smooth.
A nice and fun game but it has some drawbacks. It is very short, the upgrades start to decrease from the middle and a zoom option is needed. I would recommend it at a discount because the game is quite short and after playing it once, it doesn't offer replayability.
Increbraintal is certainly an incremental of all time. I have played a great deal of incrementals over the years, and few have had such polarizing differences in quality between different parts of the game as this one has. It is quite ironic that a game based around the brain would have such thoughtless design. Lets start with the good part of the game: the graphics and sound design. Increbraintal is a very pretty game, I would say that it is firmly and significantly above average when it comes to how it looks and sounds, and it pulls off that indie short incremental pixel aesthetic flawlessly. The artstyle is very cute and pleasant on the eyes, and it goes a long way to making the game tolerable to play. The sound effects are also pretty satisfying, and the music while basic, is very appropriate for the game and is nice and relaxing. The presentation is just great all around, and the developers clearly have some talent in this area. Now moving onto the bad parts of the game, which is just about everything else. As far as actually being an incremental goes, this was a pretty atrocious one. It misses just about every mark there is to miss when it comes to core tenets of good incremental design, and as far as gameplay is concerned, I found there to be little to no redeeming qualities. Everything is completely superficial underneath the admittedly very shiny paintjob, and in this way the game is kind of like children's plastic jewelry. The pacing is easily the worst in the entire genre. Unlike in other incrementals, there is no good starting upgrade in this game. You start out weak, and you will remain that way for another 7-12 rounds, depending on what you buy first. The gameplay is completely automatic, and there is nothing that you can do to speed this up. You just have to suffer through the early rounds before you can stop having to pretend that you are actually playing an incremental. It is a shame that there is no payoff to the suffering. The game is over in a flash, being barely over an hour long, and beaten out by a great many incremental demos in length. Probably the most egregious part of the game is the skilltree, with Increbraintal being a serious contender for worst incremental skiltree ever. It is filled to the brim with an overwhelming amount of near or outright useless upgrades, with little rhyme or reason to how they are distributed. Sprinkled throughout the sea of slop are a few decent upgrades, and fewer still REALLY good upgrades. Since there is very little organization, with only one proper branch to follow, its basically gambling on if an upgrade will lead to something good, or if you will run into a wall and get ♥♥♥♥♥♥. A completely useless upgrade could be the prerequisite for another upgrade that straight up doubles your damage, and it is impossible for you to be able to tell. The upgrades themselves are also often misleading in how awful they really are. For example, there is an upgrade that claims it makes a currency 50% more valuable, but this is not actually the case. Instead, it makes enemies drop 50% more of that currency, [b]ROUNDED DOWN.[/b] Since at the time you will buy it, enemies are either dropping 1 or 3 currency upon death, in practice, this "50%" increase is actually less than 25% since you kill more 1 value enemies than 3 value ones. There are many other such cases of poor upgrade clarity. Damage and health upgrades display percentage increases, with nothing to base it on. Some upgrades just claim to give a "chance of X effect happening" without specifying what that chance even is, and there were a few upgrades that felt like they were doing way more than just a "5%" difference would imply. Lastly, there is the mechanic that the game supposedly builds itself off of: The Deck System. Despite the name, it isn't a deck, and is hardly really a system either. It works pretty much exactly how you would expect it to when you see it in the preview images. You get a few squares of land, and in theory you are able to mix and match a variety of turrets and support towers. Unfortunately, it really is just "in theory", and there is no real variety in mixing and matching. Besides the starting brain, there are a grand total of 4 different towers to work with. Except, 2 of those towers are glorified passives out of the skill tree, and the other 2 towers are a basic shooting tower that deals pitiful damage, and a near copy of that as an upgraded version. You don't ever get enough space to really strategize, and the towers themselves are literally as basic as they could possibly come. Games made back in the Flash game era had better variety than this. It is a very sad experience to get your first shooting tower, only to realize it doesn't have the damage to actually kill any enemies, and basically just functions as an extra health upgrade through tanking a few shots. To compare it to another incremental that has functionally the same mechanic but actually pulls it off properly, in Trainatic you have both much more variety, which helps, but far more importantly you actually have to pick and choose what towers you want to bring with you, and you don't just get to mindlessly bring everything. Each tower has different, and impactful upgrades to buy, and you are allowed to properly specialize into whatever you want. Here, the pinnacle of strategy pretty much just boils down to "put damage boosting tower near the highest damaging tower (the brain)" While I did ultimately glean some enjoyment out of the game, it was certainly not from the gameplay itself. Instead it was from an almost morbid curiosity to see all of the "eccentric" design choices that went into the game. Coming from someone who could be considered a diehard incremental fan, playing this was kind of like dissecting a frog. If nothing else, the game is pretty cheap, but you would still be better off putting that money into some of the really heavy hitters of the genre, or if not that, almost anything else. While there are still a few incrementals worse than this, right now it is at the bottom of a very packed barrel.
Poor skill tree, limited options.
100% achievements in 1 hr Game does everything wrong Game launch: Fails to launch Options: Fails to save Skilltree: Random mess Progression: Poor, untested and unbalanced Content: Extremely short
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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