
Increbouncer is a short incremental ball game where you launch balls, earn two different currencies from wall bounces and ball collisions, unlock new balls, and level up a skill tree to maximize your income.
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About
Increbouncer is a short, incremental ball game where you bounce balls, earn money, upgrade your balls and unlock new ones to automate and increase your income.
Balls bounce off walls and collide with each other, generating two different currencies. The more balls on screen, the more money flows in, sit back and watch the chaos pay off.
Bounce balls off walls to earn Money.
Trigger ball-to-ball collisions to earn Collisions.
Level up skills in the skill tree to boost your income, improve bounce physics, and discover powerful upgrades.
Track everything in the stats panel — bounces, collisions, earnings, and more.
Hunt down achievements for extra rewards and bragging rights.
Compete against other players and climb the global rankings. Who can bounce their way to the top?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
[h1]Underwhelmingly short[/h1] Played the demo, wishlisted, bought, past-demo content didnt live up to expectations. Underbaked/underutilized mechanics, low playtime, but interesting early gameplay loop. [hr][/hr]Progression is pretty fast and very reminiscent of [b]incredicer[/b], which i [b]hate[/b] so much, but this one has a better mid-game pacing and more interactive for early game way to obtain secondary "skill currency" [i](100% is still chorish, im writing this review while waiting on skill currency to accumulate)[/i]. There's plenty of [b]milestone[/b] rewards that boost your cash, which are used to: boost cash further, buy balls and gain [b]special points[/b] [i]based on your total earnings[/i]. These special points are used in 2nd skill tree where you can buy AND refund upgrades as you please, which was the main hook demo got me on. But you wont be really changing upgrades much in mid-late game, because the strongest ones are fairly obvious, while the rest of them feel like filler. Main highlight of that tree is last tier upgrade which [spoiler]basically allows you to change weight/[b]size[/b] of any ball type, allowing you to go nuts and set every ball to max size/low weight and get your beloved 10-15 FPS from all the collision nonsense going on :D, which is also the most efficient way to get skill currency btw[/spoiler] [b]Challenges are a joke[/b]: they [b]erase[/b] your progress [i](game has no prestiges)[/i], leaving you only with passive cash buff from milestone rewards, and for completing them you get +10% per completed challenge... [b]out of ~1.5k% from milestones[/b], and they are [b]additive[/b], added on top they have no achievements tied to them, meaning they're [b]completely worthless to go after[/b]. [i]There's even a challenge where you're forced to do nothing and be happy for[/i] [b][i]dozens[/i][/b] [i]of minutes, idk how long it would take because i aint doing that.[/i][hr][/hr] Still, i liked early-mid game pacing, but in general game was pretty mid due to being practically finished after 50 minutes of playing, with 1+ more hour taking me to recover from completed challenges and 100%'ing the skill tree. For this cheap i can give it a pass, but [b]consider low playtime/depth before purchasing.[/b]
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Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
Pretty fun and, in my opinion, worth it for the price! The skill tree gets a bit grindy and uninteresting towards the end because there aren't enough interesting new nodes there, just higher and more expensive versions of existing ones. The gameplay loop and sound design overall are good and satisfying. Can recommend!
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| $325 | 50 | 68% | $0.49 | |
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