
Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 97% | — | $4.1M |
| $11.99−40% | 772ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]主人公とプレイヤーが共に何度も何度も心を破壊されるからこそ胸を打つ大傑作ループもの [/h3] 自分にとってのオールタイムベスト候補。 感動で、自分にささって、吐きそうなるくらいに泣いた。比喩でなく何度もむせび泣いていた。 ここまで、「自分のためのゲーム」だと思ったゲームはない。 きっと、「初めてここまで自分のためのゲームだと思えるゲームに出会った」と思う人は、たくさんいる。 プレイしおわって、アートブックとサントラを買って、また読みながら聞きながら泣いていた。 少しでも気になるひと、自分のアイデンティティ、SOGI、ルーツ、に悩み・苦しみを抱いたことがある人には、是非決して一切のネタバレをふまずにプレイしてほしい。レビューなど読まずに……。 主人公は何度も何度もループする。ループに気づいているのは自分だけ。 この、言うなればありふれた設定が、いかに苦しく、人間の心を壊していくのかの演出が凄まじい。 プレイヤーは何度も何度もループをし、そのなかで主人公と共に心が折れていく。 スキップ機能の演出へのもりこみ、など、ゲームならではの演出がとにかくうまい。だって、同じ話を何度も聞くのは、どんなに大切な仲間であっても、であるからこそ、苦しい。 どんなに大切な、相手の柔らかいところにふれる話をしても、ループ。 ここですごいのが、相手の柔らかいところにふれる話をするときに、「同じ言葉を言っていても、タイミングや言い方によって相手を救う時もあれば、致命的に傷つけてしまうこともある」ということを描いていること。ループものならではのうまさだなと思いましたし、そしてまた主人公もプレイヤーも本当に、傷つく。 しかし、本当に主人公のシフランと一緒に絶望し、傷つくからこそ、この物語は胸を打つ。素晴らしいラストです。 強烈なプレイ体験でした。 それぞれのキャラクターのやさしさ、苦しみの描写が卓越している。 町の人々、世界の人々、ひとりひとり全員のちょっとした台詞が心に残る。 ミラベルのおともだち……。 あらゆる台詞が素晴らしい。 日本語訳も素晴らしいです。大感謝。 人生で出会ったなかで、最も好きな[spoiler] Aセク・Aロマ [/spoiler](ネタバレの中は登場するセクシャルオリエンテーションです)の描き方でした。[spoiler] Aセク・Aロマ とされるキャラクター[/spoiler]が、[spoiler] 恋愛小説を好む [/spoiler]のが本当に好きなんですよね。[spoiler] 恋愛小説などを好むことを、安易に自分自身の恋愛に結びつけないのがすごくリアルだし真摯だと思う。 [/spoiler] セクシャリティと[spoiler] 信仰 [/spoiler]の衝突の描き方もすごい。 また、自らのルーツに対して悩みを抱えている人物の描き方も、大好きです。 大好きな描き方がたくさんあって、自分にとって大事な大事な台詞がたくさんある。 このゲームに子どもの頃出会えていたらどんなに良かっただろう(でも辛すぎるかな)、とも思うけど、今だからこそこんなに泣いたのかもな、とも。ただ、できる限りはやく出会いたいゲームでした。 また何年かしたら、自分も社会も変わって(良い方向に変わりますように祈りをこめて)、受け取り方がまた変わかもしれません。 どう変わるにせよ、プレイしたときの感動、受け取ったものは、ずっとずっと抱えて生きていきます。 アートブックに記載されていた余談ですが、オディールが[spoiler] 製作者の方の周りのレズビアン [/spoiler]に超人気だったの、わかりすぎて笑ってしまった。本当に、わかる。
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| 42ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 83%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I greatly enjoy the creature that is the protagonist
I love this game for its ability to immerse me into the world. The artwork really brings the feeling of living in a small medieval town, back before colors were invented, and that bygone age before Nietzsche killed the Change God. 9/11 would recommend.
ストーリーがとても好み ループものに求めていたものがある
So far so awesome, Love the writing and the combat is surprisingly deep for being rock paper scissors. will edit this review when i inevitably have an emotional break down because of this game
I went in expecting a Tumblr ass type emotional journey... and it was! But really really well done!! Frick!!!
This is hands down my favorite videogame of all time. It has the best writing I've ever seen in a game while also having engaging combat and great art, designs, music, ect. It is nearly perfect in every way. Please if you enjoy story telling or writing in general I can not recommend this game enough.
IM ♥♥♥♥♥♥♥ PISSED IM ♥♥♥♥♥♥♥ PISSED IM ♥♥♥♥♥♥♥ PISSED IM ♥♥♥♥♥♥♥ PISSED IM ♥♥♥♥♥♥♥ PISSED I LOST FOUR! HOURS WHAT THE HELL HAPPED :C
This game is quite possibly one of, if not the best story-based RPG games I have ever played; the characters are absolutely [i]made[/i] to get attached to, with their very distinguishable personality types and fun little intricate details and backstories. Everyone from the Head Housemaiden to the King to Siffrin themself ((AND ESPECIALLY MIRABELLE I [b]LOVE[/b] MIRABELLE)) were all so fun to listen to and find out more about that I can't help but think about some of my favorite scenes with them even after having beaten/seen the game up to 3 times now. Playing through this game made playing through the prologue (START AGAIN: a prologue) very fun and super insightful, and it all inspires me so heavily to refine my writing skills and try and do the characters of this game a fun little service by including them in my own storylines, especially in interactions between them and my other favorite characters (Niko from OneShot and Ori from Ori and the Blind Forest/Will of the Wisps :3) The premise of looping in time every time you die or {slight spoilers for Act III) [spoiler]experience anything that brings you great emotional distress[/spoiler] gave this game a very good opportunity to explore the mental health and inner workings of Siffrin in a way that made me super attached and able to relate a great amount at times, as I was going through some pretty bad trust issues at the time, and felt as though I wasn't able to trust that my friends actually do value me and aren't hiding some form of hatred from me, but of course, {FINAL ACT SPOILERS) [spoiler]as Siffrin had to learn, honesty and transparency is the only thing that can mend broken relationships and create unbreakable ones even when things felt indifferent between them and their friends before.[/spoiler] Of course, (AGAIN, FINAL ACT SPOILERS) [spoiler]the ending including a fight between them and their party with such a beautifully composed theme brought out a lot of emotion in me, up to the point where the cutscene afterwards made me tear up a little and caused my breath to get shaky; it's a scene that's hard to forget and gave quite possibly the best grand reveal as to why the loops were happening in the first place that this game could've ever asked for, right after the absolute horror that was[/spoiler] [spoiler]the Head Housemaiden telling Sif that they could not fix the timeloops due to the theory that the loops were started from everyone's wish for Vaugarde to be saved being rotten.[/spoiler] [spoiler]This game having a good ending was certainly not undeserved, and it served as a very good message to those suffering from incomplete or broken friendships, or even some form of imposter syndrome, and I hope it helps someone out there who really needs it.[/spoiler] I don't regret the time I've spent playing this game at all, and I wish I could've valued it even more in the time where I needed it. Siffrin is adorable, Mirabelle is CRABBING adorable, STARS they're all BLINDING ADORABLE!! I want to see more representation of this game in media very very badly PLEASE MAKE MORE ART AND CROSSOVER FANFICS OF THIS GAME PLEASEEEE 🙏
Easily one of the best takes on a time loop in a game. The writing does a perfect job of building a sense of hopelessness and existential dread the more times you reset. The protagonist's descent into insanity is expertly told, and at times uncomfortably accurate. The main cast took a bit to grow on me but I loved them all by the end. The setting is really cool and I wish it was explored more. The combat itself is a neat concept but becomes trivial during the back half of the game (probably intentional that doesn't mean it didn't drag the pacing down for me). Overall an excellent game and deserves a place among the great indie rpgs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $34.2M | 79.9K | 97% | $19.99 | |
| $142.2K | 681 | 96% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 7.5K | 76% | $29.99 | |
| $4.1M | 4.2K | 62% | $39.99 | |
| $4.1M | 8.9K | 84% | $19.99 | |
| $4.1M | 8.8K | 95% | $14.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 4.1K | 80% | $49.99 |