
Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 97% | — | $4.1M |
| $11.99−40% | 772ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such an amazing game! The soundtrack (can be bland sometimes) is phenomenal! It all works together so well. The artstyle is so simple and conveys so much emotion and just looks so pretty, it's so consistent within itself. (Can I talk about how cool the whole game being monochromatic is?! It even has an in-lore reason!) The ending tied everything together perfectly, I don't think I could've asked for anything else. Also, theres still a ton of content? Not so much endgame content, but like a lot of stuff left to do. [spoiler] I LOVE THE WHOLE PARTY!!!! I LOVE ALL OF THEM! THEY MAKE ME SO HAPPY!!! [/spoiler]
If there one characteristic I'm certain on, In Stars And Time's writing takes out many dialogue flourishes and facial expressions to make the characters WORK, especially across many, many, many, loops. Those interactions changing across the loops is how I see this story suits itself to a game. On the flipside, I not so sure I felt like gameplay should really take this long, owning to how combat is "required" with a certain fast traveling resource that feels somehow separate from the story, and yet is part of the story. I suppose that resource is just-- not gelling with the story in a game technical sense. I suppose, the story doesn't have much interactions with that resource outside of the resource being used to force the player to battle enemies? Except, enemies aren't *the* problem, rather it is the environment that acts as the challenge posed by the story. Enemies are just there, with very little interactions compared to the environment. With that said, I enjoyed In Stars And Times for bringing out these lovable dorks of main party, and an excellent showcase of dialogue tricks... Oh, I suppose I should say the game does a lot with very little in regards to maps & music. Classic pitch shifting, hahaha!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 4.1K | 92% | $29.99 | |
| $4.1M | 7.3K | 92% | $14.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 7.9K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $141.7K | 680 | 96% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| 42ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 83%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is the best indie game i've played since UT/DR, ♥♥♥♥♥♥♥♥♥ on paper, the actual structure of the game is very small, you have your home town, the tower that the BBEG resides in, and that's pretty much it but you have to replay through certain floors to uncover secrets you hadn't seen the first time, or the second time, or the third time there's even gear that buffs you a small bit each time you've looped it is a fourth-dimensional game, i love it
⚠️ Attention spoilers ⚠️ Alalalala, par où commencer ??! Il y a tellement de choses à dire sur ce jeu, beaucoup de bonnes choses à vrai dire. Je viens de finir le jeu il y a même pas quelques heures et quel soulagement. Je n'en pouvais plus !! C'était éprouvant, devoir vivre les loops je ne sais pas combien de fois pour pouvoir avancer JUSTE UN TOUT PETIT PEU, pour après te rendre compte que ce que tu as trouvé ne servait à rien ou qu'il manque des informations. En jouant, j'ai pu comprendre ce qu'éprouvait Siffrin, et pas qu'un peu d'ailleurs, c'est limite si je devenais folle avec lui. Je n'aurais jamais cru qu'un jeu pouvait me mettre dans la peau d'un personnage si facilement et le faire de cette manière. Donc je ne vous dis pas à quel point j'étais HEUREUSE de voir que c'était fini... Que je n'avais plus à repartir dans une loop, à ne plus refaire la même chose en boucle et en boucle, à ne plus relire les mêmes dialogues, à ne plus retrouver les mêmes clés au même endroit.. C'était vraiment une vraie libération pour moi, je n'avais jamais autant pleuré de joie devant un jeu, mais là je me devais de pleurer. Tout du long de l'histoire, je me suis fait des théories à propos de tout, surtout de loop. Mhm loop, que dire.. Malheureusement je n'ai pas pu faire le boss fight contre lui par moi même, mais en regardant un gameplay, mes théories se sont révélées pas si fausses que ça au final. J'étais agréablement surpris que je n'ai pas été à côté de la plaque. Et en vraie, baaas je le comprend. Je le comprends totalement, je n'aurais pas cru qu'il avait autant souffert, j'avais l'idée du fait qu'il était bloqué avec nous mais qu'il ait vécu la même chose que nous, je m'y attendais tellement pas. En parlant d'événement auquel je ne m'attendais pas. LE FAIT QUE JE DEVIENNE LE BOSS???? On en parle un peu s'il vous plaît !! Je m'attendais à tout sauf à ce que je devienne un boss. Mais ça ne m'a pas déplu, j'ai même apprécié (et non, bien sûr que non, je n'ai pas attaqué ma famille, qui aurait fait ça sérieux quoi). Mhm, après comme autre événement auquel je ne m'attendais pas ? Je ne sais pas. Il y a eu tellement de choses que je n'ai pas tout retenu, surtout que j'ai fait le jeu en plusieurs fois avec d'assez longues pauses. Pourquoi ? Aucune idée, ça m'a juste fait souffrir mentalement mais bon, pourquoi pas après tout. Pour finir ma petite review assez rapide de ce jeu, je voudrais vous parler d'Isabeau. MAIS COMMENT EST-CE POSSIBLE DE FAIRE DURER LE SUSPENSE SI LONGTEMPS !!!??? On le sait depuis le début du jeu qu'il kiffe Sif et pourtant.. J'ai dû me taper 76 loops de lui qui commence à faire sa déclaration pour, au final, se couper. Donc ne t'en fais pas, que quand il l'a enfin dit, j'ai sauté de joie. Et mon dieu, SIFFRIN, SIFFRIN JE T'AIME !!!! Je n'avais pas compris qu'il l'aimait aussi avant qu'il le dise, donc quand j'ai lu le "I love you too, Isa" Awwwww mais j'ai fondu en larmes. Moi, je dis vive le yaoi. BREF, ce long avis pour vous dire : ACHETER CE JEU!!!! Croyez-moi, vous n'allez pas le regretter, ou bien peut-être qui sait..? mais pas pour les raisons que vous pensez en tout cas :)
I'm quite bad at writing reviews but it's a pretty good game, I loved playing it! It's great on low-end PCs and any game controller!
I adore this game. Hands down one of the best experiences in media I have ever had. Every concept the game goes into from the forgotten island, to Siffrin’s depression, to the time loops is masterfully done. I recommend this game to anyone and everyone who likes stories with complex themes, because this game goes into a lot. My only complaint is that there isn’t much difficulty, but that’s a small thing. If this review convinced you to play the game my main heads-up is to avoid spoilers, play or watch the prologue first, and to try and do as much content as you can, without rushing.
Great game about the main character, Siffrin, crashing out over his endless time loops. Would recommend if you like Toby Fox's games (Undertale & Deltarune) or Nightmargin's Oneshot. I cannot say why I like this game, as I will spoil it. But in a nutshell, Siffrin learns new things about his problem of the endless loop, and learns more about his party members while on the quest to save Vaugarde. The ending speaks a lot to me, which is why I like this game, besides some of its soundtrack. The only downside is that it does get repetitive (it's literally the main plot), in which I felt Siffrin's pain as I got annoyed with doing the same things over and over again with small changes. One thing that never changes is the same enemies attacking you over and over again.
ts so fire, i genuinely cried
one of my favourite games ever
The biggest piece of woke propaganda in this game is that all of the characters have spacious pockets.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.