
Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 97% | — | $4.1M |
| $11.99−40% | 772ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1019 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pineapple
taweno
Yes! I loved this game, it was a great play and I am about to play the other ending! I recommend saving every act instead of overwriting every save as it could be nice if you go back to get achivements, but that might just be me. I would play it without a guide the first time as then you can get the full experience, even if it ends up being hard. I loved this game and would play for the first time again if I could.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 4.1K | 92% | $29.99 | |
| $4.1M | 7.3K | 92% | $14.99 | |
| $4.1M | 7.9K | 97% | $14.99 | |
| $4.1M | 8.6K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $141.7K | 680 | 96% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| 42ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 83%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think I just discovered my favorit game
13/10 A MUST play if you are into jrpgs, and an amazing story with some of the best writing i've ever seen in a game PERIOD. like...my goodness its amazing...
In stars and time.... est une pépite ! Le concept du jeu est incroyable, nous incarnons un jeune garçon Siffrin, qui est le seul à se souvenir des boucles qui précèdent les 2 jours qui suivent avant et après le château du roi. J'adore voir Siffrin évoluer, au fur et à mesure des boucles il devient instable et moi aussi, pour chaque boucle écouter les mêmes dialogues, le même décor en bref, recommencer une partie du château au choix. Je suis tout simplement trop heureuse d'avoir atteint la fin du jeu, j'en ai pleuré toutes les armes de mon corps tellement c'était mignon et attachant. AUSSI, petite aparté pour les personnes qui souhaitent jouer au jeu en français, il existe un patch fr ! il faut mettre ce lien qui va envoyer à un site web fait par des fans et il y aura un petit tuto facile à installer lien : https://isat-fr.netlify.app/ ou si vous n'êtes pas confiant, vous trouverez une chaîne YouTube " ZosiKz". Vous devez noter ce titre " [Tuto] - Patch FR ISAT | | Comment Mettre In Stars And Time en Français ? " en espérant que ça vous aide ^^
[h1]⏳ In Stars and Time: El bucle infinito del agotamiento emocional ★★★★★ (9.2/10)[/h1] [i]Una obra maestra del subgénero de bucles temporales que trasciende la mecánica para explorar la soledad, la depresión y el peso de la responsabilidad. Es un RPG de "Piedra, Papel o Tijera" con un corazón inmenso y una escritura desgarradora.[/i] [h3]🏗️ Jugabilidad[/h3] El [b]bucle de juego[/b] se basa en la repetición estratégica. Controlamos a Siffrin, quien está atrapado en un bucle temporal justo antes de enfrentarse al Rey que congela el tiempo. El sistema de combate es engañosamente simple: un RPG por turnos basado estrictamente en [b]Piedra, Papel o Tijera[/b] (Tipos de ataque). La profundidad reside en la gestión de "Recuerdos" que funcionan como piezas de equipo y en cómo el conocimiento adquirido en un bucle permite desbloquear nuevas rutas de diálogo y soluciones de puzles en el siguiente. El juego se atreve a usar el tedio de la repetición como un elemento narrativo para que el jugador sienta el mismo agotamiento mental que el protagonista. [h3]🎮 Experiencia de Usuario[/h3] Dada su naturaleza cíclica, la [i]QoL[/i] (calidad de vida) es fundamental. El juego incluye funciones de "salto rápido" para diálogos y eventos ya vistos, además de permitir sacrificar objetos para saltar directamente a puntos clave de la historia. La interfaz es minimalista y elegante, perfectamente integrada con su estética monocromática. Sin embargo, la curva de progresión puede sentirse estancada en el tramo medio del juego, donde la solución para avanzar requiere una experimentación de ensayo y error que puede frustrar a los jugadores menos pacientes con el género. [h3]🎨 Apartado Técnico/Visual[/h3] Visualmente, apuesta por un estilo artístico en blanco y negro (monocromático) con retratos de personajes increíblemente expresivos que compensan la sencillez de los escenarios. La dirección de arte evoca una sensación de nostalgia y aislamiento. El apartado sonoro es una delicia; la banda sonora sabe cuándo ser alegre y aventurera y cuándo volverse asfixiante y disonante para reflejar el estado mental de Siffrin. En 2026, el juego sigue funcionando a la perfección en cualquier sistema, siendo una experiencia ideal para dispositivos portátiles como la Steam Deck. [h3]🏆 Desafío y Logros[/h3] Alcanzar el 100% es un viaje de unas 40-50 horas que exige paciencia absoluta. Los logros están diseñados para que explores todas las interacciones posibles con tus compañeros de equipo, revelando capas de trasfondo que se pierden en una partida rápida. El verdadero desafío no es el combate (que es gestionable), sino el "puzle social" de entender qué decir y cuándo decirlo para romper el bucle. Es un platino muy gratificante porque cada logro obtenido suele venir acompañado de una revelación narrativa importante. [h3]⏱️ Análisis de Tiempo (HLTB)[/h3] [list] [*] [b]Historia Principal:[/b] 18 Horas [*] [b]Historia + Extras:[/b] 30 Horas [*] [b]Completacionista (100%):[/b] 45 Horas [/list] [table] [tr] [th]✔️ Lo mejor[/th] [th]➖ A mejorar[/th] [/tr] [tr] [td]Escritura y desarrollo de personajes sobresaliente.[/td] [td]La repetición puede ser agotadora intencionadamente.[/td] [/tr] [tr] [td]Sistema de combate de tipos sencillo pero táctico.[/td] [td]Ciertos puzles de progresión son algo crípticos.[/td] [/tr] [tr] [td]Manejo magistral de temas sobre salud mental.[/td] [td][b]Nota:[/b] Requiere conexión emocional para disfrutarse.[/td] [/tr] [/table]
Un très bon jeu de boucle temporelle avec de super personnage. Le gameplay reflète le propos et les thèmes abordés son rafraichissant.
this game is such a rollercoaster of emotions it makes me fell like "IDNEOUOESHGOEFEUIO" but also like "............" and also like "AAAAAAAAAAAAAA" also like "Bruhhhhhh" and also like "YIPPEEEEE" and also like "GAYYY" also like "i need to fking kms" and also like ":0" it's a complete masterpiece you should try it 10/10
i'm gonna start killing people.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.