
Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 16 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.8Kreviews | 97% | — | $4.1M |
| $11.99−40% | 772ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1013 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[u] TL:DR: This game has an amazing grasp and certainty on its story, characters and artstyle, combining all of those into an experience that will be very memorable to some, and might resonate to those that could currently be in the situation of the protagonist, as well as making great use of its Time Loop aspect, something that is quite difficult to do, with the only real downsides being the subpar combat mechanics and the soundtrack serving its purpose well but not being as marking as the rest of the game. [/u] -------- As a fan of certain games like Outer Wilds and Deltarune, I was already wondering if this game would manage to stand out in its mechanics and narrative from other similar titles that try to handle Time Loops or even a meta narrative, but I don't intend to compare this to the other two titles, as it certainly can stand on its own with flying colours (pun intended). The protagonist is quite the unique type of character that I never seen most media do properly (and sadly can relate with deeply): Siffrin is already established early as an essential member of the group, being recognized by all as having quite the light mood, being relaxed and someone you can trust on, as they all do, with the caveat that becomes a trigger that keeps the main conflict of the story going behind the scenes, that being that [b] Siffrin doesn't know that [/b] - as you go through the loops, you understand the fact that behind his puns, he is a deeply insecure man, always taking any mistakes and troubles they come across to heart, being his worst critic. Because of those insecurities, and they extend to how he thinks the group views him, to the point that he believes no one there sees him as more than an ally, as we get put in his headspace and stress in quite the realistic and disturbingly accurate way. And later down the line, those get even more intense as he begins to lash out more and more, and question his origins - with what happens to be one of the best representations of a narrative haunting I've seen from a game so far. Despite the whole aspect of the game revolving around repetition - and due to such, the basic and simple combat becoming quite easy to win and walk over - the King somehow still manages to stay and represent a very intense threat to the story. Not only is his battle impactful, but somehow still manages to bring in new experiences to the user to go through every once in awhile, despite the loop, and thanks to those, you never stop seeing the King as a true threat for the narrative - no plot twist villain or surprise power up from him to push that either. The soundtrack itself is very charming as well, something worth listening by itself. While it doesn't have anything that stands out compared to other indie soundtracks, there is no ill-fitting track, as they all do great at fulfilling the narrative role they are there to do at each moment, at worse being bland but fitting, while at best being all you need to relive a moment of the game in your head. Overall, I believe that this game is an amazing experience for those that have an interest into rpgmaker-like games, or those that are in a similar place as Siffrin - I say that last part from experience, and can confirm that this game is great help at processing it.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| 42ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 83%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In Stars and Time is a fantastic experience, but main character Siffrin is what got me obsessed. I love them dearly and played late into the night because I needed him to be okay. No promises.
Really wanna like this game, the story is awesome and all, but i can't when my saves corrupt six hours into the story, forcing me to CRAWL my way back to where i was.
this game should have been made for me. i like indie games. multiple mutuals of mine like this game. i'm queer. i have a tumblr account. i followed the developer on my tumblr account before i played this game. sounds fun, no? No. allow me to present my points in a jenny nicholson style internet-friendly numbered list: [b]1. EVERYONE IS SO ANNOYING.[/b] the most immediately apparent thing is that everyone talks in the most annoying obnoxious unsubtle way possible. everyone in the party is allegedly from different backgrounds with diverse experiences but everyone!! constantly!!! talks!!!! LIKE THIS!!!!!!!!!!!!!!!!!!!!! OR THEY'RE CONSTANTLY GOING AROUND THE TABLE SHARING A STUNNED SILENCE WITH "......"............................................. ISN'T THIS FUN?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! it gets really old really fast. this pattern maybe the most forgivable for bonnie, who's a preteen except they talk like they're ages 3 to 6 instead of someone aged 9 to 12 (you know. pre-teenager age). odile is the most bearable character in the game by virtue of not having three (3) exclamation points every second sentence except for when you can see insertdisc5 typing away at their keyboard giving her a few too many punctuation marks. characters are also constantly repeating information that we just learned or repeating the same unfunny joke or repeating their surface level character traits. did you know siffrin is an anxious smol bean hiding behind a mask of humour mirabelle is another anxious smol bean cinnamon roll too good for this world isabeau is a himbo-passing nerd odile is a nerd and fantasy japanese. this is supposed to be charming funny endearing banter but when a character tells me that paper beats rock which beats scissors which beats paper or repeats that they're insecure [spoiler]or that WISH CRAFT GRANTS YOUR WISHES[/spoiler] FOR THE XTH TIME IN A ROW IT'S NOT ANY OF THOSE THINGS. IT'S JUST BAD. which doesn't bode well for a dialogue heavy game. [b]2. THIS GAMEPLAY IS SO ANNOYING. [/b] fans will justify the monotonous gameplay/experience as being part of the narrative - we're in siffrin's head and so can feel the frustration and struggle he does. at some level i can respect that; i think sacrificing interactivity or even fun for the sake of a narrative can be good. keyword being can be. yes, the monotony is in some cases an intentional part of the experience - looping through the rooms [url=https://youtu.be/icBDYkfxpMs](haha)[/url], fighting enemies that aren't mechanically engaging or that you can't really avoid, skipping through dialogue you've seen a thousand times before for the sake of a stat boost. but when you're three-quarters through the game checking every single item you come across hoping it'll give you the next plot point while trying to dodge that one enemy running at you even though you have the item that makes enemies run away from you you start thinking that maybe games should be fun. thank god my friends found a walkthrough thank youuu <3 [b]3. SIFFRIN IS SO ANNOYING[/b] siffrin's narrative voice get really annoying really fast (see: point 1). he's also an idiot. he'll constantly decide that learning information is too boring so he'll refuse to investigate an obviously important element so when he's stymied later in the loop i have to kill him and make him actually engage with the world around him. at one point in order to progress into next act siffrin has to find out information about a specific type of magic. where is this information, you ask? well it's OUT IN THE OPEN ON A DESK IN A ROOM THAT IS EASILY ACCESSIBLE AND THAT SIFFRIN CAN LITERALLY READ AT ANY TIME IF ONLY HE LOOKED CLOSER IN THE TIMELOOP GAME ABOUT A CHARACTER MASTERING A TIMELOOP. at this point i was well past the halfway mark. can you imagine. the ending of the game truly did drive this point home. truly the most useless incurious uncommunicative idiot of a protagonist. perhaps ever. [b]4. what's writing?[/b] [spoiler]this is what insertdisc5 has to say about siffrin's race: "i imagine them with a flat, afro-caribbean nose. he's not white, he is white-passing. to me" this is what i have to say about siffrin's race: "no, he isn't." yes, siffrin is a foreigner in vaugarde. yes, he is from a culture that is literally erased from the world. yes, he eats malanga fritters. However. these moments aren't really given much narrative focus? i literally don't think i could have possible seen these moments without seeing the tumblr poll before playing this game and i doubt the average casual player would be able to pick up on this aspect of their character. the game is too cowardly to depict moments of racism or xenophobia or even to give siffrin a design that actually reflects his alleged afro-caribbean background. he literally has #ffffff skin. "white-passing". "to me". ♥♥♥♥ off.[/spoiler] [b]5. miscellaneous haterism[/b] i have a lot of hate in my heart so let's just do a rapid-fire purge: [list] [*]this is the actual content warning from the game's official website: [spoiler]"In Stars and Time contains infrequent scenes and references to subject matter that may be sensitive to some individuals. These include references to mental illness, trauma, self-harm, suicide, death, children in peril/dying, violence, and unreality. While these are a part of the deeper emotional narrative and in most cases are infrequent or entirely optional, players should be mindful of their own comfort level."[/spoiler] after having finished the game i literally don't understand how "infrequent or entirely optional" is an accurate descriptor of the presentation of these subjects. a lot of these are much of prominent than the content warning makes it seem [spoiler] and in the case of self-harm, suicide, and death they're literally part of the gameplay loop? [/spoiler] very strange. [*]near the end of the game insertdisc5 remembers that they forgot to give the only other black woman in this game a name so she has mirabelle say her first name out loud, something that she's never done before and doesn't do since. was there truly no other way to convey this information other than mirabelle doing a weirdly out of character thing? [*][spoiler]what the ♥♥♥♥ was up with bad touch???????? oh what's that, siffrin? you kissed me without my consent and i pushed you away and you immediately looped back to avoid the consequences of that? and now you're here giving me incomplete information about the incident?? that's so cool and awesome you literally did nothing wrong and i actually secretly wanted that so really you shouldn't feel bad at all let's keep practicing kissing. yayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy.[/spoiler] [*][spoiler]What is the game's stance on capital c Change. is it good or bad. siffrin's desire for the party dynamic to stay the same is presented as one of his biggest flaws and is paralleled with the king's desire for an unchanging perfect vaugarde. BUT ☝️ it turns out the resolution of that is that he was worried for no reason and actually things don't need to change in the party they just needed to talk and conveniently everyone wants the exact same thing so they ride off into the sunset forever. i guess the conclusion of the game is that change is good when it's good and bad when it's bad and you can kind of say nuh uh to change you don't like and it'll sort itself out. and talk to your friends. did you guys know you should communicate with your friends you really should talk with your friends did you know you can and should talk with your friends DID YOU DID YOU DID YOU??????????????? is this a game for children? actual literal children?[/spoiler] [/list] i will end this list with the fact that i do think the art style and music are very good. However. good art and music doesn't make a good game. you have to actually make the game good.
el "outer wilds" para los gais con depresión y buen gusto edit 1: es imposible no llorar con el final. Es literalmente el juego de la amistad. edit 2: THE GAYSSSSSSSSSSSSSSSSSSS
Начни Найди Победи Откатись Подотри слёзы (не у Фрина, твои!) Повтори 10 фрустраций синхронно с ГГ из 10
One of the best games I've ever played in my life, you are doing yourself a disservice if you don't give this one a playthrough.
게이새끼가 면상 들이미는거 꾹 참고 겨우 했더니만 뺑뺑이만 계속 시켜서 주인공이 정신병 도지는데 나도 정신병 걸릴것 같았음
Я уже говорил тебе, что такое безумие, а? Безумие — это точное повторение одного и того же действия. Раз за разом. В надежде на изменение. Это и есть безумие
Игра в камень-ножницы-бумагу еще никогда не была настолько трагичной
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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