
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
まだまだ1章すら終わって(読み切って)ないけど現状の感覚でレビュー。 Arcaeaをプレイしていて、メインの"ストーリー"や"世界観"が好きだったという人にはぜひともプレイしてほしい。 リリース時点で70曲以上は収録されているとのことで、音ゲーとして値段分のボリュームは十分にある前提として、 ビジュアルノベル7割、音ゲー3割ぐらいの比重で考えて、それでも買いたいと思うなら買う価値は十分にある作品。 ひとまず純粋に音ゲーだけやりたい人には、現状は手放しではおすすめできない作品。 ・上限レベル(Lv9以降)の解放には、現状上限レベルの譜面を一定回数クリアする必要。 ・初期楽曲が9曲であり、曲の解禁にはストーリーを進めていかなければいけない。 上記2点が音ゲーだけやりたい人にとっては面倒な部分かも。 とはいえ、1つ目に関してはその時点の上限レベルが1譜面すらクリアできなきゃ1つ上のレベルなんて歯も立たないぐらいだと思っていいので妥当かな。 2つ目に関しては…まぁ曲がシナリオのイメージとリンクされてる感じもあるし妥当っちゃ妥当なんだけど、初期楽曲はせめて15曲ぐらいは欲しかったかなぁと。 ストーリーの方に関しては現状かなり面白そうな印象で世界観にのめり込んでます。 首につけられたデバイスで感情がわかる世界で、なんか怪しい政府主導のプログラムで集められた5人が課題を突きつけられて、 それを進めていく途中で、人の深層心理に潜り込んで(DIVEして)感情を操作することで核心を解決していくみたいな感じ。 1章は主人公5人の出会いととある事件の解決について進めていく中で、個々に無意識にDIVEを経験しながら事件を解決していくような感じ。 シナリオ自体はビジュアルノベルとして読んでいて面白い、同一タイムライン上で各個人の視点でストーリーが読めるような形なので、そういう系統のノベルゲーが好きな人にはおすすめかも。 総評 Arcaeaでストーリーを読んでて世界観が好きだった人間はとりあえず買っておけ。 文字読みたくなくて音ゲーだけやってたいやつはセールなり曲解放アプデが来るまで待っておけ。 欄外 GTX980どころじゃない限界スペックオンボロPCでも音ゲー十分に動くし、シナリオの演出部分もカクつきとかないからそこは安心してくれ。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 406 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lowiro HAD THREATEND my ENTIRE FAMILY to RELEASE a new RHYTHM GAME with SONGS and a STORY in it. I am TRULY FASCINATED by THEIR CONTRIBUTION to the RHYTHM GAME SCENE - matter of fact, PLEASE release MORE rhythm game YURI. GOOD PRODUCT.
I'm wholeheartedly stunned by lowiro's stories. Only 2 hours in and already hooked. The controls are a bit off at first, but after playing the demo a bit I already feel like I've improved how to navigate the keys. For anyone interested in a beautiful storytelling, combined with challenging but fun gameplay, InFalsus is just that. Thank you lowiro for making me fall in love with Arcaea and continuing to create masterpieces for me to hyperfixate on ;D
まぢで難しい お勧めしますが購入の際はそれなりの覚悟を持った方がいいかも
40 bucks is a bit of a steep price but you're gonna get quite a milage out of it since again there's like a total of 70 songs to discover and you'll definitely find at least 10 that hits the spot for you, though I hope you enjoy visual novel though since right now it is mandatory if you wanna unlock those songs, there's no other way around Otherwise this is by far the most unique rhythm game when it comes to mouse and keyboard control
不如pigurous
The rhythm game is crazy good - different from most nowadays using both hands on keyboard + mouse - which appeals to me as a fan of the genre. The VN aspect is also great - stunning visuals and good VA so far in. The mechanics are still a bit obscure to me, but I'm unveiling them in slow mode, so far they're good but not detrimental for neither the story nor the gameplay. Performance is smooth as butter here as well - not a bug or stutter so far. Great game.
this game makes me gnaw on my hand
The crafting/mastery/discovery puzzles were surprisingly fun, the rhythm game itself is very good, I liked the songs. I just wish some of the "fights" or whatever they are were harder, I just matched colors and picked big numbers for most of the game, and I didn't have to use any traits until the final fight.
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