
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
first hour into the game and mei is so me
Felt pretty invested throughout the game, but I can see a couple caveats that can make or break the general game experience. If you are looking for a pure rhythm game, this probably isn't it. Much like a lot of the marketing and reviews for the game, the genre is a mix of 3: The Rhythm Aspect, The RPG Aspect, and The Visual Novel Aspect. Expecting only one or two of these and ignoring the others will probably sour the game. Taken on their own, I think each have their own unique ideas: For the Rhythm Game, a one handed 6-key layout sounds daunting, but in all honesty after the first arc or so it becomes easier to navigate. The shifting of the fingers on the keys becomes the major point of skill expression, as the game itself is more focused on technical prowess than it is raw stamina or timings (Although both are still important). This gives the game a unique take on difficulty scaling, where the harder levels (At least in ULT - I'm not that good), increase the alternation of different finger orientations. Overall, in opinion, the rhythm game segment is very unique, interesting and fun, leaving me wanting to continue trying to get EX+ much like I did in Arcaea. For the Card System / RPG System, this mechanic is probably the most splitting of the three modes. Whenever you challenge an encounter or try to unlock a song tied to story, you get 5 "Phases" of cards that allow for the activation of different powers/traits to either connect with someone or reflect with yourself. Crafting these cards require tetronimo-like pieces called Iota, which grant higher power/defense with encounter difficulty, as well as providing said powers. Slotting these Iota in different zones on each card blueprint allow variations of ATK/DEF/Traits/Range/etc that can be used to provide an advantage in different encounters. Its a very cyclic system, as you get more powerful cards after beating more powerful encounters. While my description of this mechanic was complex, honestly when you get down to it the overall mechanics are kind of... engaging? Figuring out how to perfectly slot in different shapes to get the highest possible stats is always satisfying, allthough sometimes figuring it out can be a bit tedious. Overall, if you like stats, theorycrafting, and puzzles, you should find this section engaging, much like me. Now the story. I really liked it, but there were a few problems I had nearing the end. For the first part, a lot of the lore/story/background of the world is conveyed indirectly. Bind colors (Which represent emotions) usually aren't outright stated and you need to derive with context clues what each color means. RMI Separation, Gracefalls aren't also explicitly explained, requiring theorizing and rumination from the player. I really appreciate this type of story-telling, as the game respects you and your understanding, and trusts you to "get it," which for the most part, they succeed. HOWEVER, my main gripe is with the "ending" section, but not because of its quality but rather [spoiler] It's open-ended and "live-servicy" stopping point that suggests further updates to the game. I was really expecting to have most of the character arcs and themes tied up by the end. In fact, you only learn what RMI means in the literal last minute of the scenario. This, of course, is due to the fact that from what I'm assuming, the story will be continuing past what we currently have. If that is the case, I hope that each update is a substantial and meaningful story segment in comparison to, say, adverse prelude or black fate in Arcaea, with constant cliffhangers and short story developments in comparison to their respective long development time. [/spoiler] Overall, the story is smart, respectful and engaging, but I do wish for a better "conclusion". All in all, each section of the game is good, but combining them together is what makes the game the game. I recommend this to anyone who understands that this is more a 3-genre-in-one game than a single rhythm or story based product.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 436 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool genre-blending mix! Visual novel with rhythm gameplay and card-crafting puzzle mechanics. The premise is quite interesting, and uses the format well to drop you into the middle of a world the characters know well and still be able to keep up with minimal required exposition. The writing is a touch polarising? It's the sort of story where you can expect just about every prominent character to be queer and neurodivergent (though it thankfully isn't heavy-handed about it), and you're likely to have a sense from that alone of whether you're going to love or hate it. If it's the latter, well, there's a fast-forward button. You only have to go through it once. Once the story's over, you have a fully-unlocked rhythm game to enjoy! Lower-level charts are *really* well designed so you'll have a good time even if you're new to this. The gameplay features six lanes on one hand (not all at once except on high difficulty) while your mouse simultaneously does its own thing in the sky. Technically quite challenging, which means they could design the charts less about raw mechanical skill and more about being able to parse and process what you have to do. Intimidating at first, but it's been super satisfying to learn and improve. The song lineup is incredible! Pretty much every prominent rhythm game artist has a song here, and they just don't miss. Frankly worth the price for that alone. The puzzle game elements are a challenging optimisation puzzle where it's easy to find "good enough" but very very difficult to find "perfect". There are some more traditional pass/fail style tasks along the way that get you used to the techniques you'll need, and then you can optimise fully in postgame if that suits your style. If it doesn't, you can also turn the entire system off and forget it exists (just don't expect to get 100% achievements that way if you care about that). It's an oddball overall, but it's very well-polished and easy to fall in love with if you give it a chance. Great to see lowiro finally on PC.
great integration of story + card puzzle + rhythm game and very well executed on all fronts! would recommend to anyone who's open to giving this kind of visual novel storytelling a try, don't think you'll be disappointed. well worth the cost imo
If you can ignore/tolerate the weirdness about crossdressing and the lack of non-white/japanese characters it's otherwise a pretty good game
i feel so cryogenic in that i was stunlocked, frozen, in awe. Came for the very unique rhythm gameplay by the same devs as Arcaea only to realize I have been tricked into playing a fantastic visual novel. I found myself invested, and when I felt like I wanted to get out of continuous scenario nodes, it wasn't to play the genre I love but just to get to making cards. and i am left wanting more ... see you in Some years
iris leal you are justr like me existential crisis 10/10
I bought this expecting a well-made and stylish rhythm game with tracks from some of the best in current techno/artcore/edm. What I wasn't expecting was also getting a genuinely engaging VN with some sharp prose and really well-defined characters, interspersed with a surprisingly fun light puzzle game (albeit one that did still feel like it was getting in the way of everything else sometimes). Often, when a game has disparate elements like this, at least some of them can seem like an afterthought; none of them do here, and the result is a unique experience that quite obviously had a lot of love and care put into it, from the dozens of unique illustrations, to the great songs, to how its main cast all come across as convincingly real people with their own distinct worldviews. At a time when the various megacorporations forming the mainstream gaming industry seem hellbent on not just sanding edges off, but removing creators themselves from the equation, something like this shines even more than it already would. Play this game. You won't regret it.
fun BUT very opinionated rhythm game. imo you'll either like it or you won't game runs well on modern hardware, but beware CPU usage
Game is so good i pulled out a knife.
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