
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
各种玩法音游雨后春笋般涌出时,这款游戏用最诡异的映射最复杂的读谱重新唤起了第一次打开音游时的我——手足无措又无能为力。不过剧情看下来比我想得舒服一点,配置深度也远远超乎我的想象。总而言之如果喜欢挑战高难,奔着日常和听歌来还是值得入手的。
出了这么好的作品,允许guy哥喜提劳斯莱斯(
个人感觉616这次搬上来的作品虽然还没把故事讲完,但是音游加剧情加合卡给人的感觉简直是天生绝配,这一点做得真挺好的(还不快说声吐司哥辛苦了!?:)),而且妮雅真的超级可爱,我们in falsus也有自己的小笨狗
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.2M | 3K | 62% | $14.99 | |
| $1.2M | 3.5K | 92% | $9.99 | |
| $1.2M | 3.2K | 87% | $19.99 | |
| $1.2M | 1.3K | 43% | $29.99 | |
| $1.2M | 1.6K | 80% | $19.79 | |
| $1.2M | 1.5K | 85% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 5.5K | 92% | $11.99 | |
| $106.8K | 219 | 99% | $19.99 | |
| — | 0 | — | — | |
| $7.3M | 18.5K | 92% | $19.99 | |
| $2.4M | 4K | 92% | $16.99 | |
| $247.4K | 548 | 90% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 436 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sdvx左手版
我是来打音游的,不过剧情和卡牌系统倒是也挺有意思的,意外之喜,再加上70首高质量曲子我真觉得150不咋贵,玩arc还嫌贵的的不如想想你们往里面氪过几个150了( 再来说音游部分。对于arcaea六年老玩家来说,给我的体验是挺好的,曲库曲绘质量不输arc,谱面也具有足够创新的配置,还是挺有意思的,而且实际上上限高但是下限很低,所以我觉得其实这个应该算比较好上手的音游了,有些人说高难写太难了就拉踩,但我觉得挑战性——上手难度高正是这个游戏的乐趣所在,感觉主要问题还是高难太容易解锁了,几条区在键盘上乱扭都能把15给开了,然后开了也没用啊,打了半天发现打个9都费劲肯定要骂,要求设高一点就好了,我觉得打到aa/ex才加下一级解锁进度就挺合理的 不过解锁流程这么长确实没必要,哪怕不看剧情放20首歌呢,藏几个大的就行了,而且和主线没啥关系的曲子突然蹦出来有点出戏(
目前推了四小时才打完第一章,剧情量是没有问题的 说贵的看怎么对比了,arc全曲包的我觉得这个定价挺合适的,毕竟这不仅仅是一个音游 多一半的原创曲,BGM、卡牌、插画、配音等都是加分项 等我全打完再作完整评测吧(
游戏玩法很有趣,剧情生动,美工精致
单手6k使我大脑炸裂,频繁换位真的打不来…… 人物立绘一言难尽,剧情立绘都比人物立绘好看的多,不过剧情CG是真不错,精美无比,这不是会画吗?是否考虑加一个画廊的功能,把全部剧情CG都放到里面以便回顾。 149纯纯良心售价,歌曲剧情都是量大管饱,速速来玩阿卡2!!!
阿卡二来了! 音乐自然是非常好,判定和打击感个人感觉也非常不错 剧情本来以为是和阿卡一一样谜语,结果看着看着感觉还行,第一章目前推完了,除了交代世界观的时候完全谜语,少女日常能乐呵呵的看下去,另外配音真是太好听了,不忍心跳过(这也是为什么我6个小时才慢吞吞打完第一章的原因) [spoiler] 就是某设定有点出戏,特别是第一章boss的时候,前面小鬼在不停嘴遁输出,结果打首歌出来后突然害怕喊着要自首,我直接没绷住,怎么感觉这设定是隔壁借来的( [/spoiler] 本来冲着打歌去的,结果推着主线意外的觉得合卡还挺好玩的(毕竟手残) 期待后面剧情和歌单 [b] 死手快打啊.jpg [/b]
曲库神了 玩法神人了 拉拉神了
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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