
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正常模式最终挑战主线完结先短评一下。 音游部分:没怎么练,堪堪打最下位fbd。求你们了别用移动端思路写片手谱面好吗,小无交互和食拇交互完全是两个手感。 拼豆部分:最终遭遇战前卡牌全探索全精通。能感觉到比音游部分设计更用心,拼半天做题挑战还挺有意思的。主要问题是剧情遭遇战卡关(被伤害特性瞬秒,被铁桶防御防倒)之后缺少提示,增加一点攻略提示更好,以及粒子没有特定特性筛选,找个周期奶减攻减防找半天都翻不到,希望加上。探索除了某张牌全都有拖时长嫌疑,不如其他的全删了。 剧情部分:她们是女同学吗?前三章也是看得非常翘嘴啊,哦红白小笨狗蓝黑烧火棍对的对的对的对的太对了,某位女同学快区到地心了能不能给人多补点剧情,决战前某段本来觉得还有一段个人线的结果直接掉线掉到沟里去了什么意思。第四章除了一路见谁打谁张力还行,其他都有一股仓促感,完全没了初见第三章boss战的惊艳,前面埋的坑不填还现挖一堆。所以后续剧情什么时候更新,能先给点大饼吗。 总的来说150不亏,喜欢看剧情又讨厌断章的慎重入手,或者等剧情填坑真完结了再入(得等多少年?)
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拼豆很上头,疑似年度最佳解迷强有力竞争者 ——什么叫你其实是音游? 目前玩下来,感觉节奏挺好的,就是前期剧情占比有点太大了,到了中期就感觉好多了,打一会新的歌曲刷豆制卡,再过一会剧情拿新牌,一直循环非常上头。我是很喜欢的。 不过游戏难度确实是高,像我玩音游十几年,这个游戏玩的时候一开始也只能打打8级,至于9级 10级很难打过。现在玩了三天,目前9级基本能打到9600-9800万了,10级只有很少部分能920以上,基本都是800万打不过的。第三个难度有一小部分10,还有几个11;第四个难度基本都是11,所以我目前FBD锁了一半以上,根本解锁不了FBD的难度…… 价格就不说啥了,第一反应感觉150很贵,但是一想居然有七八十首歌,一首歌才2r,可以说是很便宜了(商业音游大家都懂,一般一首歌6块钱),而且还有量大管饱的视觉小说,挺好。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 436 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
视觉小说+音游+卡牌策略/拼豆解密只要150完全是值回票价了,70+高质量曲目涵盖大半个日本同人音乐圈,无论是不是老arc玩家都值得入手,这能嫌贵大概率是只玩某免费移动端的未成年了,随便一首小歌丢你那里都得当大爹供着 关于单手6k,其实玩挺爽的,0音游基础打简单难度应该没问题,正常练练能打个9-11,谱子写的还是不错的吐司功底摆在那儿 部分歌感觉没那么贴合剧情,像单曲包,后期这种情况会少很多;毕竟预算有限且大批量约曲 美术整体风格还是顶,不过个人实在不喜欢选角立绘 拼豆解密需要花时间研究,解出来很有成就感,着急过剧情打歌的可以开辅助模式 剧情有全语音,不算拼豆时长大约[spoiler] 18小时左右 [/spoiler],[spoiler] 大纲上看还没完全完结开了个序章的样子,期待后续更新 [/spoiler],有谜语,没有arcaea那么意识流,槽点和逻辑漏洞在可接受范围内,感觉编剧重点放在主线和伏笔比较多没那么注重人设 总而言之就是买吧这波真得支持你Guy哥了
40時間ほどプレイし、音ゲー部分を楽しみつつストーリーをじっくり読んで、2.5章までクリアしました。 ストーリーに関しては、個人的に2章の後半あたりから一気に面白くなってきた印象です。ネタバレになるので詳しくは言えませんが、もし途中でやめそうになっても、ぜひ2章まではプレイしてみてほしいです。 2.5章まで遊んでみた感想として、「難しくて楽しい」音ゲー要素がしっかりある一方で、パズルやノベルなど、それ以外の要素もかなり豊富です。隅々までプレイしようとすると、非常にやりごたえのある作品になっています。 ただ、現時点ではすべての楽曲を解放するために、(自分は面白くて好きだが)かなり長めのストーリーを読む必要があります(スキップ機能なし)。そのため、他のレビューにもある通り「音ゲーだけをメインで遊びたい」という方には、解禁の手間を考えるとお手軽にはおすすめしづらいかもしれません。 逆に、「ノベルゲームが好きだけど音ゲーはあまりやったことがない・未経験」という方には、ノベルと音ゲーが融合した革新的な体験ができるため、今のところかなりおすすめしたい作品です。 今後のアップデートで楽曲解禁の仕様が改善される可能性もあるため、そうなれば音ゲーメインのプレイヤーからの評価も大きく変わると思います。
喜欢看剧情,喜欢做解密,喜欢打音游,喜欢玩In Falsus。
越玩越手癖,越玩越上头 曲库质量非常对得起这个价格,就是感觉左手不听使唤啊啊啊啊 等更新
来来来,来跨卖这是什么懒帕游戏,干羚羊寄卖,林北真系越玩越杜懒,玩ULTIMATE林北真是恨不得把懒觉放在键盘F上面,但系武呀最遂咂沫杭夸,这还能说啥了,给你了
my pinky hurts
If you want to compare this game to Arcaea, then I'll summarize. Arceae is a Rhythm game with a story implemented, and In Falsus is a story game with a rhythm game implemented. What's the difference? Arcaea focuses more on the music and rhythm game aspect, whereas for In Falsus, the Story is the main focus. The card building system is actually really fun, and that's coming from a guy who doesn't really like deckbuilding games. Definitely worth the price.
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Players by region
Where this game's players are, estimated from review languages.
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