
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好的游戏,使我左手独立有了自己的思想。
The crafting/mastery/discovery puzzles were surprisingly fun, the rhythm game itself is very good, I liked the songs. I just wish some of the "fights" or whatever they are were harder, I just matched colors and picked big numbers for most of the game, and I didn't have to use any traits until the final fight.
what a delightfully weird mixture of genres. it's aaabsolutely not going to be for everyone, but it's an awesome experience for the FREAKS that enjoy this sort of thing. each of the gameplay elements stand rather well on their own, and are quite complex as is, so it's really funny to see them all mixed like this. you can't just want a visual novel, or a rhythm game, or a puzzle(?) game, you have to want ALL of it
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 406 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一百五已经是非常好的价格了,单论视觉小说的部分我都觉得已经值了,更何况还有616的豪华曲库 玩法无敌,这游戏最好玩的地方就是分配五指去打6k,邪道玩法就像switch的arcaea,能玩但没多少意思,我相信玩得明白的人都会很喜欢这种玩法,玩不明白多练 除了立绘以外整个美术部分也是非常顶级,立绘确实不好,穿一样的衣服摆一样的姿势,guy哥小时候跟小吐司和小泥戳等人上学迟到排成一排罚站被班主任拍照发家长群,回家看到照片感悟出顶尖的立绘设计 剧情一般,就是一般二游的剧情,但瑕不掩瑜
its, perfect?? as someone who has played an obsessive amount of rhythm games, the way everything else is tied together is so fun. although not 100% complete, i know lowiro wont falter. this ♥♥♥♥ is peak, you have to play it
AArcaea
好玩的 但谁有多余左手中指无名指切力
goty
초반엔 퍼즐이 재밌고 할만하지만 뒤로 갈수록 전투를 하며 죽기 때문에 계속 플레이하면서 나갔다 들어갔다를 반복함. 결국 지쳐서 어시스트 모드 킴. 리듬게임은 기본적으로 요구하는 체급이 너무 높지만 완성도가 매우 높음. 후반부에 뭔가 메시지를 전달하려고 대사량이 폭발하는데 도무지 공감이 안 됨.
The rhythm game is crazy good - different from most nowadays using both hands on keyboard + mouse - which appeals to me as a fan of the genre. The VN aspect is also great - stunning visuals and good VA so far in. The mechanics are still a bit obscure to me, but I'm unveiling them in slow mode, so far they're good but not detrimental for neither the story nor the gameplay. Performance is smooth as butter here as well - not a bug or stutter so far. Great game.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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