
Impulsion is a fast-paced first-person platformer designed to play with your nerves and reflexes! Make your way through 25 levels of increasing difficulty by manipulating physics to your advantage, shooting force fields to slow down or speed yourself up and the environment!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 33.4/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Impulsion is a first-person platformer developed by Driving Force Games and published by Dear Villagers, released for PC in 2018. The game belongs to a small but distinctive genre of fast-paced physics platformers that blend puzzle mechanics with precise movement challenges. Drawing inspiration from games like Portal and other momentum-based obstacle courses, Impulsion focuses on the creative use of physics manipulation to navigate futuristic testing chambers. Instead of traditional weapons or combat systems, the player relies on experimental tools that modify momentum and gravity, transforming each level into a puzzle where speed, timing, and spatial awareness are essential. The premise places the player in the role of a robotic test subject navigating a series of experimental trials inside a simulated facility. Overseeing the tests is an artificial intelligence named Archie, whose sarcastic and occasionally humorous commentary accompanies the player throughout the experience. The story itself remains fairly minimal, functioning mainly as a backdrop for the gameplay. Archie’s dialogue adds personality to the otherwise sterile testing environment, occasionally breaking the silence between levels and offering hints or jokes that keep the tone from becoming too mechanical. While the narrative never becomes particularly complex, it gives the game a bit of charm and context as players progress through the increasingly demanding trials. The central gameplay mechanic revolves around two experimental impulse guns capable of altering momentum. These devices fire colored energy fields that affect the speed and movement of objects, including the player. One field accelerates movement, launching the player forward with tremendous speed, while the other slows movement and allows for more controlled positioning. By strategically placing these energy fields on surfaces throughout each level, players can manipulate their trajectory, perform long jumps, or build enough momentum to reach distant platforms. Learning how to combine these mechanics effectively becomes the key to mastering the game’s obstacle courses. Each level functions as a carefully designed test chamber filled with platforms, gaps, walls, and environmental hazards. The objective is usually simple—reach the exit portal—but accomplishing that task requires understanding how to use the impulse mechanics creatively. Players must experiment with angles, placement, and timing in order to generate the correct momentum needed to traverse the environment. In many cases, a single mistake can send the player falling into hazards or back to a checkpoint, encouraging repeated attempts until the correct approach is discovered. As players progress through the game, the challenges become increasingly complex. Early levels introduce the basic mechanics and allow players to become comfortable with placing impulse fields and controlling movement. Later stages add new obstacles such as moving platforms, laser traps, and environmental hazards that require precise timing and quick reactions. Some sections demand careful puzzle solving, while others rely more heavily on reflexes as players race through sequences of jumps and momentum boosts. The physics-based design gives the gameplay a strong sense of flow once players become comfortable with the mechanics. Successfully chaining together multiple speed boosts and jumps can create moments where the player moves through the environment with impressive speed and fluidity. These moments are particularly satisfying because they reward both skill and experimentation. Finding the perfect placement for impulse fields and executing a flawless run through a difficult section can feel extremely rewarding. In addition to the main progression through the test chambers, Impulsion includes competitive elements that extend its replay value. Each level tracks completion times and allows players to compete for faster results through leaderboards. This encourages players to replay stages and refine their strategies in order to achieve more efficient runs. For players who enjoy speedrunning or perfecting their performance, this feature adds a layer of long-term challenge beyond simply completing the levels. Visually, the game adopts a clean and minimalist science-fiction aesthetic. The environments resemble futuristic laboratories filled with sleek metallic surfaces, glowing panels, and geometric architecture. The simplicity of the design helps keep the focus on gameplay, ensuring that players can easily identify important surfaces where impulse fields can be placed. Bright colors are used to highlight interactive elements and differentiate between the various types of force fields, making it easier to understand how the mechanics affect movement. The audio presentation complements the futuristic setting with energetic electronic music and subtle environmental sound effects. The soundtrack maintains a steady rhythm that matches the fast pace of the gameplay, reinforcing the sense of momentum as players move through the levels. Meanwhile, the sound effects for impulse fields, jumps, and environmental interactions provide useful feedback that helps players gauge whether their actions have been executed correctly. Despite its clever mechanics, the game does have a few limitations. One of the most noticeable issues is its relatively short length. The campaign contains only a couple dozen levels, meaning that experienced players can complete the main progression within a few hours. While the replayability offered by speedrunning and leaderboard challenges helps extend the experience, players looking for a longer adventure may find the content somewhat limited. Another potential drawback is the difficulty curve. Some of the later levels require extremely precise timing and positioning, which can be frustrating for players who struggle with fast-paced platforming challenges. Because the physics mechanics demand a certain level of mastery, newcomers may find the learning process slightly steep before they begin to feel comfortable with the movement system. The narrative aspect of the game also remains fairly light. Although Archie’s commentary adds personality, the story never evolves into something more substantial. For players who prefer narrative-driven experiences, this lack of deeper storytelling may make the game feel somewhat mechanical compared to other puzzle platformers that place greater emphasis on plot and character development. Nevertheless, Impulsion succeeds at delivering what it sets out to achieve: a tightly designed first-person platforming experience built around creative physics mechanics. The combination of momentum-based puzzles, fast movement, and carefully structured obstacle courses creates a gameplay loop that is both challenging and satisfying. Once players learn to master the impulse mechanics, navigating the levels can become an exhilarating test of precision and speed. Ultimately, Impulsion stands out as a well-crafted indie platformer that focuses on gameplay mastery rather than narrative depth. Its physics-driven movement system, clever level design, and competitive replay features make it particularly appealing to players who enjoy skill-based challenges and speedrunning mechanics. While its relatively short campaign and minimal story may limit its broader appeal, the game offers a rewarding experience for those willing to embrace its demanding but highly satisfying gameplay. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese*, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having paid only 1,29$ for it is a steal, short but really cool game for such a good price, I wouldn't reccomend at full price tho considering this is a 2-3 hour game, absolutely buy on sale tho. The mechanics feel really fluid and the game is really satisfying to play, I don't get why is this game so unknown when it's actually good.
I like the concept, picked the game up for cheap hoping to play on my steam deck but the games resolution bugs out and I can barley use the cursor proper to get thru the main menu. Would really love to see a fix for this.
why release an unfinished game? dev doesnt even know how to make a FOV slider (in the FPS game!). even gun sway animation keeps playing when you standing still... overall game feels like an asset-flip developed in a week. steam page promised a good idea but it was wasted by dev that didnt even try...
игра крутая рекомендую игра похоже на игру portal 2
תודה רבה ללידור ראשה
very fun casual game. if you loved portal i recommend this game to you.
спидранер
Underrated gem
aquele jogo pra jogar enquanto assiste/ouve outra coisa
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Players by region
Where this game's players are, estimated from review languages.
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