
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #82, worst PL #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 18 → 11.5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.7Kreviews | 73% | — | $309.2K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu n'est pas mauvais, mais clairement en dessous des attentes On nous présente un jeu à la BOTW mais il n'en est rien, l'open world est plat, lisse, sans intérêt les personnages sont sympas, mais pas assez développés, les mécaniques pas mauvaises mais pas bonnes. Il y a eu de l'effort, mais c'est très mid c'est un jeu sympa mais pas mémorable en soit. Franchement, je pense que ce jeu n'en vaut le coup que s'il y'a de grosses réduc dessus ou qu'on vous l'offre. Ne l'achetez pas 40 balles, en plus, il est souvent en réduc autour des 5-10 euros
유비게임 컨트롤러 레이아웃 하나같이 개 병신같음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $309.2K | 1.9K | 91% | $4.99 | |
| $309.1K | 639 | 47% | $24.99 | |
| $309.4K | 3.6K | 84% | $2.99 | |
| $309.4K | 559 | 75% | $7.99 | |
| $308.9K | 436 | 81% | $18.99 | |
| $309.6K | 379 | 70% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.4M | 373.8K | 90% | $59.99 | |
| $1.4M | 1.8K | 88% | $29.99 | |
| $304.9K | 1.1K | 79% | $12.49 | |
| $82.1K | 123 | 73% | $19.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR; This is really fun game to play for 50-80 hours. Wait for a sale, buy it with "A New God" DLC and enjoy. DO NOT BUY "LOST GODS" DLC. VISUALS & SOUND DESIGN With cartoon stylized graphics this game looks like a fairy tale. This style fits very well with the setting and story - it all has its own, unique character. The visuals are very well done - I've found myself couple times just standing on top of the hill and admiring the view. Movement animations are alright, not bad, not excellent. The Fenyx's SFX are a bit repetitive after half of the game. Music is well done - it isn't the "Ori and the Blind Forest" excellent, but I loved the main theme. It also isn't used too often (Star Wars Outlaws problem) and doesn't get boring. MECHANICS The mechanics here are pretty standard - there's nothing super innovative. Couple special moves, similar to other games, wings to glide, moving objects and that's basically it. Combat mechanics are the biggest con of this game - it isn't very precise. Attacks connect into combos, and every third of the series has longer animation, which can't be stopped. As this is just a little annoying, the most annoying thing is selecting enemies or lack of this system. Fenyx roughly follows the directions you input through mouse/keyboard or pad, but has huge problems with changing directions mid-combo. I thought that standard "lock on target" system will help it, but turning lock-on disables your ability to sprint for some reason, and sprint is required for some special attacks to execute. The enemies unblockable attacks tend to lock on the character and you have to dodge pretty late into the animation to actually dodge it. For me, it was a little too late to be intentional, but you can learn it. To sum up - combat system is "just fine" for playing on Normal, maybe Hard. It's max I'd recommend, as for higher difficulties you'd need more precision, which this system just isn't capable of. WORLD&STORY World is built in pretty standard sectors: Spring one, Desert-y/Drought-y one, one Autumn-ish, Snowy Mountain and FINAL VOLCANO (such a classic :D ). The locations are done beautifully, each with its' own character. As this is Ubisoft game, it has been overflown with collectibles and activities to do all around the map. As this game mimics the Zeldas, you can't see them on the map until you scout for the each one and "reveal" it. The extra activities are well thought out and pretty fun to do - there are fights, boss fights, and couple types of puzzles to do. Puzzles range from toddler's easy, through enjoyably hard. Some of them are annoying to solve (as the they require precisely timing your actions and depending on not-very-precise movement mechanics). If you plan to do all of the achievements, brace for some grinding to collect all of the useless cosmetic armours. The base game requires about 70 hours + 10 hours for The New God DLC. From my point of view, this should be everything that covers achievements, as The Lost Gods is completely different from the base game and Easter Realm isn't even about Fenyx. The main story is fantastically written and acted - it is full of humour and jokes that fits Greek Mythology. I was really impressed with the story - I was expecting straightforward story just to keep you going through the map, and there are some unexpected twists. Through the whole game you listen to the Prometheus and Zeus commenting the story of Fenyx, which fills the emptiness you normally feel while doing sidequests. DLCs A New God This is the first DLC, which closes the story of Fenyx. It adds about 10 hours of gameplay, which consists of 90% puzzle solving. But: these puzzles are level-up from the game. They are harder, more interesting and simply better. I enjoyed every minute of this DLC. The story is still well written, with enjoyable dialogues which keep you on the track and nicely wraps the story. Myths of the Eastern Realm The second DLC, tells a story of a different character in the Chinese mythology. I haven't played it yet, maybe I'll come back here to review it after I play it. The Lost Gods This God-forsaken experiment shouldn't be a DLC. It changes most of the game mechanics, keeping the worst of them all. I understand it was a showcase of what this game engine can do, but I WOULD PREFER NOT TO KNOW. The game perspective is changed from TPP to the Isometric, which cuts your FOV so much, that you can't see the aerial enemies on the screen. Enemies damage is elevated by A LOT on a Normal, so every single fight is difficult. I like challenging games, but this is just annoying - 90% of deaths I had here were the ones when the character dodged to different direction that I entered. Here you can feel that not-very-precise movement and combat system much more. Story is not very engaging. It tries to tie the story with Fenyx, but it didn't work out for me - the new character, Ash, is just completely boring for the whole time, as her whole personality is "OK SO I AM GODS' SIDEKICK NOW" And the new skill tree. IT IS HIDEOUS. As it tries to offer more and add possibility to craft builds, you have to unlock slots to put the essences in. AND EVERY SLOT HAS TONS OF TEXT. It is just so unintuitive, and it is a problem not only with idea, but with whole UX and UI there. Ah yes, this isn't the end. On top of all that, YOU CAN'T SAVE A GAME. To save a game, you need to go to the Altar in-game, and pay save-a-game-fruit to save-a-game. AH, AND DON'T FORGET TO UPLOAD IT MANUALLY TO UBISOFT ONLINE SAVES, OR ELSE THE GAME WILL FORGET YOU SAVED A GAME. I lost 3 hours of grinding levels by that. And I was saving game at altars, I just didn't upload it manually to the "online save". And then, when I died in a hard fight, the game loaded the autosave from 3 hours earlier. After this, I gave up trying to like this DLC. OVERALL This is one of few examples of Ubisoft releasing a good game. It is all Ubisoft-y with open world, definitely too much optional content and forcing microtransactions in the main menu, but Ubisoft Quebec did there a really good job. I can honestly recommend buying the game with the "New God" DLC, to get the full story.
I spent 80 hours in this game and I can say that the main game designer should never be entrusted with the management of the game again. The first two areas were excellent. Over time, it turned into a Sisyphean task and most of the vaults (even the mandatory ones) into Tantalus' torment. I didn't have fun and finished it out of obligation. The enemies were stereotypical and for some puzzles, if it weren't for YouTube, I would give up the game (example: a chest locked in a room and you have to move a lever 200 m away, no hint). Vaults, some fun, others a bore. I randomly remember Vault of Hephaistos. Or Path of Messenger, that was the only vault where I reduced the difficulty to story... The highlight is the fight with the final boss, where the battle is interrupted by an approximately HOUR-LONG puzzle vault... The built-up tension is buried. I think the achievement statistics will serve as proof. I've probably never had as many rarities as I have in any other game. Except for 5, everything is probably under 10%. If I may recommend, precise jumps and guided shots, where precision is required, do it with the mouse and keyboard, the controller is a punishment in this...
me resulta molesto tanto puzzle es una manera de alargar el juego supongo pero en lo personal no me gusta que tengan tantos en una parte de la historia se refieren a un niño como niñe cosa que detesto en los videos juegos. en lo personal no lo recomiendo
Like
C'EST BIEN
[h1] 's okay. [/h1]
Very Good game
A very fun game, with plenty to see and explore. Cool puzzles, complex dungeons and smooth, clean mechanics. It also has a terrible sotory, risible plot twists, cringy dialogue, laughable difficulty and a questionable moral lesson. Buy at a discount.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.