
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #82, worst PL #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 18 → 11.5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.7Kreviews | 73% | — | $309.2K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пойдёт
♥♥♥♥ bugisoft, scammers
It was pretty good - basically Zelda breath of the wild greek style and no loss of durability of weapons (big +). Performance is something to be desired - lot of lock ups during fights, not the player but the whole game when there is alot going on a decent rig at 165fps constant. To actually load in, you will be waiting 5 minutes before you can actually start playing as it searches for additional content and im thinking some other backend stuff linking into the ubisoft launcher. All the puzzles and game play were good, as I said gets a bit boring because there are so many of them. Wasnt really interested in playing the DLC even though I own them. But overall a good experience and a great game for Zelda fans who love puzzles, greek mythology and want a lot of content.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun game but by the gods do the puzzles get way too long and tedious
Müll
TL:DR Ubisoft's Silly Breath of the Wild-like. Game is pretty and runs extremely well on Ubisoft's Anvil Engine compared to anyone trying to do even smaller open worlds on Unreal Engine. Good keybind options, started on controller but switched to M&KB. I couldn't function with the default controller. Combat/Movement was smooth and felt good. Perfect Parries, abilities, dodges, and double jumps. Enemies come in 3 tiers of difficulty, shifting the world based on your character's invisible overall power level it seems. Story is basic but it's supposed to be simple and silly/comedic with all the hidden innuendos/double entendre-esque dialogue, think original Tom & Jerry. Really disliked the accents though, took away from the silliness more than it helped FOR ME. Usual formula of 4 minor stories to hit in different parts of the map then finally heading to the finale. Big collect-a-thon world with most rewards either adding to your cosmetics or currency to strengthen your character. Good creative variations for the puzzles and dungeons, aside from the few arena dungeons. Majority of the puzzles were easy and was always pleasantly surprised when I got a platforming dungeon. If you try them and want something more difficult, apparently there's a DLC with tougher dungeons. (venting) Biggest, but personal, gripe: Wasn't a big fan of the scouting. You can press V to scout treasures and reveal icons for the map when you hover over it. My problem is that you can find things through walls as long as it's within range. So I would get dizzy being compelled to do 360's scanning the map to make sure I got everything. Rather be able to place waypoints then go there to reveal the icon. I might miss things but that would've eliminated the tedium and dizzying scanning I had to do. Overall great experience but it's a little too silly for adults and I would assume it's not "cool" enough for kids. Good but definitely not the "you should really play this" kinda game.
勉强玩
Um bom jogo para solução de enigmas.
TOP !!
[h1]途中までは最高に面白いんだけどなぁ、迷宮のギミックが複雑になるまでは[/h1] 戦闘もなかなか良く出来ててやってて面白い ストーリーもまぁなかなかです しかし迷宮クエストがホントにストレスが溜まる 悪いのは迷宮 ギミックとかピンボールとか即死レーザーとか足場から落ちるとか 球をハンマーのスキルで飛ばすとか、運要素もかなりありホント苦痛しかない [h1]迷宮のピンボール系が全てを台無しにしてる、クソゲーになってる[/h1] 全く持ってやるべきではない
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $309.2K | 1.9K | 91% | $4.99 | |
| $309.1K | 639 | 47% | $24.99 | |
| $309.4K | 3.6K | 84% | $2.99 | |
| $309.4K | 559 | 75% | $7.99 | |
| $308.9K | 436 | 81% | $18.99 | |
| $309.6K | 379 | 70% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.4M | 373.8K | 90% | $59.99 | |
| $1.4M | 1.8K | 88% | $29.99 | |
| $304.9K | 1.1K | 79% | $12.49 | |
| $82.1K | 123 | 73% | $19.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — |