
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #82, worst PL #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.6Kreviews | 73% | — | $299K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun to play....hard to master... 11 out of 10
一周目,普通难度34H通关,本体54H全收集,DLC纯解谜,玩不下去。育碧罐头,游戏总的来说,值得一玩 剧情:北欧神话,一个神之子拯救世界的故事。各种小故事以及对白都很有趣(车速过快) 画面:略微动漫风,育碧塞尔达,风景建筑很好看,角色怪物一般。 操作:开瞭望点,采集+爬墙。大部分在解谜,打怪的弹反和子弹时间不错,但是指引很少。前期大锤,中期阿瑞斯之怒,后期滞空箭 音乐:BGM很好听,中文配音很本地化(赫尔墨斯的中配不知道是不是叶秋),旁白像讲相声。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $299K | 969 | 88% | $12.99 | |
| $299.1K | 1.4K | 87% | $11.99 | |
| $298.9K | 3K | 85% | $7.49 | |
| $299.1K | 630 | 80% | $14.99 | |
| $299.1K | 1K | 97% | $14.99 | |
| $299.2K | 1.7K | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.4M | 373.8K | 90% | $59.99 | |
| $1.4M | 1.8K | 88% | $29.99 | |
| $304.9K | 1.1K | 79% | $12.49 | |
| $83.2K | 123 | 73% | $19.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a little gem in the big pile of ubisoft slop. 8.5/10 I'd give it, It's basicly The legend of Zelda BOTW but it's greek motolygie, yes I know i spelled that wrong but who cares? In some ways I like it more than BOTW. I whould say that the puzzels are a little harder and better designed. If you want to experaince BOTW again but slighly diffrent buy this game. One last thing! this game goes on sale like every other month and it can get as cheap as 8$ so wait until then...
Bien évidemment, j'ai séché le jeu en 50 heures coté Ubi, je l'ai racheté coté steam pour le refaire et surtout faire les DLC que je n'ai pas terminé ou commencé :D
just another ubislop checklist simulator.... they really need to stop developing games with thousands of employees.
Probably the best version of Ubisoft's open-world games, coupled with some of their absolute worst writing. It's frustrating how bad the writing is, because it seems like the writers actually did care a lot about Greek mythology and included a lot of deep cut references, but they're buried underneath a lot of Ubisoft's usual "how do you do fellow kids" dialogue, probably to lean into the game's Teen rating. It's very Marvel-y, in the worst sort of way. Lots of undercutting serious moments with "so THAT just happened" types of quips. I hate it. I still recommend the game because it's a decently reactive open world that feels like a pretty fun riff on Breath of the Wild's gameplay, but actually improves on the formula in some ways. Weapons don't break, there are more things to unlock than what you find in the first thirty minutes, some of the puzzle areas are genuinely clever and require exploration, and the world feels a bit more dense with stuff to do because it's a bit smaller overall. The climbing feels clunkier, though, and they're not quite as willing to commit to the "solve it your way" design ethos that's all over BotW, so it's a bit of a tradeoff, depending on what you liked about that game. I never thought I'd say this back when the trailer first came out, but I hope there are more Immortals games that iterate on this idea. Just please, PLEASE don't keep the Joss Whedon-y writing in the next one.
diet coke zelda
It's a solid game. The writing, while not about set Broadway ablaze, is well done and even clever in a cheeky way. Visually it's stunning. Aphrodite's area in particular feels like running around in that one Greek scene from Fantasia. Combat is challenging without being punishing. I'm not the biggest fan of resource farming being the only way to increase stats, but I'll pick my battles. Oh! And the fact that everyone has an actual GREEK accent is the cherry on top!
Honestly, was a very fun ride! Comedic writing and solid voice acting. The art style is fun and fits the writing. Enemies are satisfying to beat, and combat can be tuned to work with your style. Fashion is fun and can be assigned with any weapon right away.
Very annoying how long it takes to load stuff. Its not clear its downloading something. I just wanna play the game ive paid for instead of ragequitting after 3 mins of a load screen
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.