
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #82, worst PL #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.7Kreviews | 73% | — | $306.6K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It simply freezes at the Ubisoft Logo or the main menu despite all other Ubisoft titles and hundreds of games on my PC run perfectly fine. I read something about that this game has a problem when it's not installed on the same drive as your Windows so I tried to move it to my systems SSD. It sadly did not fix the issue for me so I just requested a refund.
il en a toujours trop ca ne fini jamais -Les énigme même bien comprise il faut les du temps pour les réalise en cas d'échec tout recommencer -maniabilité du personnage qui s'accroche et ne se déroche pas -longévité augmenter artificiellement Perte de temps !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $306.6K | 1K | 86% | $11.49 | |
| $306.6K | 697 | 72% | $9.99 | |
| $306.5K | 505 | 82% | $29.99 | |
| $306.5K | 968 | 80% | $19.99 | |
| $306.4K | 478 | 51% | $17.99 | |
| $306.9K | 689 | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.7M | 373.7K | 90% | $59.99 | |
| $1.4M | 1.8K | 88% | $29.99 | |
| $1.1M | 1.1K | 79% | $24.99 | |
| $83.2K | 123 | 73% | $19.99 | |
| $510 | 2 | 50% | $9.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Immortals Fenyx Rising : Deux tentatives, deux échecs. J’ai joué à Immortals Fenyx Rising à sa sortie, il y a deux ans. Déçu, j’ai lâché l’affaire assez vite. Mais récemment, j’ai voulu lui redonner une chance. Peut-être qu’avec du recul, ou un patch miraculeux, mon avis changerait. Spoiler : non. C’est toujours aussi mauvais. Ubisoft nous sert encore une fois sa recette fade : un open world aussi vaste que vide, où chaque recoin semble généré automatiquement, sans inspiration. Rien ne donne envie d’explorer, rien ne surprend, tout est mécanique et prévisible. C’est le syndrome "Ubisoft" dans toute sa splendeur. Le gameplay ? Ultra classique. Zéro originalité. Du combat lambda, des énigmes vues mille fois ailleurs, des mécaniques de jeu sans âme. On a l’impression de jouer à un mix entre Zelda, Assassin's Creed et un jeu mobile… sans le moindre génie de conception. Le doublage français est tout simplement catastrophique. Mention spéciale à la tentative d’humour qui tombe à plat à chaque réplique. Les dialogues t’interrompent constamment pour sortir une énième blague lourdingue. Ça peut faire sourire 5 minutes… mais au bout d’une heure, c’est un enfer. Des vannes façon Carambar en boucle, ça use les nerfs. Visuellement, c’est correct, mais sans éclat. Un style cartoon déjà vu, sans vraie personnalité. C’est propre, mais plat. Bref, deux essais à deux ans d’intervalle, et toujours le même constat : ce jeu n’a aucun intérêt. Si vous avez moins de 10 ans, pourquoi pas. Sinon, passez votre chemin. Note : n’y jouez pas /10.
I was looking for something to replace a certain open world Switch game (BOTW) that I really enjoy, but no longer have access to. When I searched for games that are similar, Immortals Fenyx Rising came up as one of the recommendations. So, yeah, it's similar and has some of the same game mechanics, but it was different enough to be very enjoyable as its own game. For one thing, the occasional behind-the-scenes humorous narration was something I enjoyed (although I understand that others didn't like it as much). The progression also seemed more goal oriented, but still loose enough to be open world. Along with some fun side quests, it really had all I could ask for in game advancement and leveling up. The NPCs were a lot of fun, and I rarely found any interactions that were unpleasant or confusing. In conclusion, if you're looking for a great open world game, IMHO, this is one you'll really enjoy spending time on - and at the same time spending less money on. 8/10
bom
Muy buen juego, es realmente divertido; lo único malo es que es tan infravalorado y no vendió muy bien que no vamos a tener mas entregas de esta saga.
I have to preface this with "I am a sucker for Greek Mythology". Immortals is an open world action adventure akin to the Zelda games. It's actually the similarities between this game and Breath Of The Wild, that I think are the reason this game isn't more popular. I feel it gets written off as a cheap Zelda clone, but having beat both BotW and this, in my opinion this is so much better than that. I understand why passers-by might think it's a Zelda clone though. It's got the climbing, the stamina management, the gliding, the sword, the bow, the slow-mo on perfect dodges, the map structure, even some of the powers are similar. I gotta say though, the similarities pretty much end there. The game is far, FAR more narrative focused than BotW. Like quite literally, as there is often a narrator talking while you play. You start off as a Greek Shield Bearer whose fleet was destroyed in a storm and you wash up on a mysterious island, only to find your comrades-in-arms incapacitated and weird monsters roaming about. I don't know what others would consider spoilers (some of us don't even watch trailers to avoid them) so I'll leave story stuff at that. I will say though, it has a few twists that were a pleasure to see, rather than the typical predictable and linear story you might expect from a game of this nature. The humor might be hit or miss for some, as the game is very obviously trying to keep it PG-13, I found it enjoyable while keeping in mind that they were trying to appeal to a broad audience. Controls are odd. They are fully remappable but you run into awkward spots sometimes if you do remap them. Ultimately I kept the defaults after trying a few layouts. Sprint and Dodge is on Square, for example, and I wanted to move it to Circle and did for awhile but ran into issues down the line eventually I got used to it though (it helps I played this a bunch on Nintendo Switch, and yes I bought this game twice because I adore it that much) Gameplay, as I've mentioned a lot, is very much like BotW. Less resource intense though, partially because you don't have meals to worry about, just potions which each have their own dedicated resource to craft. Also said potions are super basic at first, with healing, stamina, attack, and defense potions. They do expand in functionality as you upgrade them, but it's always those 4 and upgrades are permanent and apply to already crafted potions too. (you could argue it's more an upgrade to your metabolism and digestive tract than upgrades to the potions) Gear upgrades require 2 types of crystals, with 1 type being shared, and one type for weapons, and another for armor. Capacity upgrades for potions and arrows share a crystal type as well as requiring the shared one. Oh. Puzzles. [h3]If you do not like puzzles, do not buy this game.[/h3] I hate to keep referring to BotW but just like that game, this one is full of puzzles and navigation challenges. Honestly I think this game might have even more than that one... I haven't touched the DLCs yet so I can't speak on their quality. I kinda feel like, if you like Greek Mythology, you gotta at least try this game. It's often 90% off, and I would argue the Gold Edition is worth it (if you are unsure) at even 75% off. There's tons of references to Greek lore that normies might not get at all. At time of writing it's $15 on a sale, and it is definitely worth it at that price. Oh also a tip: edit your save file to turn off Bloom. Some effects are slightly less pretty but you ditch the world haze that comes with Bloom. In my opinion it was better with Bloom off.
It's a solid game. The writing, while not about set Broadway ablaze, is well done and even clever in a cheeky way. Visually it's stunning. Aphrodite's area in particular feels like running around in that one Greek scene from Fantasia. Combat is challenging without being punishing. I'm not the biggest fan of resource farming being the only way to increase stats, but I'll pick my battles. Oh! And the fact that everyone has an actual GREEK accent is the cherry on top!
Luxo
I had a whole long review about what I liked and what I didn't but realized that it isnt that complicated. The puzzles were fun if you enjoy breath of the wild shrines. The combat is simple, and too easy most of the time, but was definitely fun when facing the more challenging bosses. The open world is filled with things to find, though it never really feels like anything is necessary. I liked the setting and even aspects of the story, but I also desperately wanted the narrator to shut up at times. One of the worst parts of the game was the frankly weird tone. It was all over the place and when combined with the themes of the story it was difficult to discern who the target audience of the game was. A classic trying to make the game more accessible to everyone and it feeling like it was for no one in particular.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.