
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #82, worst PL #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.7Kreviews | 73% | — | $306.6K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo bom demais, mas a afrodite troca uns papo estranho com o ares na frente do hefesto que me lembrou da minha ex
I acknowledge that some Ubisoft titles—like some Assassin’s Creed or Far Cry—can offer enjoyment. But overall, the company’s strategy under Yves Guillemot has ♥♥♥♥♥♥ my trust, and I willnot support Ubisoft anymore while this delusional gambling addict remains in charge. Let me break down my thoughts on this ♥♥♥♥. *Corporate rhetoric and dismissive comments by company representatives -Recently Ubisoft stated in its financial report that microtransactions in full‑price games “make the player experience more fun” by allowing avatar customization or faster progression—and claimed these are always “optional.” -A Ubisoft spokesperson (Ubi_Warlock) responded to criticism of loot boxes in Trials Rising by claiming they are harmless if done right and that players simply don’t have to buy them. -Yves Guillemot and CFO Alain Martinez defended loot boxes by arguing players “need to feel they are really free not to buy,” and that monetization is about quality and choice. -Gamers should get comfortable not owning games, Philippe Tremblay, Ubisoft’s Director of Subscriptions, stated gamers must accept that they may not own games, likening them to digital DVDs or CDs—and suggested players grow accustomed to that model -Yves Guillemot defended End-of-life shutdowns by responding to the Stop Killing Games campaign by saying support eventually stops, games are services, and “nothing is eternal”—implying shutdowns are inevitable and acceptable -Under Guillemot’s leadership, Ubisoft mishandled harassment scandals in 2020, paying lip service rather than enforcing real structural change. Many staff and players feel the company values profit above safety and culture. Past toxic leadership and internal complaints persist despite official investigations and purges. *Microtransactions and monetization in premium single‑player titles (which is actually can relate to any point stated) Ubisoft includes loot boxes, boosters, skins, battle passes, and paid progression even in single‑player games such as Assassin’s Creed Shadows, Far Cry 6, Star Wars Outlaws, Skull & Bones. *Degraded quality and repetitive output Franchises like Assassin’s Creed, Far Cry, Watch Dogs and The Division now feel copy-paste ♥♥♥♥ which can be done by 10yo using AI(of course I'm exaggerating, BUT...). Massive spending on new projects often results in shallow clones with moderate sales. Recent launches like XDefiant, Skull & Bones, Hyperscape all underperformed. The company seems unwilling to change course beyond cosmetic rebrandings. Overall the mentality that players should pay more to enjoy a game they already bought is fundamentally disrespectful. Repetitive, grind‑laden design pushes cosmetic purchases even in narrative experiences—this is not optional fun, it’s exploitation. Normalizing statements like “microtransactions are fun” or “you don’t need ownership” prove Ubisoft is blind to community values. Until leadership and overall mindset of top manegers completely changes AND monetization practices are reversed, I refuse to buy Ubisoft products—no DLC, no battle passes, no cosmetics. I respect that individual Ubisoft games have had memorable moments, solid mechanics, graphics etc. But this does not excuse a corporate strategy built on greed, ambiguity, and player manipulation. I once believed Ubisoft could lead with creativity and respect. Nowadays, the company signals it puts earnings ahead of players. So this is my position: I will not support Ubisoft until Yves Guillemot is removed and monetization in premium titles is abolished or radically reformed. If you share this view, echo this under other Ubisoft titles. Let Ubisoft feel the voice of consumers, not just investors. TLDR: ♥♥♥♥ Ubisoft, my money stays in pocket until you ACTUALLY change something. I advice you to start from this idiotic CEO of yours.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $306.6K | 2.9K | 91% | $5.99 | |
| $306.6K | 697 | 72% | $9.99 | |
| $306.5K | 505 | 82% | $29.99 | |
| $306.5K | 968 | 80% | $19.99 | |
| $306.9K | 689 | 85% | $19.99 | |
| $306.3K | 3.5K | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.7M | 373.7K | 90% | $59.99 | |
| $1.4M | 1.8K | 88% | $29.99 | |
| $1.1M | 1.1K | 79% | $24.99 | |
| $83.2K | 123 | 73% | $19.99 | |
| $510 | 2 | 50% | $9.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love it ! A Zelda-like game, with quests, puzzles, upgrades... all set in Greek mythology ! And the humor, a very nice game !
très bon jeu, c un pur copié collé de botw dans les mécaniques mais ça marche bien
👍
хорошая игра но своих денег не стоит я взял по скидке 80проц
The game itself is fun, witty, well designed, and enjoyale to play. The problem is that it is locked behind the Ubisoft launcher, which means that it takes anything between 1 and 15 minutes to launch! That is, it takes between 1 and 15 minutes before the Ubisoft Connect launcher finally admits that it's failed and lets you play offline because either the login to Connect fails or its attempts to sync your online saves fail. So far, I've never had it actually succeed in syncing with their cloud, which means that all that unskippable wasted time and effort has so far failed to even provide any benefit. I've also struggled with it on Steam Deck, since the first several times I tried it, it completely failed to log into Ubisoft Connect, so the Ubi DRM completely barred me from playing, but I have now had it succeed at least some of the time, so it may just have been teething troubles while it was still downloading additional cruft. But overall, I'm still playing it, and I'm glad I got it, even if I don't get to play it on Deck.
Decent game (kind of plays like genshin) but forces you to play through the ubisoft launcher, which won't work unless you link your ubi account to your steam account, and wont let you change keybindings at all.
A colorful and chill game The fighting is enjoyable and balanced There are many different riddles, some of which are enjoyable and others are boring It’s good to spend time.
great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.