
Tower defense meets roguelite deckbuilder! Collect, summon and evolve your Imaginyte creatures, and use them to create intricate mazes to defeat the nightmares.
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About
Imaginytes is a mix of roguelite, tower defense, and deckbuilding set in a vibrant fantasy dreamworld. Explore a realm where imagination comes to life and time adds an exciting twist to every decision.
Face the dark forces of nightmares in beautiful, procedurally generated maps, ensuring no two battles are ever the same!

Summon Imaginytes onto the hex grid battlefield to create mazes for the enemies. With more than 150 different Imaginytes to collect, each with their own strengths and abilities, you will not run out of options anytime soon.

Experience the joy of evolving your Imaginytes through their 3 evolution tiers. Each evolution brings stronger powers and abilities to help you overcome the nightmares. Plus, during your dreams you will find different enchantments, that can alter your Imaginytes in various different ways.


Throughout your journey (Dream), you’ll craft a powerful deck of Imaginyte cards and spell cards. These cards are not just your tools, but your lifeline, each with the potential to be upgraded in countless ways. Can you find the perfect synergy?

In Imaginytes, time is an essential and unique mechanic. Every action, from placing Imaginytes to casting spells, consumes time, and as time advances, new waves of enemies will emerge. Manage your time wisely to stay ahead of the nightmare forces!

Turn the tide of battle by casting spells to buff your Imaginytes or damage your enemies. With a variety of spells at your disposal, the right choice at the right time can mean the difference between victory and defeat.


Imaginytes aren’t just creatures. They’re part of a grander design. With different Traits like Beast, Bot, Wise, and more, you can craft decks that benefit from these synergies. The more you collect of the same Trait, the more powerful your synergies becomes!

Top off your synergies with more than 120 different artifacts you will discover during your dreams. Artifacts will provide unique buffs, tailoring your playstyle to your liking.

As you journey through Imaginytes, unlock powerful talents that you can set before each Dream. Talents provide lasting upgrades, helping you tailor your strategies and gain new advantages. With each Dream, you’ll grow stronger, allowing for new strategies and deeper gameplay with every run. And with more than 100+ different talents, you won't run out of options.


Every Dream is a new adventure. Unlock new Imaginytes, spells, and artifacts with each run, ensuring that no two Dreams are ever the same. The more you play, the more your arsenal grows, keeping the game fresh and exciting.
Are you ready to awaken your imagination, master a unique time mechanic, and embark on a journey through the dreamscapes?
Add to your wishlist and prepare to dream big!
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Reviews
Slay the Spire meets tower defense. The level system and card upgrades are almost copypaste from Slay the Spire (good thing, I think). Has an easy mode for mediocre gamers like me, but still provides a challenge. The more you play, the more resources you accumulate to upgrade your (permanent) talent tree. Plenty of artifacts to find which enhance your run, and many different units to use. Lots of "Oh ♥♥♥♥" moments when you think you have the level solved but the enemies start leaking through.
TLDR: Wanna play a TD who did it right? Buy it any play. In a world of crappy carbon copy TD games, one game rises above. Here is what it does well: -good variety of enemies/tower units -rougelike element done well (can be true rougelike or with meta upgrades) -familiar but not the same mechanics -maze building which is awesome and more TD should do -fun way to upgrade units -nice variety of playstyles and units to accomodate each kind of playstyle -map variety Let me list some of the things it DOESN'T have: -no redundant enemies -no redundant unit towers -'puzzle' where they mean only 1 way to win -no artificial difficulty via NUMBER GO UP enemies Honestly the only bad drawback is that it's a deckbuilder, but it has enough great stuff in there that mitigates this overused gimmick.
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Languages: English, Danish, Japanese, Simplified Chinese, French, Spanish - Spain, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Ukrainian
Hours played at review time, across 39 reviews with recorded playtime.
This game is clearly made by someone who plays a lot of and loves the tower defense and strategy roguelite genres. There are so many little decisions that solve the "aw, man, I wish this thing was just a little different" I feel with lots of other roguelites. The biggest example is getting to draft your deck at the beginning of the run. I love this feature and hope more games start doing it. Little mechanics aside, you've got a solid classic-style tower defense game with maze building and tower upgrading. Sprinkle in some Pokemon and you've got the basic idea. Every aspect of the game from the moment to moment decisions to the big-picture progression feels satisfying. If you like Monster Train or classic-era tower defense games, this is already a must play! I'm excited to see what happens as development continues.
It's weirdly addicting and theres so much stuff to unlock its easily probably a 100 hour+ game. Has a similar "end game" progression system like slay the spire where each run gets harder and harder. Suggestions: 1) needs a hard end game "level" progression counter so there's a visible achievable goal to stacking up the nightmare points (i think that's what theyre called? the things that increase difficulty). 2) needs an end-of-run stat screen. the mid game dps counter is sweet but a stat screen at the end would provide a bit of a sense of accomplishment, especially after smashing a run. 3) Because the different towers are so synergistic when they're of the same type (flora is op, for example) I wish there was a way to have more control over getting your starting towers of the same type. Currently having different towers of all different types starting off means youre not getting past the 1st section.
Fantastic game if you love the genre. Refreshing ideas all mixed in. Very customizable and non-linear.
Great game! I've been wanting a good tower defense game for a while now, and feel like there haven't been many when I've searched. Granted - they're popping up absolutely everywhere now, but Imaginytes still stands out to me. Unlike a lot of tower defense games, you have full control over your maze which adds a lot of choices and a lot of "this isn't great right now, but if I can get away with it until I have everything in place it'll wreck". I've been playing during beta as well, and although I tend to easily gravitate towards poison and weak builds (the trait, it's not my build that's weak!) there's definitely a lot of other things to explore, especially when combined with the talent trees and the dreamguides. Dreamguides, especially, add a lot of replayability, encouraging different kinds of build. They feel almost like different characters in a game like Slay the Spire (although not quite as drastically different), and I look forward to seeing which others will be added in the future. Definitely recommended.
Anyone who loves mazing tower defense games and roguelike unlocks is sure to love this gem. There is a ton of content to unlock and try out. I've been having a blast trying all the different combinations of towers and spells. 2 thumbs up!
I love tower defense games, and what I expect from them is "Okay, I know the gist going in, so I should just be able to play and learn it's details as I go." That's what I feel is reasonable to expect. And man, this game DELIVERS! After the intro there were things I thought would play very well, and yet there's still some surprises as you go. Granted, I've not played it very long yet, but I have over 600 games, so if I come BACK to a game after buying it, then I know I like it. I keep coming back to Imaginytes because it's just plain FUN! It's plays well, the cards are gorgeous, the animations are lively, the difficulty ramp is spot on... I love it!
It's a roguelike Digimon/Pokemon Card Tower Defense game. If that combination of words is your jam, you'll love it. Very well thought out and mechanically enjoyable game. Looking forward to seeing this in 1.0
Un tower defense simple mais solide. Les runs sont assez longues, c'est pas une critique, juste un constat. Pas mal de synergies possibles entre artefacts et créatures. Bémol sur la traduction automatique, dans quelques cas les explications d'effet sont franchement incompréhensibles.
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