
Image is a first-person horror game. Explore haunted, ever-changing environments in an atmospheric, confused world and enjoy a truly terrifying gaming experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So first things first: I didn't finish the game because after placing the penultimate item on the pentagram I got stuck in the attic. The door cannot be opened, there are only two active objects - the image and the door, and neither can be manipulated. (No, the key is not hanging from the ceiling. And second - they think it's a shame and bad publicity for indie authors. Watching a few instructional videos, collecting a bunch of ready-made assets, music from freesounds and somehow paying it all together, without a meaningful story, is not how games are made. It is, in my opinion, just the result of the work of someone who wanted to test how the engine works. I don't want my money back just because I feel sorry for young (writers, coders ... masons? cannot find correct expression).
Comment on peut vendre ce genre de daube 10e ? Sans déconner ? Si c'était un jeu amateur je dirais ok pourquoi pas, c'est naze mais c'est compréhensible, mais pas à ce prix là ! Cela ne vaut pas plus de 2e (et encore...) Tous les codes de l'horreur sont ici (mannequins, ombre qui nous fixe, fillette qui chante, téléphone qui sonne, le clown....), aucun ne fonctionne correctement. C'est le genre de jeu où il faut cliquer partout pour espérer trouver la bonne interaction afin de faire avancer l'histoire... De plus, les interactions sont à moitié bugé, à un moment l'ombre qui nous fixe est dans l'une des chambres à l'étage, et l'ombre ne disparaît pas, on peut passer à travers ... Mais autre bug plus problématique : Vers la fin du jeu, impossible de poser l'objet bleu sur le pentacle, j'ai essayé pendant 5minutes.... Rien ne se passe. Je déconseille fortement.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Daniel, avec tout le respect que j'ai pour toi. Ce jeu à a faillit me faire perdre toute contenance de mes émotions malgré une patience à toute épreuve reconnue dans le monde entier. Je tiens à souligner la qualité et la force de tes compétences pour faire péter un câble aux joueurs. Essaye, s'il te plaît cher Daniel, si d'aventure il te prenait l'envie de faire un nouveau jeu vidéo, de faire un minimum d'effort sur le gameplay de ton jeu. Cordialement, cher Daniel, bisous.
ничего не понятно, неинтересно
[h1]小小房屋大大惊吓[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 感谢评论区《秋风有点冷》的评论攻略,虽然有点小问题,不过很省功夫 目前评论区里说的这游戏引导很差,个人感觉还好,引导都采用了很多比较有意思的方式来解释了。比如声音、火车开出去、或者挡路等等,剧情基本上都是在一栋三层的房子里来来回回窜,所以基本上哪里能走就去哪里,也能比较顺利的找到通关物品。游戏场景和优化也做得很好,恐怖氛围渲染的很不错,尤其是这种动不动有个小黑在角落盯着你的感觉,再加上小小的jump scare,已经场景时不时的变换,恐怖氛围营造的很好。 其他也没什么好说的,作为一款恐怖游戏是完全可以入手尝尝鲜的。 不过有些bug问题依旧存在,就是不能拿之前拿过的道具——比如照相机,不然就会回溯到之前的剧情路线上重来一遍,要重启解决。还有物品放不上去的bug,总之就是重开解决一切bug。 以评论区大佬的攻略为底子,我做些修改和衍生。剧情确实挺无厘头的,反正看不懂。 操作很简单,WSAD移动,空格照相看路,鼠标左键开门和捡东西,就这么几个有用的键; 开局先去二楼触发剧情,醒来后拿好电话旁的钥匙去二楼房间,里面拿到相机去三楼, 这时候会停电,很黑,回到二楼有个开了门的房间,进去,剧情过后顺着血路回到一楼,剧情过后捡起相机,拿起旁边柜子上的磁带, 你会看见两幅可以左右摆动的画,不用理会,直接往前走到客厅去拿吊在空中的钥匙,顺便拿下茶几上的磁带, 往回走,发现有一辆玩具火车开到一个门前,从那门进去,虽然黑,但是路很短,不用担心,顺着路进到小屋, 拿上玩家和椅子上的磁带,回到房子里,回去的路上有高能,吓死爹了,草~这么黑的地方还弄高能,高能过后, 地形发生变化,发现进屋子的门锁上了打不开,需要先去点一下对面的栅栏门,进屋的门才会开,进到屋里后不用管一直响的电话, 来到一楼厕所里,进去后要走到马桶位置,门会自动关上,醒来后拿上会叫的玩具鸭,回到屋里后电话旁边刷出一把钥匙,拿上, 来到二楼后,门口有架钢琴的房间里传出女人的哭声,但是门打不开,不用理会,直接去三楼, 三楼房间门已经开了,进去点地上的蜡烛触发剧情,剧情过后,顺着有灯光的地方走,拿一下电视上面的玩具火箭,电视里好像是贞子那口枯井, 还没来得及细看,就开始地震了,去二楼最靠近三楼的那个房间,白布的下面有钥匙,这里一定要注意自己的方向,会突然全黑,我转了半天才退出这房间, 上到三楼,把玩家放到另一个蜡烛上,剧情过后直走上二楼,先去门口有钢琴的房间转一下,然后去有相机的房间,你会看见一个强者画风的黑人, 上去跟他贴贴没事的,地上有个蓝色的未知物体,捡起来放到黑人下面的蜡烛上,蓝色物品是拿一次刷新一次的,所以必须一趟一趟跑,后面就是反复2次去一楼找蓝色物体放到蜡烛上,然后去二楼右侧房子里拿蓝色物品,然后回到一楼右侧拿,再回到一楼左侧拿,然后放完了就拿走完整的蓝色晶体,顺路回三楼把晶体放在阵法上就行。 回到着火的房子里随便转转就会闭上眼,就跳转到下一个场景了,回到一楼电话旁拿钥匙,然后去车库对面那个漆黑的地方拿玩具,拿到后去三楼放上; 回到一楼厕所,拿上最后一个玩具放到三楼,这时候会出来特别漂亮的一个龙卷风,这时候往回走,门口处会有把吊着的钥匙, 拿上钥匙回到一楼,楼梯后面那个门打开了(小火车光找照引导),直走打开栅栏门,然后顺路走出去,来到一个地下空间,然后直走就结束了。 结尾并没有什么剧情也没什么交代,反正就一个女的叫一声就结束了。然后就是制作人名单动画。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 7735H GPU:NVIDIA GeForce RTX 4060 Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
不好玩,游戏粗糙,没有指引,突脸无厘头,模型粗糙。 5分作品(满分10分)
Evaluation mitigée pour moi. Il y avait des points sympas, d'autres beaucoup moins. Déjà, le jeu n'a pas d'histoire, c'est plutôt une expérience horrifique, et une expérience plutôt bizarre. J'ai bien aimé cet aspect là, on passe d'une environnement à un autre et on ne comprend pas ce qui se passe. Il y a quelques jumpscares sympas aussi, d'autant plus qu'ils sont random si j'ai bien compris, d'autres sont vraiment sans intérêt et plus "comiques" qu'autre chose. Par contre, certaines mécaniques comme le coup du flash à utiliser pour s'éclairer, c'est sympa quand on fait un passage court avec, pas quand ça dure trop longtemps, surtout en tout début de jeu. La partie sans texture était plutôt pénible aussi et pas très intéressante, et c'est devenu pire quand on s'est mis à voir flou. Les succès Steam ne fonctionnent pas non plus, j'ai bien récolté tous les objets, mais rien n'a été déverrouillé côté Steam. Le jeu est assez court, du coup je le trouve beaucoup trop cher au tarif plein (et même à -40% c'est limite) pour le peu de contenu. Disons que c'est un jeu qu'il faut aborder avec l'esprit ouvert et sans attente, de cette façon ça peut être un moment sympa.
I found the game very to be glitchy. In two occasions the black entity freezes to the point you can walk through it. Overall very well designed (to the exception of the glitches) but could not finish the game. Shane!!!
A pretty damn random game, but it tells you that right off the bat, so you know what your in for. Even tho Image plays mostly in the same house, the scenery is ever-changing. You simply explore and gather items for a ritual. While I enjoyed the fact that the game isnt littered with thousands of lore notes, it becomes evident that theres a complete lack of story, which may be for the better or worse. I dont think it matters much, as the game tries to be very random, and it succeeds at that just fine. Some of the jumpscares are well done. The only main complaint I have are the achievements. They end up spelling "Image", but in the wrong order, they should be unlocked in reverse, from E to I, as the leftmost achievement is always the last one that got unlocked. Its a nice implementation but fails completely by being in the wrong order. As it stands I can only recommend this on a sale. This is a 5€ game. Thank you Galactic Games, for providing me with a copy, much appreciated! [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
At the moment, I couldn't recommend this game. It has so many weird bugs and parts that just dont make sense or aren't explained properly. I think I came across maybe 10 different actual bugs or subjective "issues" in my playthrough. I made a video so you can see yourself, and would be keen to revisit once resolved. https://www.youtube.com/watch?v=khrZN1NzpF8&ab_channel=GrantSaysYES
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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