
IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 7 → 3.43/day in the week after.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
По какой-то злой иронии многие современные авиасимуляторы уступают по качеству какой-то донатной помойке, но которую не жаловался только ленивый. Всё познаётся в сравнении: - В тундре более гибкая система настройки управления (Хочешь биндь как угодно: хоть клава-мышь, хоть клава-мыше-джойстик. Настраивай как душе угодно чувствительность осей итд). Здесь эволюционно игра продвинулась с "ил-2 1946" совсем немножко, добавив управление на мышку. - Оптимизация. В ил-2 перегружено степное поле нижнего Поволжья мусорными ассетами, которые не скомпановываются при непосредственно отдалении от них. Лютая нагрузка на систему, которая увеличивается ещё больше, когда ты играешь за штурмовик или бомбардировщик. Неуместно детализированные в лётной кампании грузовики и бензовозы взорвут вашу материнку к чертям собачьим. - Об одном разрабы позаботились очень знатно: системе защиты от пиратов. Я не знаю как там дела на других фронтах, так что я решил скачать с зелёного сайта копию игры и посмотреть. Найти раздачу не удалось, а значит своё мнение я буду составлять по обзорам других людей. Покупать длс не советуют в принципе. Такие дела. -Ну и самое главное для многих - мультиплеер. Тут тундра забирает победу без дальнейших разъяснений.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.88/day in the week to Jul 26 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, German*, Polish, French, Spanish - Spain, Simplified Chinese*languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To 1C, Maddog 去哪了? 我是曾经是1946忠实的用户,在1946中玩坏了好几组摇杆,我i还记得最初的IL2光盘版里的小册子,有着很多二战王牌飞行员的小故事。在我心中iL2-1946是史上最棒的二战飞行模拟游戏。当时日以继夜的和全球玩家联机dogfight,了解飞行,学习二战美国空军飞行员的训练手册,学习能量和速度的转化,学习snap shoot,那些日子太美妙了。虽然后来出了很多摇杆,但我仍然将Microsoft Force Feed Back2一直保留到现在!如今我失望的发现,在BOS中Force feed back系统远不如从前,丧失了很多细节,这是为什么?虽然现在新的摇杆大多没有FFB系统,但是既然游戏中模拟了气动的反馈,而且你们曾经做的那么好!为什么现在却丢掉了这美妙的细节?我从十几岁开始玩IL2,一直到二十几岁玩上1946,当时游戏里的玩家就有50多岁的美国飞友,如今我42岁了,仍然怀念IL2-1946,我看到你们在关注玩家的评论,这很好,说明你们在意这个iL2系列的生命力。加油,希望下一次变化,不仅仅是画面本身的提高,而是真实性的进步。相信玩家们选择你们,就是为了这硬核的体验,不用去迎合市场,那样只会生产垃圾。
I spent more time figuring out the controls than actually playing the game. Nowhere does it say that this is a game that REQUIRES a flight stick. Playing with your mouse feels like trying to lift an icecube out of water with a wet rag. it fights you. Then there isnt a quick setup for keys. pitch alone has like 50 entries all for different things. So unless you are prepared to spend a couple hours figuring out the controls and having a guide open for all of it dont waste your time. What a waste of money.
This is the preeminent WW2 combat flight simulator. If coming from War Thunder, and you’re considering this, this is what you have been missing out on in terms of fidelity. This title, ‘Battle of Stalingrad,’ is the foundational game in the Great Battles series. Access to other campaigns, such as ‘Battle of Normandy,’ is locked unless you have this base game. The maps are hugely expansive and there are a variety of campaigns/scenarios to choose from if you purchase those separately. The in-built career mode is excellent (although sometimes quite repetitive) and allows you to choose from a variety of historical Allied and Axis squadrons across different theatres (though only Stalingrad in this game alone). Pacing is optional - you can choose to fly every day of the campaign or jump between intermittent periods. One appalling oversight, however, is that if you die and accidentally choose to leave the mission instead of replaying it, the career mode for that profile/pilot ends and everything you’ve done is for nothing. It’s a serious issue that needs to be corrected, and in the meantime, vigilance of this issue is required on mission end menus. The AI is superb and makes use of the characteristics of their aircraft accurately, the flight modelling is very well done. I would say, however, that the AI does not trim for level flight and instead ‘throttle-jockeys’ which is a major thumbs down on the AI side of things. Overall, this game is great in single player. Multiplayer does exist, but servers are mostly joined on the weekends/during holiday seasons. Buy this game (and all its DLC) on sale. During the seasonal sales you can get everything for around £250 - £300. This game is a blast to play. However, there is a steep learning curve and every aircraft has its own flight modelling that you must be attentive to. If you want WW2 combat flight sim done properly, accurately, and realistically, then you have come to the right place.
IL2BOS这款游戏在题材上可能常与战雷相比较,但实际上它的游戏类型更类似DCS主打拟真和单人游戏,所以在此和DCS中的二战模组进行对比: BOS的优点: 1.配置要求低,特别是对VR玩家友好,4070S显卡PICO4超清串流可以中高画质(抗锯齿选FXAA)爽玩(DCS这个分辨率要流畅的话必须低特效且必须开DLSS很糊); 2.部分画面细节比DCS好,重点表扬瞄准光环的特效,做出了发光的感觉,很真实。(但要吐槽瞄准镜片的纹理像透明塑料,IL2朝鲜据说会改进); 3.模组便宜,一副地图十来架飞机的钱在DCS中只能买一个模组(BOS飞机的系统拟真度不亚于DCS的FC模组,后期有些机型能用快捷键模拟冷启动),在steam国区的价格是优惠价远比官网用美元买便宜(这点比DCS良心太多);也正因为地图多飞机多历史沉浸感强,美英苏德各个历史时期的知名战机都能飞到; 4.游戏难度可调节性极强,除了可以随时开关的各种辅助UI和一键冷启动,更有超模的自动驾驶开关可以帮助新手自动接管滑跑-起飞-离地-编队巡航甚至接敌,不用担心像DCS里第一次开109K4好不容易学会启动后一推油门直接拍死在跑道上; 5.玩家的气动和AI的气动是统一的(也许这就是自动驾驶好用的原因),不会出现低端机AI用UFO气动打败玩家高端机的问题; 最后谈BOS的缺点 1.虽然游戏大小远低于DCS,但打开游戏加载很慢,进入主菜单就要2min;受限于引擎没有四发重轰,没法像DCS一样可以拆B17,只能等新作了; 2.单人游戏内容多但玩法单薄,特色的生涯模式实际就是随机任务生成器,过程中缺乏剧情对话偏无聊(一定要选离前线近的部队,否则超长距离赶路直接劝退;另外注意无论是否完成任务只要在友军控制区退出任务都可以继续下一关,反之若在敌占区跳伞或迫降都算被俘导致生涯结束),好在过程中能自由切换不同的部队选不同机型练习战斗技能;除此之外就是狗斗快速任务(IL2老玩家吐槽BOS里的AI战术十分单调)和官方脚本战役(类似DCS模组大多数官方自带战役,剧情主要靠简报里的文字缺乏沉浸感) 3.这款游戏不像DCS一样长线运营持续更新游戏内核的,受限于游戏引擎的限制目前BOS已经快到生命末期,玩的人也越来越少了,很多游戏内容上的改进只会在新游IL2朝鲜中出现,希望以后二战的内容也能移植到新引擎上,把游戏性做好点还是很有吸引力的
Я купил игру, а мне не дают играть. Связал аккаунт стим и Ил-2, в игре при входе пишет что лицензионный ключ не активирован, а как я могу его активировать если ключ на игру в стиме не выдают уже как лет 5? В поддержке отвечают 4 день подряд что проблема передана разработчикам, что там решать несколько дней я не знаю. Играть не могу от слова совсем, ведь даже для входа в оффлайн режиме нужно 1 раз зайти в онлайн режим, а я не могу, меня не пускают в игру в которую отдал почти 2к. не стоит сейчас покупать это, жаль что рефанд не успел сделать.
#5: License key not activated. I literally can't even play the game, even offline mode isn't available. I literally bought the game.
The game recognizes my x56 stick and throttle but will not accept settings for axis. The 17 hours I spent on this sim was all used trying to get a stick and throttle to work.
As a game, it is definitley not worth the price at full price. And the DLCs DEFINITLEY not. As a game it's subpar. The missions are terrible without the PWCG, timescale only goes up to 8x instead of 16x like in RoF and the career mode is mid at best. This game might surpass war thunder in how touchy the planes are. You can touch the ground for a zeptosecond and your plane explodes for no reason However, as a tech demo kind of person, I love the flight physics and damage model. The damage model especially is 100% the best in the genre (it's not perfect though). Tl;dr: Do not play the game for a career or campaign but if you enjoy the planes, then sure I would recommend it. It's alright I suppose 🙂
- не работает vr - не работает ввод с помощью гейпада - размер игры, не оправданно большо - компании нет, надо покупать отдельно в общем разочаровался за 10 минут
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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