
SUNSOFT relapses... The legendary Bad Game Hall of Famer "Ikki" is back, and this time it's a multiplayer experience! You can't start a riot with just one or two people! Enlist up to 16 friends in this Roguelite madness... Ikki but united!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 714reviews | 77% | — | $230.1K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這遊戲不太適合單人玩,敵人的招式太容易被遮擋,常常莫名其妙的贏又莫名其妙的輸,人物走的也慢,也沒有場外升級,每場就保留1-2樣物品供下次挑戰用。 單人最多帶三隊友,除了主要武器外的武器都要消耗資源,資源全員共用,沒怪技能也是一直放資源就在那一直耗,最搞笑的是展示影片的大招,那個是一次性道具得從商店裡買,然後再吃到蛋白質食物就會秒放,食物也不能帶著走,想要打王放只能靠運氣,而升級的三選一就是商店,買大招幾乎是浪費一次升級的感覺
合作模式好玩
ゴエモンが楽しすぎる
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really fun
사람이 없어~~
4명 이상 있으면 재밌음
A++
今は過疎っててマルチは機能しないけど、ソロプレイでも楽しく遊べます。 ソロプレイの場合は仲間として進行により三人のお供が付くので4人パーティーで代官他の打倒を目指す事になります。 ソロプレイでも裏面ではそれなりの難易度になり、やりごたえがあります。 またフレンドが居るなら普通にパーティプレイも出来ますので十分楽しめると思います。 間違っても野良マルチで楽しもうとは思わない事です。 しかし必殺技を任意で発動出来るようにして欲しい。
DANKETU PLEASE
사람이 많으면 많을수록 재미 업
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.4K | 330 | 88% | $4.99 | |
| $11.1K | 176 | 61% | $2.99 | |
| $342 | 5 | 80% | $2.99 | |
| $274 | 3 | 0% | $3.99 | |
| $56.3K | 370 | 86% | $4.99 | |
| $45.8K | 252 | 88% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $230.1K | 1.7K | 87% | $3.99 | |
| $230.1K | 433 | 83% | $19.99 | |
| $230.3K | 530 | 80% | $19.99 | |
| $230.3K | 1.7K | 80% | $7.49 | |
| $230.4K | 391 | 72% | $14.99 | |
| $230.4K | 399 | 78% | $39.99 |