
Destroy enemies and harvest blood, bones, and marrow to grow stronger, unlock forbidden skills, and wipe out the Ignoble tyrants who dare threaten your master.
Modeled estimate, not a reported figure. How we estimate →
About

Unlock powerful abilities and reap the rewards from devastating combos
Harvest resources and unlock devastating abilities from an ever expanding skill tree
Equip powerful ability cards, create your deck and make the perfect build to punish the IGNOBLE
Awaken rare and forbidden powers in service of your master.
Race against the clock to harvest everything before time runs out.
Features:
Enemies exist to be harvested for blood and bones
Upgrade devastating attacks and adapt to relentless Ignoble threats
Farm marrow to unlock forbidden powers and brutal combos
Push the timer, maximize the haul, survive what comes next
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 out of 10 Love the music, the fights , it's gore for pixels I would say around 4 hours of gameplay but i am not at 100% of the game yet i need to farm and grind for the rest. So maybe 5-6hours for 100%. Worth the price . There is multiple game modes so you can keep playing and they all have different progression :)
一開始蠻新鮮的,不過沒多久就會開始無聊, 但撐過一段無聊,技能起來就會開始好玩起來, 直到遇見血泡,不過也可以理解,玩到後面就沒有甚麼東西了 上頭好玩 推
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Ukrainian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Thai*languages with full audio support
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026的游戏全屏和分辨率设置不了。
Very good game. For 5$ it's a steal. Upgrades are great, gameplay is smooth, it's satisfying punching through enemies. First ~45 minutes are little bit slow for my taste, but after that, it really kicks off.
Highly addictive and relatively short, beat it in just shy of 4 hours and loved every moment of it
杀杀杀杀杀杀杀,血血血血血血血,变强变强变强变强变强变强变强! 虽然打击感没有评论说的那么好(音效已经调到100%)但是当做放空大脑的割草小游戏还可以。 以及明明是pc游戏,却没有做鼠标的适配,一开始选语言按wasd和上下左右都没有用还没有鼠标,希望后面会做优化
[h1]さびしいと死んじゃう半裸のおじさん [/h1] 初日の時点での全実績解除済み 体験版はあんまりインクリメントしないうちに終わってしまったが、製品版はちゃんとインクリメントする。 序盤は丁寧にヒットアンドアウェイでギリギリ生き延びていたのが、5時間すれば歩くだけで雑に敵が死ぬ。 [b]発売初日の段階で調整が微妙だと思った部分[/b] 「いちおう存在してるけどゲームの面白さにあんまり寄与してない、空気みたいな要素」がちらほら。 ・資源アイテムのうち「血」だけ1回のランで獲得できる量の上限が設定されており、プレイ時間の大部分「血を上限まで獲得しました、これ以上続けても血を獲得できないんだから死んではいかがですかランプ」が画面右上で点滅していた。 ・敵が近くにいないと自動的にHPがもりもり減っていく戦闘狂仕様なのだが、必殺技を使って画面上の敵を一掃してしまったり、遠距離攻撃を習得して近づくまでもなく敵が死んじゃったり、ゲーム中のイベントの区切り目に敵の「湧き」が数秒間止まったりすると、「敵がいない」事によって大ダメージを受ける。 火力を強化すればするほど、主人公の孤独死のリスクが増す。 いったんラスボスに勝ったのに、その後しばらく2ボスにたどり着けなくて死に続ける時間が発生した。 要するにビルドに失敗したわけだが、そうなってしまうと建て直すための資源を集めるのもちょっと難しい。 資源がたくさん出るエリアに到達する前に主人公が勝手に死ぬので。 ・装備アイテム(カード)の数値がしょっぱい。「攻撃回数増加」以外は強くなったという実感がまるでない。 装備スロットを増築するためにレアカードが素材として必要になるのだが、ラン中にドロップするやつのレア度もまたしょっぱい。 [b]わかりにくかった部分[/b] ・資源アイテムのほかに「経験値」を獲得するが、経験値獲得からのレベルアップによって何が得られたのか全然わからないまま、なんかレベル上限に達していた。 ・新しい技を覚え、新しい操作をしなければいけなくなるのだがそこのチュートリアルが足りておらず、いつ何をすればいいのか、それをするとどんな良い事があるのかが曖昧。スキルツリーのどのノードを解放したのをきっかけにその技を覚えたのかもよくわからない。 ・ボスが攻撃を仕掛けてきている事はなんとなくわかるのだが、どのタイミングでどこに当たり判定が発生してどう避けるべきなのかが伝わってこない。
what the, health drains constanly even if the upgrades for it help. Lose just becuse you pick up to much blood, this is just BS, like you get puniched for playing too good! Seriusly...
I finished IGNOBLE in about 6.1 hours and ended up with 70/72 achievements, so I think I got pretty much everything I wanted out of it. The early and mid game are easily the strongest parts. The combat is fast, reactive, and constantly pushes you to stay aggressive. The mechanic that damages you for staying too far away from enemies works really well with the rest of the game, since it discourages passive play and keeps runs moving. The progression is also very satisfying. Unlocking new skills, deck slots and upgrades gives you that constant "just one more run" feeling, and by the end you can become hilariously overpowered. The late game is weaker. Blood Blisters are probably my least favorite mechanic. They have a lot of health, don't interact particularly well with your damage progression, and eventually feel more tedious than dangerous. The last stage also becomes somewhat repetitive, especially once your build is strong enough that most enemies are no longer a real threat. That said, I don't think this ruins the game. By the time the repetition starts becoming noticeable, you're basically doing runs because you still want to unlock more stuff, not because the game desperately needs another five hours of content. If anything, I simultaneously felt that I finished it a little too quickly and that making it much longer would probably have made the late game overstay its welcome. For the price I paid, around $1, getting six hours of genuinely enjoyable gameplay and almost every achievement is absurdly good value. It has some rough edges and the progression curve runs out of steam near the end, but the core gameplay is fun enough that I had no problem playing until there was almost nothing left to unlock. Recommended.
So far this has been one of the better incremental styled games I've played. It's dark, gritty, enthralling and has good pacing. The only thing I have issues with is the lack of display options for the game, no windowed/borderless options - resizing capabilities which in some cases when swapping from applications can cause memory leaks that put my 5070ti to run at 100%
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Where this game's players are, estimated from review languages.
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