
Destroy enemies and harvest blood, bones, and marrow to grow stronger, unlock forbidden skills, and wipe out the Ignoble tyrants who dare threaten your master.
Modeled estimate, not a reported figure. How we estimate →
About

Unlock powerful abilities and reap the rewards from devastating combos
Harvest resources and unlock devastating abilities from an ever expanding skill tree
Equip powerful ability cards, create your deck and make the perfect build to punish the IGNOBLE
Awaken rare and forbidden powers in service of your master.
Race against the clock to harvest everything before time runs out.
Features:
Enemies exist to be harvested for blood and bones
Upgrade devastating attacks and adapt to relentless Ignoble threats
Farm marrow to unlock forbidden powers and brutal combos
Push the timer, maximize the haul, survive what comes next
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
혈액포자 이전 패치 까진 거의 15대 때려야 부셔 졌는데 이번 패치로 7~8대면 부셔지게 패치해서 만족(모든 업그레이드 했다는 기준) 핵슬 맛도 있고 고어한 부분이 재밌음 무한 모드나 다른 모드는 나중에 시간 지나야 열릴듯?
输入法一放中文,就直接变成小窗,我还以为是我电脑的问题,其它倒没啥特别夸张的bug,属于过得去的增量游戏吧
I finished IGNOBLE in about 6.1 hours and ended up with 70/72 achievements, so I think I got pretty much everything I wanted out of it. The early and mid game are easily the strongest parts. The combat is fast, reactive, and constantly pushes you to stay aggressive. The mechanic that damages you for staying too far away from enemies works really well with the rest of the game, since it discourages passive play and keeps runs moving. The progression is also very satisfying. Unlocking new skills, deck slots and upgrades gives you that constant "just one more run" feeling, and by the end you can become hilariously overpowered. The late game is weaker. Blood Blisters are probably my least favorite mechanic. They have a lot of health, don't interact particularly well with your damage progression, and eventually feel more tedious than dangerous. The last stage also becomes somewhat repetitive, especially once your build is strong enough that most enemies are no longer a real threat. That said, I don't think this ruins the game. By the time the repetition starts becoming noticeable, you're basically doing runs because you still want to unlock more stuff, not because the game desperately needs another five hours of content. If anything, I simultaneously felt that I finished it a little too quickly and that making it much longer would probably have made the late game overstay its welcome. For the price I paid, around $1, getting six hours of genuinely enjoyable gameplay and almost every achievement is absurdly good value. It has some rough edges and the progression curve runs out of steam near the end, but the core gameplay is fun enough that I had no problem playing until there was almost nothing left to unlock. Recommended.
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| $86.8K | 523 | 87% | $6.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 3 | 100% | $9.99 | |
| $185 | 6 | 67% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.2M | 2.5K | 90% | $19.99 | |
| $166.4K | 700 | 84% | $5.99 |
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Ukrainian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Thai*languages with full audio support
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好游戏使我电子ED瞬间治愈
????存档消失我档捏
simplemente cine
Un très bon incrémental qui devient vite addictif j'ai passé un excellent moment ! Vaut carrément le coup !
优化太烂 每次进游戏都得切出去才能显示控制 放完大就卡顿 这破游戏4070都带不动?
Kann man machen, Steuerung ist etwas weird.
I miss violence in games
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