
Build your cultivator through stats, Dao paths, and rebirth in a deep idle RPG where every choice shapes your progression.
Modeled estimate, not a reported figure. How we estimate →
About
Allocate stats and shape your build through meaningful progression
Unlock 50+ Dao paths that define your playstyle
Collect Aspects that persist through rebirth
Rebirth to push your progression further each cycle
Advance through multiple systems including bosses, sect progression, and new realms
Idle Xanxia is a system-driven idle RPG where progression comes from how you build your character.
Start with nothing and grow stronger by:
allocating stats
choosing Dao paths
developing long-term synergies
Each decision impacts how your build performs over time.
Progression is built around interconnected systems:
Attributes — define your core strengths
Dao Paths — unlock abilities and shape your strategy
Aspects — persistent passive powers tied to enemies
These systems interact to create different builds and progression paths.
When you reach your limits, rebirth:
Keep key progression systems
Improve your next run
Push further each cycle
Rebirth is not a reset — it is progression.
As you advance, new systems unlock:
Sect progression and structured advancement
New enemies, mechanics, and challenges
Additional layers of long-term growth
The game is designed around progression over multiple cycles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game with lots of systems of progression, still in early access but it is turning out better than I expected with each new update. The latest updated added a new rogue-like area which has been quite fun. There are still plenty of long-term progression mechanics to farm in between new updates.
good
Bit of a slower build up, but it's fun. Dev active on discord.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hit Chance gives me an aneurysm. I'm missing 8 times in a row, hit once, then miss 6 more times with 60% hit rate. That's: (0.4)^8×0.6×(0.4)^6=0.6×(0.4)^14, or better said 1 in 620,882 chance of occurring.
You need to plan and think about each move. But you grow stronger over time.
Messy, unbalanced, rare feedback from dev (or even reaction on issues), clearly far from finished state but the version is 0.9+. The game has interesting RPG style progression through DAOs (aka skills), but there barely any point in it with current state of the game. All images are AI, and I have deep suspicion the code is too - bugs in numbers of skills that are easily corrected, different names for the same stats (in Laws), absilutely awful AI and no proper desctriptions of multiple mechanics. The game has potential with the idea, but I am not feeling it will get anywhere near 20% of using it. Hopefully, I am mistaken.
Это настолько медленно и блекло, что становится просто унылым. Есть куча других более интересных idle игр. Рекомендую проходить мимо.
Fun game
I believe I got my money's worth. I've been stuck for about 2 weeks. I never found a clear way to get to the fourth realm. I don't even know what I should be working towards. The rougelite mode? I can't get past level 20 something. I don't get it, and I didn't find it fun. Again, this is just going blind and bashing my head against it. I'm sure if you take the time to properly look things up it'd be clear. Anyway, good game. I'm sure the rest of it is probably good too, but ya lost me.
游戏真实速度太慢了,没有局内加速器
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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