
Build your cultivator through stats, Dao paths, and rebirth in a deep idle RPG where every choice shapes your progression.
Modeled estimate, not a reported figure. How we estimate →
About
Allocate stats and shape your build through meaningful progression
Unlock 50+ Dao paths that define your playstyle
Collect Aspects that persist through rebirth
Rebirth to push your progression further each cycle
Advance through multiple systems including bosses, sect progression, and new realms
Idle Xanxia is a system-driven idle RPG where progression comes from how you build your character.
Start with nothing and grow stronger by:
allocating stats
choosing Dao paths
developing long-term synergies
Each decision impacts how your build performs over time.
Progression is built around interconnected systems:
Attributes — define your core strengths
Dao Paths — unlock abilities and shape your strategy
Aspects — persistent passive powers tied to enemies
These systems interact to create different builds and progression paths.
When you reach your limits, rebirth:
Keep key progression systems
Improve your next run
Push further each cycle
Rebirth is not a reset — it is progression.
As you advance, new systems unlock:
Sect progression and structured advancement
New enemies, mechanics, and challenges
Additional layers of long-term growth
The game is designed around progression over multiple cycles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Exactly what I was hoping for, slow paced and it's not something that you're just gonna finish quick. I'll be spending plenty of time cultivating :D
I like this game there is the good and the bad, but the dev is focus on improving the game. I don't have much to say I love cultivation games and this one has very high potential and is already at a decent point.
There seems to be an issue with mob DPS scaling between floors. For example, I can be doing fine on floor 32, but when I drop down to floor 25, I suddenly get destroyed. Even mobs on floor 9 deal a lot of damage for some reason. It feels like something is wrong with the damage balance. There also seems to be an issue with attributes/status values. For example, Swiftness at 51 shows a Dodge Chance of 56.2%, but while watching it, it randomly drops to 50.2% and then jumps back up again. This seems to be happening with multiple stats/status values, not just Dodge Chance.
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm gonna start this by saying there is a lot of ai art, but its not that bad. Now that were past that I think this is a very good I'm not to far yet, but I really like it so far and for less than $5 it is definitely worth it especially knowing that this is early access and I'm probably going to easily get 100s if not 1000s of hours already.
Fun
por enquanto ta bem basico mas vale a pena dar uma chance
Nice game :)
decent idle game overall. starts slow until you level up daos. i recommend poison dao. theres a skill that scales a counter poison with your total max health. absolutely wrecks everything that hits you
give it a shot, it lacks a lot of direction etc, but you can join the discord to learn. Pretty fun if you are into this type of game, and you probably are if you are reading this.
Idle Xanxia is an idle incremental RPG focused on cultivation. with 111 hours played and still climbing, Climb 100 floors in The Verdant Expanse, awaken Aspects, choose a Dao, rebirth for permanent power. climb 100 floors in the Ascendant Realm, get stronger, faster, Join the Sect, complete missions, outer disciple, inner disciple, core disciple, direct Disciple etc (that's where I'm at now). Still having fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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