
Idle Hero is a reference game in its genre. No endless walkthrough and unreachable goals. Everything is completable with guaranteed fun, pleasure and challenging but fair tasks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Click, click, grind, grind....
Представитель кликеров в жанре "Как не нужно делать" Сломанные кривые сложности Петы они же пасивные клики - бесполезный рудимент Апгрейды которые могли принести фана в игру имеют ограничения по прокачке, зачем? потому что)))
Game is extremely slow and doesn't increment while closed. Makes it very hard to progress. Most incremental games start you off quickly to get you engaged, but I didn't feel that for this game. No engagement with the gameplay, just the wait for random drops to increase 1 skill out of 25 by a fraction of a percent, with the next tier costing 1 more each time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $999 | 73 | 66% | $0.54 | |
| $1K | 60 | 83% | $0.99 | |
| $997 | 84 | 63% | $0.74 | |
| $1K | 117 | 79% | $0.49 | |
| $995 | 89 | 92% | $0.49 | |
| $1K | 58 | 72% | $0.54 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $812 | 34 | 18% | $0.99 | |
| $156.9K | 2.3K | 55% | $2.59 | |
| $10.1K | 59 | 75% | $5.99 | |
| $756 | 29 | 48% | $0.99 | |
| $495 | 19 | 37% | $0.99 | |
| $36.6K | 105 | 54% | $8.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No meaningful progression and the game can be beaten fast enough that you can still refund it.
le système d'idle/clicker est basique... un jeu comme ça est okay si c'était gratuit mais même 1.59€ ça le fait pas.. genre c'est juste enchainer un truc en boucle y a même pas de système de drop, de build d'equipement, de crafting, de vrai boss ou autre... c'est genre vraiment trop basique, y a largement mieux gratuitement...
eo
got this game while gacha a steam key, im losing my mind after seeing the achievement requirement
Like many others said, the game really doesn't have a lot of replay value, and unfortunately that's where all the major 100% achievements lie. If there was anything different that happened post-prestige, that'd be nice. Unfortunately, it's the same thing over and over again.
Cool, Easy to grind
müq
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.