
Idle Vikings Clicker is a fun and immersive clicker game. It's easy to learn, but contains many various mechanics, so you could spend hours and hours playing it and trying different tactics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Literally just visually "Viking" like. Nothing more. The UI is terrible. Pop up menus with scroll bars that really don't need them. The "Runes" menu that they call Artifacts is pointlessly stupid. Instead of having multiple different Runes that you find, you just click and buy. The ones you've already purchased stay there in the way with no way to hide them. Sure, you can hide the entire menu itself but not things you've already purchased. Not to mention, the way Prestige works is absolutely horrid. You find your Prestige points just randomly off enemies. Unlike other games where you get them when you "restart" anew. Here, it just pops up to waste your time... each and every time. Also the "restart" button on the Artifacts menu doesn't really restart properly. There is no end game and other than collecting achievements, there is no purpose. The achievements are nothing more than a grind. Kill 1000 enemies which doesn't count bosses. Play for 1000 hours. Grind up to 1B Gold. etc. etc.
Do not start a clicker if it is a unity engine game. PowerCut = lost progress and monsters not showing up anymore. Can't even hard reset without formatting hard drive and reinstalling windows.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 29 reviews with recorded playtime.
4/10 only 2$ meh
Вызывает интерес в первые 10-20, может 30 минут игры. Чем дальше - тем скучнее. Решил добить все ачивки и пришлось очень долго оставлять игру на фоне для получения 100 часов игры. Не стоить тратить на нее 40 рублей. Лучше взять что-то другое (я получил игру в магазине ключей с рулетки)
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] Idle Vikings Clicker is a Unity Asset flip, what Valve calls a "fake game". The "developer", PaulArt, took the [url=https://assetstore.unity.com/packages/3d/environments/fantasy/polygon-vikings-low-poly-3d-art-by-synty-85664]Polygon Vikings Pack[/url] Unity Store game assets from the real developers, Synty Games, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. It gets worse... "Polygon Vikings Pack" has also been shamelessly dumped on Steam by other asset flippers apart from PaulArt: [list] [*] "[url=https://store.steampowered.com/app/1509000]Mighty Vikings[/url]", asset flipped by Enoops/Enoopos [*] "[url=https://store.steampowered.com/app/2617210]Lost Princess: Winterland[/url]", asset flipped by Mixtor/Candy games/Tero Lunkka [/list] Take a look for yourself... these are all [i]exactly the same game assets![/i] Because this comprised mostly of an exact 1:1 copy + paste of the original Unity asset, it's in violation of the [url=https://unity.com/legal/as-terms]Unity Asset Store Terms of Service and EULA[/url]. Specifically, Section 2, Subsection 2.2.1a: [quote][i]Subject to the restrictions set forth in this EULA, Licensor hereby grants to the END-USER a non-exclusive, non-transferable, worldwide, and perpetual license to the Asset solely:(a) to incorporate the Asset, [b]together with substantial, original content not obtained through the Unity Asset Store[/b], into an electronic application or digital media that has a purpose, features, and functions beyond the display, performance, distribution, or use of Assets ("Licensed Product") as an embedded component of that Licensed Product, [b]such that the Asset does not comprise a substantial portion of the Licensed Product[/b][/i][/quote] Because the developer misused the asset pack such that it comprises the vast majority of this "game", the developer has unethically and deliberately breached the license agreement. Worse, this intellectual property violation was done in an attempt to profit from their illicit actions. Why is this permitted on Steam? The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Polygon Vikings Pack" is just an asset pack including a series of "viking" themed 3D low poly characters and assets used as the background for another copy + paste of "PaulArts" barebones clicker/idler game engine that he continues to spam onto Steam as a paid product, and doesn't have any merit as a proper, fully fledged PC game, so this copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have, and make it harder for gamers to find real games from genuine developers. Don't reward this morally bankrupt, unethical behaviour from PaulArt. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Second clicker idler from this dev. Very simple 3D asset flip graphics Only 30 waves and the journey is over - way too few. So 40 ascensions are required - very annoying Because of killing 10k enemies (bosses don't count as enemies) and passing through 1k waves. Buy update point drop rate to max (30%) and wait 40h to buy 1k updates. then game is over but you still have to idle for another 60h because of 100h achievement - meh
Когда купил Assassin's creed:Valhalla на AliExpress
Generic clicker with a viking skin slapped on. Not even much depth to the clicker gameplay, literally the majority of my time was just having it open for "Play for 100 hours". Skip this one and get better clicker games.
Представитель кликеров в жанре "Как не нужно делать" Сломанные кривые сложности Петы они же пасивные клики - бесполезный рудимент Апгрейды которые могли принести фана в игру имеют ограничения по прокачке, зачем? потому что))) Это была вторая игра автора и я наделся, что что-то изменится, но нет это абсолютно тот же геймплей, все те же недостатки
bom
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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