
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 25.1Kreviews | 90% | — | $6.1M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
情怀,再别说。
见我所见,爱我所爱,今日方知我是我
游戏不错
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 24.6K | 91% | $11.99 | |
| $6.1M | 15.2K | 88% | $24.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.2M | 13K | 90% | $19.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.2M | 7.2K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $653K | 2.1K | 91% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太棒了
对手柄玩家不友好,手柄游戏判定只能说是依托答辩。原本不想差评的,但是因为你对键盘做了优化,却没对手柄做优化,这是第一点。第二点,游戏不能改手柄键位,只能用你那破默认键位,玩家只能被动适应,玩的巨难受。第三有很多怪攻击没有前摇,本来闪避了结果到面前直接抓取硬控,气的我都想给制作组脑袋开个洞了。第四怪的贴图明明那么小,判定范围却是贴图的两到三倍,我想问制作组还有没有人类了?攻击的手明明那么小,结果路过上方的空气,直接把我吸过去了,你特么有引力魔法啊?从此导致我看见怪用部分技能时拼命往上飞,毕竟那沟槽范围太大,鬼知道什么时候直接把玩家吸过去,伤害还高。 我不想再碰这游戏了,就这样吧
久闻大名,不负所望
如果不看困难模式这游戏还是不错的,轻松休闲一通乱按就能过关斩将砍瓜切菜! 困难模式有个很致命的问题,没有受击保护,就是说你被第一次攻击击飞了,在你落地之前伤害完全看运气,被连到死完全有可能但是我没碰到过,但是经常很恶心的滞空好几秒一直在挨打而且还不是一个人的打,小小飞虫就可以给你个多判,最简单小怪都能打出精英怪伤害,非常恶心,完全看脸,很多次都因为这个莫名其妙暴毙了 而且经济系统非常不平衡,金钱宝箱少的16多的50,最终boss才给90.。。。死了从上一存档点重开状态重置,这里可以卡个小bug,快死了直接回传送画面,刷钱的话最简单就是剧院两个宝箱不用打怪一次小一百,然后就是全游唯一电梯潘多拉魔盒一击必杀那里,第一波70,第二波258,宝箱400,这个困难还是有风险的,最后一波五六个精英怪同屏
26年玩起来依旧不过时
伟大,无需多言
过了快十年了,现在终于补票了,推荐
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.