
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错的游戏
怎么说呢手柄无法使用 换了若干依旧无法识别 除了这个游戏手柄能正常使用 xbox和ds5手柄均无法识别
非常好的2D横版格斗游戏,是我对于剧情对话思考的启蒙(对于旁白互动和背景设定的)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 3.1K | 50% | $59.99 | |
| $6.8M | 10.7K | 88% | $23.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.9M | 5.9K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $653K | 2.1K | 91% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评
太太难玩了,简单模式都打不过
战斗系统太傻逼了,你要是被打到就等着被当球踢吧
放到现在确实是没眼看了,没有受伤保护太脑残了,要是盾破了就等着被当球踢吧。战斗方面很不成熟,总之奔着战斗爽来的绝对会失望。
这是一款优缺点都极其明显的游戏。 首先是其最大的特色,也就是用旁白打破第四面墙的设计,不仅仅只是一个噱头,而是与这个游戏的方方面面都结合得很好,甚至可以说整个游戏的架构都是在这个“噱头”上建立的。因此而带来的过关过程中的探索、解密都别有一番滋味,可以说是最让人满意的部分。 然而,与之相对的,这款动作游戏在动作部分的表现上可以说是灾难性的。打击回馈不明显、战斗音效缺失、敌人零帧起手、怪物一多场景就混乱不堪等等,可以说凡是动作游戏会犯的错误它都犯了。因此,如果抱着玩一款动作游戏的预期来玩的话,那是肯定会失望的。 综上,我不推荐动作游戏爱好者来玩这款游戏,喜欢解密、剧情类的玩家倒是可以选择简单难度尝试一下。
enemies are far too tanky and Icey is quite squishy so some fights really drag on. This could have been good if i could combo them, but the tanks arent easily juggled. You can infinatly dash if you time it well enough so im never in much danger, unless i go out my way to use the doge counter. The counter does a lot of damage so it speeds up fights. The risk reward is cool but its out of proportion. A few of the bosses seem to have no tell or pattern to there attacks, they just happen without warning or anyway to know and they are too fast to react to. This makes the counter really annoying to use a lot of the time. The story and narrater are cool and intresting, it made the game feel more unique, but it was a little too short. get the game if its on sale, deffinately not worth the full price
在我许多年前我小的时侯我就略有耳闻,不过也就是看到了什么视频之类的。并没有什么想法,但前两天我的房间装了电脑后我就开始琢磨着趁着暑假来玩一下steam,在找了很久发现艾希这个只在印象中存在的游戏,而且或许不是装了电脑玩没玩到两说的游戏。或许过去的我根本就想不到我会玩上吧?莫名有种时过境迁的感觉,也不记得是什么时候认识到这个游戏的了。总的来说我认为对于一款2016年的游戏来说无疑是很不错的,特别是调戏旁白,这也是这游戏的一大特色,以及游玩中的各方面虽然现在的我来看并不是特别好,玩法丰富度,游戏体量及世界观的一些叙述不够完整。但在游玩方面打怪和探索隐藏房间和成就还是挺不错的,可别忘记了这是十年前的一款游戏,我觉得放在当时无疑称得上神作了【个人想法】。我还是很推荐大家来玩一玩的,我玩到真结局+全成就也就花了4个小时吧【有攻略】。不过艾希二居然要在艾希上架后十年才预计会出,十年磨一剑吗?哈哈,要是我在十年前玩上这一款后得知要这么久才能看到续作我不知道得崩成什么样【也没有机会就是了】。还好今年正是好时候,非常期待续作发售。希望这次的剧情、世界观及游玩感受和更精美的艾希小姐姐【还会是吗?]。在凌晨打了这么多字也累了。期待续作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.