
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错
手柄不支持改按键
Un juego muy divertido
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在b站刷到了老马的视频,说是icey2会在明年的四月份左右上线,想起来了这款游戏遂补票 应该是我小学的时期,在移动端玩的学习版icey,当时还不知道要怎么触发真结局,而今终于补完 只打了一个周目,选择的困难难度,只能说pc端的手感对比移动端实在有些诡异,感觉真的是少数键盘操作感没有搓玻璃强的游戏了 这个游戏的倒地硬直很长且受伤保护很短,敌人的多段伤害又很多,会导致失误一次会被怪入一波大的。其中主要的极限闪避触发处决的这个关键技能,闪避的判定时间也很短,需要背板几次来熟练操作。建议用pc端游玩选简单就好 不过以现在的目光来批判它确实有失公正,总之还是很值得玩的游戏。 “谢谢你,一路走来陪伴着我;谢谢你,一路走来保护着我;谢谢你,一路走来帮助着我” 还是希望icey2平稳落地,如最后的成就写的那样-为了与你重逢
旁白有趣,其他方面就很平庸了。
好玩
不赖
слешер с приятным дизайном и плавным геймплеем, здесь нет ничего лишнего, просто история, где ты ищешь предателя и уничтожаешь его
Çıktıktan yaklaşık 1-2 yıl sonra alıp oynamışım. Şu an Türkçe yamasını yapmak için tekrar bir girip oynayayım dedim. Bu oyun neden bu kadar bilinmiyor anlamadım. Hikaye ve hikaye anlatımı güzel , saf aksiyon - hack and slash , yetenekler ve düşman çeşitliliği üst düzey , oynanış ve karakter kontrolleri hack and slash oyunundan bekleneceği gibi anlık tepki veriyor ve eğlenceli... Tek eksik yönü ana karakterimizin 2D olduğu fazla göze batıyor. Biraz törpülense ve keskin kenarlara sahip olmasa çok daha iyi olurdu. Herkesin denemesini isterim. 4-5 saate rahatça bitirebilirsiniz. Puan tablom ise; 50 < Oynanmaya değmez 51 - 59 = Çok Kötü 60 - 69 = Kötü 70 - 79 = İdare Eder 80 - 89 = İyi 90 - 95 = Çok iyi 96 - 99 = Mükemmel 100 = Yok öyle bir oyun. PUAN = 90
このゲームを一文で表すなら[b]ノベル要素がメインの高難易度アクションゲーム[/b]、といえる。 [h2]「アクションゲー」として楽しもうとすると肩透かしを食らう[/h2] このゲームは硬派なアクション...の皮をかぶったマルチバットエンディングのノベルゲーム。主人公ICEYはナレータのナレーションに従ったり従わなかったりして、さまざまなエンディング(実績)を回収していくことになる。もちろんナレーターの指示に従えば一本道のアクションゲームとして楽しむことができるが、ゲームのメインコンテンツは実績埋めという名のナレーターへの反逆行為になる。 [h2]戦闘アクションは王道だが高難易度...だと思う[/h2] これはあくまで私の感想だが、戦闘はかなり難易度が高い。ICEYの攻撃コンボはすべてコマンド入力。かつ、敵は素早く攻撃も苛烈、ICEYのバリアを一撃ではがしてしまうレーザーやつかみ攻撃を持つ敵もいる。ジャスト回避システムはあるものの判定がつかみにくく、前述のレーザーやつかみによってバリア破損→ノックバックで硬直→即死、みたいな事故が多発する。難易度Nomalにもかかわらず、ストーリーのラスボスや裏ボス[spoiler]傀儡シアターのJuck[/spoiler]だけでなく、道中ボスのIdeonや雑魚にすらあまたのICEYが散っていきました。筆者が下手なわけではないと信じたい。 [h2]まとめ、1,200の価値があるゲームなのか?[/h2] 筆者としてはめっっちゃかわいいICEYと日本語ナレーターの下野紘氏の迫真の演技だけで十分金額もプレイ時間もささげる価値があると思う。戦闘アクションも難易度が高いとはいえ鬼畜難易度ではないし、その戦闘を存分に楽しむための要素も用意されている。何より、ストーリークリア+実績全解除までを5時間に満たないプレイ時間で達成できるお手軽な濃密さがICEYの魅力といえよう。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $6.8M | 10.7K | 88% | $23.99 | |
| $6.8M | 15.2K | 98% | $11.99 | |
| $6.9M | 5.9K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $591.6K | 1.9K | 91% | $12.99 |