
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game had great mechanics, skill tree, crafting and upgrades. However my issue is that you cant even beat the game or unlock most achievements unless you buy DLC. The game is a walking simulator when quests are across the entire map. Could be better, got it for $7 so i got my money's worth but not worth $35 especially when you need to spend almost $100 on DLC to do everything.
267 hours on record. But most of it is running to arbitrarily placed locations, most of which dont have to be where they actually are... to pad gameplay length. I just started playing again after years.. finished the 3rd mission on a new character.. This mission consisted of "bring this item to these 3 locations, push the button on it and protect it" location 1 was actually close to the mission start, the 2nd location WAS A SEVEN MINUTE SPRINT away, and the third was a 6m50s sprint (timed it), followed by a "mission complete, run back to hop in the shuttle to complete the claim" the mission took over 40 minutes. I actually played maybe 5 minutes of actual play in it. the rest of the time was sprinting to the next location. Uninstalling.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62M | 126.5K | 83% | $39.99 | |
| $62.3M | 121.1K | 80% | $19.99 | |
| $62.7M | 89.9K | 94% | $17.49 | |
| $62.9M | 318.5K | 98% | $9.99 | |
| $62.9M | 341K | 96% | $9.99 | |
| $62.9M | 146.4K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $53.9M | 102.7K | 85% | $24.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $230.7K | 408 | 71% | $14.99 | |
| $14K | 71 | 86% | $7.99 | |
| $1.1K | 16 | 62% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
el mejor juego de realismo/the best game in realism
Норм игра побегать с пацыками. С РТХ лучше не играть разницы нет, но жрет очень много фпс. Моя ртх450 тянет
ortak bir şeyler yapmak isteyenler için çok iyi bir oyun
dünyanın en kötü oyunu
Beautiful game, just another survival crafter the only difference is that materials aren't what unlock blueprints but rather levels so you genuinely have to be strategic about your tech picks and the same goes for talent (attribute points) could do with a higher number of creatures available or maybe at the very least an increased spawn chance of bees because good lord thats what I seem to have the hardest time of finding is honeycomb for my beehive setup.
z
Fun and challenging survival sim. Start with basically nothing, gather materials, tame/breed animals, create better weapons, tools, medicine, gear, tech, etc. Wandering animals can range from annoying to "oh sh..." very quickly. Definitely worth playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.